Theotown updates (and New beta versions)

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Free3021
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Re: Theotown updates (and New beta versions)

#561

Post by Free3021 »

JustAnyone wrote:
Sun Apr 22, 2018 13:27
It is not out.
But it is for some just look at a thread about a bug with the system of garbage
Hey my fellow TheoTowners :) :D
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Re: Theotown updates (and New beta versions)

#562

Post by Luigi »

there should be a prop category with a category in it for other types of props
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Re: Theotown updates (and New beta versions)

#563

Post by waders »

Luigi wrote:
Tue Apr 24, 2018 5:22
there should be a prop category with a category in it for other types of props
I agree with you, there should be more categories
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Re: Theotown updates (and New beta versions)

#564

Post by Free3021 »

New version 1.4.73
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Hey my fellow TheoTowners :) :D
Also working on the United States region let's see if we can get to 1,000,000 pop :) (RIP United States Region)
Also proud to be the only Kenyan on this forum B)
Also talks in Swahili too lol so B)

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Re: Theotown updates (and New beta versions)

#565

Post by Pounkiller »

Is it public ?
¡Probably not actively sustaining following the forum nor its alternative side-platforms!
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Re: Theotown updates (and New beta versions)

#566

Post by Pounkiller »

I think it's not...
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Re: Theotown updates (and New beta versions)

#567

Post by Free3021 »

It isn't its in beta version
Hey my fellow TheoTowners :) :D
Also working on the United States region let's see if we can get to 1,000,000 pop :) (RIP United States Region)
Also proud to be the only Kenyan on this forum B)
Also talks in Swahili too lol so B)

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Re: Theotown updates (and New beta versions)

#568

Post by Free3021 »

Just finished updating to the new public version of garbage disposal update version 1.4.74
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New 1.4.74 version
New 1.4.74 version
Hey my fellow TheoTowners :) :D
Also working on the United States region let's see if we can get to 1,000,000 pop :) (RIP United States Region)
Also proud to be the only Kenyan on this forum B)
Also talks in Swahili too lol so B)

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Re: Theotown updates (and New beta versions)

#569

Post by waders »

Can we expect to add to the metro game in the next update
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Re: Theotown updates (and New beta versions)

#570

Post by JustAnyone »

Not quite. They still need some work. As of now, they are logically dumb.
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Re: Theotown updates (and New beta versions)

#571

Post by waders »

I'm talking about metro and not trains

This new stations for trains and tracks are very cool
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Re: Theotown updates (and New beta versions)

#572

Post by JustAnyone »

I am talking about metros.

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Re: Theotown updates (and New beta versions)

#573

Post by danekbel »

Will 1x1 metro stations be added to the game?
some text.

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Re: Theotown updates (and New beta versions)

#574

Post by THEMAX »

danékbel wrote:
Sun Jun 03, 2018 18:58
Will 1x1 metro stations be added to the game?
i hope so
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Re: Theotown updates (and New beta versions)

#575

Post by waders »

danékbel wrote:
Sun Jun 03, 2018 18:58
Will 1x1 metro stations be added to the game?
A 1x1x metro station will be useful
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Re: Theotown updates (and New beta versions)

#576

Post by wetguy »

The design of the trains on the "urban rails" remind me of airport "skytrain"s. I think they would look nicer if they were white or light grey with a stripe and if the cars in between the ends of the train did not have sloped fronts/backs.

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Re: Theotown updates (and New beta versions)

#577

Post by yusuf8a684 »

danékbel wrote:
Sun Jun 03, 2018 18:58
Will 1x1 metro stations be added to the game?
I saw pickle answered this question in discord and his answer was "no" :(
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Re: Theotown updates (and New beta versions)

#578

Post by CommanderABab »

They're in beta 484! :)
888!888Currently using zeta 888. 888 What's that? :)
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Re: Theotown updates (and New beta versions)

#579

Post by JustAnyone »

yusuf8a684 wrote:
Sun Jun 03, 2018 21:24
danékbel wrote:
Sun Jun 03, 2018 18:58
Will 1x1 metro stations be added to the game?
I saw pickle answered this question in discord and his answer was "no" :(
But can we trust that shady looking pickle with ushanka?

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Re: Theotown updates (and New beta versions)

#580

Post by CommanderABab »

Apparently not. :)
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