TheoTown full update changelogs

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Re: TheoTown full update changelogs

#161

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Version 1.9.95
  • Added City.hash function
  • Added "fixed" attribute for transitions to indicate that fixed probability (per city and tile) should be used
  • Added options to delete tunnels and underground wires in normal remove tool
  • Fixed a potential exploit with compositions
  • Fixed Android cloud provider related crashes
  • Improve map edge drawing by tiling central part for less distortion
  • Prepare addition of scoped storage use for all versions of Android

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Re: TheoTown full update changelogs

#162

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Version 1.9.96
  • Added multiple road decoration support
  • Added "exclusive" attribute to road decorations to indicate no support for multiple road decorations at once
  • Added occupation groups to prevent same road decoration placement for in-game barrier decoration
  • Added Builder.removeRoadDeco function to remove road decoration
  • Fixed a crash when a non plugin script tries to load a city
  • Fixed city loading when already being in a city

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Re: TheoTown full update changelogs

#163

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Version 1.9.97
  • Added uber mode for PC players
  • Fixed an issue with Tile.getRoadDeco function

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Re: TheoTown full update changelogs

#164

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Version 1.9.98
  • Fixed water border for small water pump were missing
  • Fixed opening recent and plugins categories via hotkey
  • Fixed build hotkey in building tool did not work
  • Fixed building meteorite crater didn't call build event functions

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Re: TheoTown full update changelogs

#165

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Version 1.9.99
  • Added Lua functions for fences
  • Added region border for region screenshots
  • Fixed airport and military fences were hidden above metro and tunnels
  • Fixed helicopter floating into wrong location after loading a city
  • Fixed binary compatibility issues related to changes in Java's nio API
  • Adjust Debug.log Lua function to write output to a log.txt file
  • Adjust feature draft indexing
  • Update translations

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Re: TheoTown full update changelogs

#166

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Version 1.10.00
  • Fixed uber mode was paid on PC
  • Fixed sandbox button was available in moon cities
  • Fixed building single road tile alignment was broken
  • Fixed road tool preview built zones
  • Adjust locked building preview in toolbar to match roads

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Re: TheoTown full update changelogs

#167

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Version 1.10.01
  • Fixed crashes due to unknown notification types
  • Fixed parcel speeds did not allow direction dependent specification for one-way roads
  • Fixed side bar panel was marked in tutorial
  • Fixed random fun had -1 level defined
  • Fixed building fun level was set to 0 instead of undefined
  • Use more common money abbreviations

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Re: TheoTown full update changelogs

#168

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Version 1.10.02
  • Fixed auto road in zone tool built bridges
  • Fixed ship drawing on water on hills
  • Attempt to fix potential class resolve issues

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Re: TheoTown full update changelogs

#169

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Version 1.10.03
  • Fixed eye dropper tool required debug mode to be used
  • Fixed built zone was bigger than declared when auto road was disabled in zone tool
  • Adjust pathfinding workers cleanup

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Re: TheoTown full update changelogs

#170

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Version 1.10.04
  • Fixed map screenshot did not work on Android 11
  • Fixed train traffic lights stopped trains permanently if multi road deco support was enabled
  • Update translations

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Re: TheoTown full update changelogs

#171

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Version 1.10.05
  • Added tunnel management building by Pluc
  • Added building attribute "auto build factor" for future use
  • Added support for nearest neighbor filtering in in-game background
  • Fixed locked maps in regions were not drawn darker
  • Fixed a black line caused by smoke07
  • Fixed rocket launcher on hills
  • Disable drivability for trains by default
  • Update translations

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Re: TheoTown full update changelogs

#172

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Version 1.10.06
  • Added tollbooth income and road price impact to using tunnel management
  • Fixed a potential security vulnerability in Lua
  • Attempt to prevent a memory overflow while scrolling fast in the gallery stage
  • Adjust tunnel management to be available on premium platforms
  • Remove support for Android armv5 platform
  • Update libgdx (should fix the fullscreen tab bug)

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Re: TheoTown full update changelogs

#173

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Version 1.10.07
  • Added frame and car draft in car related events (see the docs)
  • Fixed Draft:get*FrameCount functions could return nil
  • Fixed decoration letter P night frames did contain wrong pixels
  • Rename tunnel management building to Road authority
  • Update credits stage

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Re: TheoTown full update changelogs

#174

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Version 1.10.08
  • Added "infer requirements" attribute for composition buildings to infer requirements from contained drafts automatically
  • Added game restart button inside the console stage
  • Prepare to add script order attribute
  • Fixed potential NPE on iOS when buying a special offer
  • Fixed a typo inside the definition of rails which prevented slope support from working
  • Fixed major flaws in pathfinding and car movement related to stacked drive-ups and elevated roads on hills
  • Improve gallery screenshot release stability to avoid flashing and premature unloading
  • Adjust behaviour of Lua created textfields to always activate the most recent one automatically
  • Update translations

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Re: TheoTown full update changelogs

#175

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Version 1.10.09
  • Added frame related Lua functions for pipes and wires
  • Added pros and cons listing in account stage if user is not logged in
  • Extract steamworks files locally to prevent strange errors caused by bad characters in path
  • Adjust weather setting display to not require experimental features
  • Reduce storage consumption by clearing caches more frequently
  • Remove unused settings
  • Update translations

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Re: TheoTown full update changelogs

#176

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Version 1.10.10
  • Added launchers argument passthrough to Java (you can now specify arguments such as -Xmx)
  • Fixed destroyed tiles like craters were pickable
  • Hide extra large option for region generation in case of memory (RAM) < 512 mb
  • Update bundled openJDK to 11 (LTS)

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