TheoTown full update changelogs

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Re: TheoTown full update changelogs

#201

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Version 1.10.35
  • Fix Lua drawing lack of precision which got noticeable in combination with smooth zoom
  • Disable blur and smooth zoom by default on low-end Android devices
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Re: TheoTown full update changelogs

#202

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Version 1.10.36
  • Fix blue line above trees and other precision artifacts
  • Fix plugin overlay drawing when smooth zoom is active
  • Fix map edges were pruned too early in case of terrain
  • Re-enable buffered city drawing for better performance when zoomed out
  • Reduce overdraw in smooth zoom
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Re: TheoTown full update changelogs

#203

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Version 1.10.37
  • Add setting for plugin translation
  • Fix comment handling when logged out
  • Attempt to fix remaining drawing issues related to smooth scrolling and unfriendly virtual resolutions
  • Improve store navigation by not reloading every time after entering comment section
  • Improve visibility when building the same RCI manually
  • Adjust debug overlay to include version and os on desktop
  • Update translations
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Re: TheoTown full update changelogs

#204

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Version 1.10.38
  • Add diagonal frames for various industrial trucks
  • Fix during start-up updated plugins still asked for restart
  • The old truck graphics have been marked in red to easily spot them in the game; plugins are encouraged to update the graphics as well/use other means to re-use the existing graphics
  • Improve plugin translation system
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Re: TheoTown full update changelogs

#205

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Version 1.10.39
  • Fix SWAT was defined natively in Java
  • Fix disaster flash drawing in context of smooth zoom
  • Fix crash when searching in the toolbar or tapping on buildings that have no title
  • Fix paid/earned price overlay text shaking behavior related to smooth zoom
  • Improve visibility in various tools
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Re: TheoTown full update changelogs

#206

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Version 1.10.40
  • Improve toolbar performance by caching titles
  • Update translations
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Re: TheoTown full update changelogs

#207

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Version 1.10.41
  • Add region greeter overlay
  • Fix %s did not work in title and text attributes
  • Improve the way region view looks to new players
  • Allow to build tunnel by watching ad
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Re: TheoTown full update changelogs

#208

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Version 1.10.42
  • Fix city labels did shake in smooth zoom context
  • Allow to translate region greeter
  • Update translations
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Re: TheoTown full update changelogs

#209

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Version 1.10.43
  • Fix an exploit regarding road tunnels
  • Update translations
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Re: TheoTown full update changelogs

#210

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Version 1.10.44
  • Add rotation awareness to some commercial and residential buildings thanks to Pluc
  • Improve tree visibility in build tools
  • Reduce accidental clicks when using a mouse
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Re: TheoTown full update changelogs

#211

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Version 1.10.45
  • Add functional support for animations in animations
  • Add support for "platforms" attribute in manifest files; supported values are "android", "ios" and "desktop"
  • Add settings for dark build tool
  • Optimize game communications with the plugin store
  • Fix a typo and update translations
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Re: TheoTown full update changelogs

#212

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Version 1.10.46
  • Add forgot button to account stage to get to password reset page
  • Extend Tile.getGroundDraft to support level=-1 for querying a tile's water draft
  • Fix data and scripts drafts did not appear in Draft.getDrafts()
  • Fix tree drawing in tree build tools
  • Fix null translations being logged
  • Fix car despawning when reaching tile after an upwards ramp
  • Fix turquoise lines on ground that were caused by gpu imprecision on some devices
  • Adjust plugin rating display
  • Prevent water border drawing for diagonal roads by default (can be enabled using "draw water borders":true)
  • Update translations
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Re: TheoTown full update changelogs

#213

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Version 1.10.47
  • Add support for font locale affinity
  • Fix potential crash caused by spawning cars for zero people
  • Fix potential crash caused by underground roads
  • Fix potential crash caused by asynchronous online mode behavior
  • Fix rebuilding a road costed money
  • Optimize plugin texture loading
  • Prepare for implementation of more precise extensive car control using Lua
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Re: TheoTown full update changelogs

#214

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Version 1.10.48
  • Add alder and spruce trees by Pluc
  • Add rules button to region upload dialog
  • Fix Drawing.drawRect was accidentally defined as drawRectImage
  • Fix Drawing.setScale applied x factor as y factor as well
  • Fix behavior of drawNinePatch in scaled context
  • Optimize plugin texture loading
  • Prepare to add support for plugin shaders
  • Update translations
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Re: TheoTown full update changelogs

#215

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Version 1.10.49
  • Add support to color building animations on an instance basis
  • Add Drawing library functions for daytime and daytime shading color
  • Add fun condition "fence" and action "remove fence"; if frame ∈ [0..3] is set it will be used as a directional index, otherwise the operations will work on the whole tile
  • Add fun ability to build fences using "build" action; frame ∈ [0..3] can be specified to build a certain direction, only, otherwise a fence will be built around the context area
  • Add ability for Tile.hasFence to check for specific edges
  • Extend Builder.removeFence to support general fence removal of a tile
  • Fix pixel lines near certain residential buildings
  • Fix disasters did not destroy fences
  • Fix strange lines related to smooth zoom
  • Allow bus stops on higher level roads
  • Clarify the loading stage state
  • Update some car graphics
  • Various optimizations
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Re: TheoTown full update changelogs

#216

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Version 1.10.50
  • Fix rank stage dialog displayed diamonds earned for premium version
  • Fix crash when closing game at the wrong time
  • Update 'lack of' or 'needs' icons
  • Optimize font texture usage and size to prevent out of space issues when a lot of text is shown in languages like Chinese
  • Improve online mode upload issues error reporting
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Re: TheoTown full update changelogs

#217

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Version 1.10.51
  • Add icon grouping above buildings
  • Add Car library for extended (smart) car controls via Lua
  • Fix stage blur background applied shader multiple times
  • Fix fast road slope shading
  • Update police car, firetruck engine graphics by Kulche
  • Test more conservative cars that do not drive into each other in most cases
  • Update libgdx
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Re: TheoTown full update changelogs

#218

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Version 1.10.52
  • Add "single placement" attribute for roads, that can be used to not allow the road to be placed by line
  • Fix communication to the backend in regards to storing purchases items
  • Re-enable desktop wide shader precision removal due to potential lack of support when using opengl2.0 emulation
  • Update translations
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Re: TheoTown full update changelogs

#219

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Version 1.10.53
  • Add adaption rate for lack of power and water to prevent immediate loss of citizens
  • Add links to city info view from power/water notifications for convenience
  • Fix notification location button jumped to nowhere in case of multiple possible targets
  • Show overloaded symbol above fully used power and water generating buildings
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Re: TheoTown full update changelogs

#220

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Version 1.10.54
  • Fix performance when building big industrial buildings manually
  • Reduce the chance of certain residential buildings showing a black line due to texture imprecision
  • Update translations
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