TheoTown full update changelogs

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Re: TheoTown full update changelogs

#221

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Version 1.10.55
  • Fix Drawing.setScale native implementation did not treat second argument as optional
  • Use Metal via Angle instead of OpenGL on MacOS X
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Re: TheoTown full update changelogs

#222

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Version 1.10.56
  • Add platform dependent shader normalization to handle shader precision requirement differences between platforms
  • Ensure that game is actually using Metal on MacOS X
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Re: TheoTown full update changelogs

#223

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Version 1.10.57
  • Fix Drawing.drawQuad ignored clipping
  • Fix rank indicator did not indicate new available rank anymore
  • Attempt to fix running the game on snap version of Steam
  • Update translations
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Re: TheoTown full update changelogs

#224

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Version 1.10.58
  • Add animation support for bus stop drafts
  • Fix elevated bus stops could not be clicked on
  • Update translations
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Re: TheoTown full update changelogs

#225

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Version 1.10.59
  • Add Builder.removeGround as there is no way to remove ground decals yet
  • Fix Tile.getGroundDraft was broken
  • Fix Builder.buildGround built decals on both levels
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Re: TheoTown full update changelogs

#226

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Version 1.10.60
  • Fix some Chinese players had issues accessing categories and search functionality in the plugin store
  • Try to fix game cannot be installed on Android 13
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Re: TheoTown full update changelogs

#227

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Version 1.10.61
  • Try to disable software based opengl rendering
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Re: TheoTown full update changelogs

#228

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Version 1.10.62
  • Add support for bus stops in compositions
  • Fix bus stops on elevated roads could not be deleted
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Re: TheoTown full update changelogs

#229

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Version 1.10.63
  • Add quad based type information for future use in shaders
  • Add frame type awareness for shaders
  • Fix achievements were broken on Android
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Re: TheoTown full update changelogs

#230

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Version 1.10.64
  • Add support for quad coordinates in shader code
  • Add support for share screenshot feature to Android
  • Fix if home path was set, preferences were stored directly into it polluting the directory
  • Fix changing decoration frames of a building draft could crash game
  • Fix potential NPE when clearing local map directories
  • Fix file opening on non-gnome desktop environments on Linux
  • Update 12 residential buildings by Pluc
  • Ignore plugin files and folders that are prefixed with . (like _)
  • Prepare to add virtual neighbor cities for trading
  • Update dependencies
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Re: TheoTown full update changelogs

#231

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Version 1.10.65
  • Fix NoSuchMethod exception on desktop
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Re: TheoTown full update changelogs

#232

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Version 1.10.66
  • Re-add draft:getContent() but for data drafts only
  • Make money abbreviation the default again
  • Show error message for upload screenshot issues
  • Security enhancements
  • Update translations
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Re: TheoTown full update changelogs

#233

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Version 1.10.67
  • Add target fps setting on desktop
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Re: TheoTown full update changelogs

#234

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Version 1.10.68
  • Add Draft:isComposition
  • Fix using composition buildings with "random frame" (that is, orientation) caused a crash
  • Prevent auto building of non square buildings
  • Further security enhancements
  • Update translations
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Re: TheoTown full update changelogs

#235

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Version 1.10.69
  • Add road flags attribute to buildings for future use (it gets considered by needs road attribute)
  • Add various new draft functions for convenience
  • Show appropriate error message in case owner for Car.spawn could not be determined
  • Further security enhancements
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Re: TheoTown full update changelogs

#236

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Version 1.10.70
  • Add railway filter for generic tools
  • Add "disable uber" console command to irreversibly remove uber mode from a city
  • Add City library listener functions for buildings and roads
  • Add offline dialog and show it at appropriate times
  • Fix buildings with special roads need appropriate road flags for "needs road" attribute to work correctly
  • Limit max FPS to 500
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Re: TheoTown full update changelogs

#237

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Version 1.10.71
  • Add best rated and certified creators store modes
  • Add certified quality creator badge to plugin store
  • Add frame type constants support in shaders
  • Add unknown plugin quality warning dialog upon acquiring new plugins
  • Add missing city info screen hints
  • Fix ByteBuffer.position issue
  • Fix Tile.getBuildingName() returned wrong values
  • Base class preparations for Transport system interoperability with Lua
  • Improve utilities for online content moderation
  • Move smooth zoom setting to control settings category
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Re: TheoTown full update changelogs

#238

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Version 1.10.72
  • Add City.addUpgradedBuildingListener()
  • Fix shader settings did not save plugin shaders by id
  • Fix pedestrian road did not connect to RCI buildings anymore
  • Nerf body disposal trading
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Re: TheoTown full update changelogs

#239

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Version 1.10.73
  • Add City.addBuildingListener{} and City.addRoadListener{} for a more generic listener addition interface
  • Add draft attributes "mute" (mutes loading related exceptions for the draft) and "max version"
  • Add support for upgrade draft animations in upgrade preview
  • Add 2 new residential buildings by Pluc
  • Add car tail library functions
  • Add platform specific out stream file (used for debugging)
  • Fix missing car owner could cause city loading issue
  • Change GUI canvas behavior so that the canvas draw function gets an unpadded drawing rect as parameter (before the drawing was dependent on the canvas' padding which is not intended)
  • Update translations
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Re: TheoTown full update changelogs

#240

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Version 1.10.74
  • Lua security enhancements
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