Tol. Huge hard. First one designed for trains.

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CommanderABab
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Tol. Huge hard. First one designed for trains.

#1

Post by CommanderABab »

First one designed for trains from the start.

Hope to get it over 100,100 :)

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craigibhoy
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#2

Post by craigibhoy »

Very nice city well done, can i ask with that amount of people in your city do you notice any lag or frame rate drops?
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CommanderABab
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#3

Post by CommanderABab »

craigibhoy wrote:Very nice city well done, can i ask with that amount of people in your city do you notice any lag or frame rate drops?

Thanks.


I still have the city, but unfortunately it is one that now crashes Theotown upon loading. It might have gotten up to 80,000 before the crash occured. I either deleted a train station in use or interrupted a rail just as a train was crossing into the station or simulated some disaster such as a fire where the fire trucks could not reach due to no connecting roads.

I think 15 to 20 railstations are about the max that can be reliably used without trains stopping at stations permanently, or running only to turn around and then stop. Some trains will still keep going though. Too complicated a system or too big a city on the huge maps will cause frame rate drops and slowdowns due to the tablet Instituting cooldown procedures.

I am using the latest beta version. It seems a lot more stable. Unfortunately, more than one nuclear plant is now needed to power a big city. This in turn requires more water infrastructure with a wind turbine powering it, so that the nuclear plants can be safely taken offline and relocated or placed for the first time.
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CommanderABab
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Re: Tol. Huge hard. First one designed for trains.

#4

Post by CommanderABab »

I enjoyed that city!
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Zman The Man
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Re: Tol. Huge hard. First one designed for trains.

#5

Post by Zman The Man »

old topic :)
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