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Re: Advanced tags for building plugins
Posted: 14 May 2021, 17:50
by CommanderABab
You'll probably have to build $ComLow1 manually in your zone. Or place a tunnel beneath the zone.
Re: Advanced tags for building plugins
Posted: 12 Aug 2021, 16:01
by Hadestia
Is there any tag for building that cannotbe select from builder drawers?
Re: Advanced tags for building plugins
Posted: 12 Aug 2021, 17:19
by yusuf8a684
rjroldan1 wrote: ↑12 Aug 2021, 16:01
Is there any tag for building that cannotbe select from builder drawers?
Actually, I didnt't get what you mean. Do you mean if we can make a building can not be selectable with
eye drop tool?
Re: Advanced tags for building plugins
Posted: 12 Aug 2021, 17:59
by Kulche
"pickable" disables/enables the ability to use the dropper tool, and "hidden" hides the building from the menu. It can still be placed with other means like lua or fun.
Re: Advanced tags for building plugins
Posted: 12 Aug 2021, 20:34
by Hadestia
I don't want to use hidden, i just want it to be visible but not selectable like the overall drafts on zone category, they have gaps between each building level
Re: Advanced tags for building plugins
Posted: 26 Oct 2021, 07:05
by Wepf
What is privilege function
Re: Advanced tags for building plugins
Posted: 26 Oct 2021, 17:01
by KINGTUT10101
Its a code that lets you use special tags and certain lua functions
Re: Advanced tags for building plugins
Posted: 12 Nov 2021, 09:48
by Wepf
<..removed quote..
..>
What happened after I made a plugin without type (a.k.a energy building etc.)
Re: Advanced tags for building plugins
Posted: 12 Nov 2021, 10:40
by Kulche
All json drafts must have a type.
Re: Advanced tags for building plugins
Posted: 15 Nov 2021, 13:22
by Wepf
Why the waste transport and final transport code is a privilege function, even the code is similiar to "provide aspect" code,
@Kulche
Re: Advanced tags for building plugins
Posted: 15 Nov 2021, 20:11
by Kulche
I don't manage that.
Re: Advanced tags for building plugins
Posted: 19 Nov 2021, 17:03
by Wepf
Kulche wrote: ↑15 Nov 2021, 20:11
I don't manage that.
Wut
Re: Advanced tags for building plugins
Posted: 18 Mar 2022, 05:51
by wa64
"These animations are all built into the game as $animationblinkingredlight3x3, $animationblinkinggreenlight3x3, $animationblinkingbluelight3x3 and $animationblinkingwhitelight3x3"
also blinking yellow light.
are there anymore?
Re: Advanced tags for building plugins
Posted: 18 Mar 2022, 13:36
by yusuf8a684
wa64 wrote: ↑18 Mar 2022, 05:51
"These animations are all built into the game as $animationblinkingredlight3x3, $animationblinkinggreenlight3x3, $animationblinkingbluelight3x3 and $animationblinkingwhitelight3x3"
also blinking yellow light.
are there anymore?
IAN' Animation Dev Tool shows all available night animations
Re: Advanced tags for building plugins
Posted: 18 Mar 2022, 22:59
by wa64
TY yusuf. I'll try to check out that tool.
Re: Advanced tags for building plugins
Posted: 05 Apr 2022, 05:04
by Sigitfajarn
anyone know tow to make the building does'nt need water and energy supply?
Re: Advanced tags for building plugins
Posted: 05 Apr 2022, 10:43
by wa64
"power": 0,
"water": 0,
Re: Advanced tags for building plugins
Posted: 06 Apr 2022, 10:30
by TheFennekin
That's for electricity generating buildings.
Re: Advanced tags for building plugins
Posted: 06 Apr 2022, 11:45
by Kulche
Also for influence services and water generation.
Re: Advanced tags for building plugins
Posted: 26 Apr 2022, 14:31
by Pederont
Is there a way I can make a decoration spawn on map randomly on random location? Similar to spawn tag but evaluated every given time and only on empty tiles.
I'm thinking of a plugin like easter egg thing.