Roads

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mdk_813
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Re: Roads

Thanks, @KoalaGuy !
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mdk_813
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Re: Roads

Hm, not quite yet, I'm afraid. The game crashes when I'm scrolling to my custom oneway-road in the road menu...
Any ideas what causes this crash?
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Update Sep 12, 2020:
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CommanderABab
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Re: Roads

One way roads require 64 frames. You may use 16, and repeat 3 more times, like I showed above.

...

mdk_813
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Re: Roads

CommanderABab wrote:
Sun Jan 14, 2018 2:28
One way roads require 64 frames. You may use 16, and repeat 3 more times, like I showed above.

Indeed, thanks. I specified the same image three additional times as frames and the crashes are gone now.
The road still doesn't work, though. My cars won't spawn (I used a custom flag both in the car and the spawner building). Don't know why, but nothing happens there.
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Update Sep 12, 2020:
As I am not really active here anymore, I am not able to answer any PMs in time.
So, as long as you mention me in the plugin and the description, feel free to use or modify my plugins for your own creations.

Hadestia
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Re: Roads

about the bridge how to customize it?
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mdk_813
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Re: Roads

mdk_813 wrote:
Sun Jan 14, 2018 2:56
Indeed, thanks. I specified the same image three additional times as frames and the crashes are gone now.
The road still doesn't work, though. My cars won't spawn (I used a custom flag both in the car and the spawner building). Don't know why, but nothing happens there.
It gets stranger and stranger. Now I got the car to spawn. However, parts of the car's other frames as well as completely unrelated cars (e.g. parts of the S-Bahn etc.) are shown when the car makes a turn
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Update Sep 12, 2020:
As I am not really active here anymore, I am not able to answer any PMs in time.
So, as long as you mention me in the plugin and the description, feel free to use or modify my plugins for your own creations.

CommanderABab
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Re: Roads

Maybe you have "v2" vehicle images and didn't specify that in the code.
...

mdk_813
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Re: Roads

CommanderABab wrote:
Sun Jan 14, 2018 10:19
Maybe you have "v2" vehicle images and didn't specify that in the code.
Yes, I have a v2-image and I specified "v2"=true in the car JSON, but it doesn't work as intended.
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Update Sep 12, 2020:
As I am not really active here anymore, I am not able to answer any PMs in time.
So, as long as you mention me in the plugin and the description, feel free to use or modify my plugins for your own creations.

mdk_813
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Re: Roads

Alright, I got it working. The error was caused by a superfluous quotation-mark in the specified pixel dimensions of the car frame.
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Update Sep 12, 2020:
As I am not really active here anymore, I am not able to answer any PMs in time.
So, as long as you mention me in the plugin and the description, feel free to use or modify my plugins for your own creations.

Tiar/A
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Re: Roads

Can someone write a road code for me please? And make the road blue like KoalaGuy did? I'm new to this plugin stuff and I'm very confused.
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Caliber
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Re: Roads

TiarDVaughn wrote:
Wed Apr 18, 2018 7:15
Can someone write a road code for me please? And make the road blue like KoalaGuy did? I'm new to this plugin stuff and I'm very confused.
This is the the road code https://theotown.com/forum/viewtopic.php?f=108&t=5661

For blue road ask permision to koala guy if you want to edit his work.
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Tiar/A
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Re: Roads

I kind-of can't open the file?
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Tiar/A
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Re: Roads

It won't let me open ".plugin" files. How do I get around that?
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CommanderABab
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Re: Roads

TiarDVaughn wrote:
Wed Apr 18, 2018 21:45
It won't let me open ".plugin" files. How do I get around that?
Ask the author of the .plugin file.
...

FranchuFranchu
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Re: Roads

.plugin files are used by authors who don't want people to see their code
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Tiar/A
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Re: Roads

I'm so confused. This is all so frustrating. I don't know how other people figure it out within hours when I can't even get past the basics.

I tried downloading Pixly and QuickEdit, still don't know what I'm doing!

*frustrated, dramatic scream*
I don't ask for much but enough room to spread my wings and the world finna know my name

Brody Craft
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Re: Roads

Believe in yourself...
When you get to be called a Board Index because you are too good.>:3

Caliber
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Re: Roads

Im also on your problem on the past months. And i realized that i can.

Getting Started.
https://theotown.com/forum/viewtopic.php?f=41&t=2965

Building template.
http://www.theotown.com/forum/viewtopic.php?f=41&t=3207
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-LeoLeo-
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Re: Roads

Excuse me, is the in-game bridge texture 'steal'able? ('cause I want to same some space for users)
If so, what ID?

@Lobby
Last edited by -LeoLeo- on Mon Apr 30, 2018 19:25, edited 1 time in total.
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JustAnyone
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Re: Roads

Not sure.
Just use this code which is @Lobbu's

Code: Select all

"bridge frames":[
{"x":512,"y":96,"w":32,"h":48,"count":12},
{"x":896,"y":214,"w":32,"h":26,"count":4},

{"x":512,"y":96,"w":32,"h":48,"count":4},{"x":896,"y":96,"w":32,"h":48,"count":4},{"x":768,"y":96,"w":32,"h":48,"count":4},
{"x":896,"y":214,"w":32,"h":26,"count":4},

{"x":512,"y":144,"w":32,"h":48,"count":12},
{"x":896,"y":214,"w":32,"h":26,"count":4},

{"x":512,"y":144,"w":32,"h":48,"count":4},{"x":896,"y":144,"w":32,"h":48,"count":4},{"x":768,"y":144,"w":32,"h":48,"count":4},
{"x":896,"y":214,"w":32,"h":26,"count":4},

{"x":512,"y":192,"w":32,"h":48,"count":12},
{"x":896,"y":214,"w":32,"h":26,"count":4}
],