Car chains

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Lobby
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Car chains

#1

Post by Lobby »

See this thread on how to add custom cars to the game. Since version 385 you can define a chain of cars that behaves as one vehicle. See here an example:
2017-12-07 02.50.37.png
The garbage trucks were appended to the fire brigade truck to form long, connected vehicles. A better use would be for example a tram or a bending bus. There's basically no limit in the length of the chain.

To append cars to a car just use

Code: Select all

"tail":["anotherCarId",...]  // A list of cars to append
To append the car itself just use null as convenient placeholder. So a chain of a car of length 3 would have a tail of length 2:

Code: Select all

"tail":[null,null]
The car ids used in a tail array have to be already defined. Only the first variant (4 frames make up a variant) will be used for each car in a tail. You may use the empty/invisible car $car_null00 as placeholder between cars in a chain if sufficient.

The code to achieve the fire-garbage-trains as shown above :json

Code: Select all

[
  {
    "override":true,
    "id":"$carfirebrigade00",
    "type":"car",
    "frames":[{"x":512,"y":657,"w":32,"h":18,"count":4}],
    "tail":["$garbagetruck00","$garbagetruck00","$garbagetruck00","$garbagetruck00"]
  }
]
No extra graphics needed.
Last edited by Anonymous on Thu Dec 07, 2017 19:40, edited 1 time in total.
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Re: [385]Car chains

#2

Post by Borbor »

If I ask you to lobby, can you sample the json file?
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Re: [385]Car chains

#3

Post by THEMAX »

I will start to work on my tramway
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Re: [385]Car chains

#4

Post by Lobby »

@Borbor I added the json code to get the chains as shown in the image
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Re: [385]Car chains

#5

Post by Lobby »

I know :)
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Re: [385]Car chains

#6

Post by KINGTUT10101 »

Will there be a tutorial for custom zones soon?

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Re: Car chains

#7

Post by Imran M »

For people who use json Genie: "tail" is an array, and the ids are values. They don't have a title just a value
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Re: [385]Car chains

#8

Post by JustAnyone »

KINGTUT10101 wrote:
Sat Dec 09, 2017 17:25
Will there be a tutorial for custom zones soon?
There is one.
Perfect way to comment stuff out :)
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Re: Car chains

#9

Post by KINGTUT10101 »

That comment was made a year ago..

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Re: [385]Car chains

#10

Post by CommanderABab »

JustAnyone wrote:
Sun Dec 09, 2018 20:10
KINGTUT10101 wrote:
Sat Dec 09, 2017 17:25
Will there be a tutorial for custom zones soon?
There is one.
Show
loud
JustAnyone wrote:
Sun Dec 09, 2018 20:10
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Re: Car chains

#11

Post by abcde »

What should I do if I want to make a train? The car chain looks like a train, but how to make it run on the rail? Can I add a few lines of code to make it a train?
thanks :bq

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Re: Car chains

#12

Post by Lobby »

Basically yes, adding

Code: Select all

"flag normal": false,
"flag train": true
to your car chain would allow it to drive on rails. However, you need a building (e.g. a station) that spawns it because it won't be spawned automatically.
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Re: Car chains

#13

Post by ChunFangXin »

I'm very sorry to disturb you again, because I have encountered a terrible plug-in problem. I make a lot of trains, but they always carry a car. Sometimes I make a garbage truck on top of the train, and sometimes the fire engine will be embedded in the locomotive. It's strange. But I firmly believe that this is my programming. There is a problem with the two parameters of X and y. Because when I adjust these two parameters, the situation will change, but it never disappears. There is always this strange problem. What is the problem? How to calculate the four parameters of X, y, W and h when making automobile chain? thank you. I'm very sorry, because my English is not good, this paragraph uses the translation software to translate, if there is something wrong, I'm very sorry. :bq

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Re: Car chains

#14

Post by star Lee »

Excuse me,what is this? :o
070f55a64b71aee3b6d8868020cd665.jpg
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