Helicopter

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X_tuple
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Re: Helicopter

#21

Post by X_tuple »

can it be reduced in size? for drone testing, I need (4) this animation. if it can be applied to drone propellers, how do you make the code? I like this $ rotor00
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Imran M
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Re: Helicopter

#22

Post by Imran M »

X_tuple wrote: 28 Sep 2020, 06:33 can it be reduced in size? for drone testing, I need (4) this animation. if it can be applied to drone propellers, how do you make the code? I like this $ rotor00
I know I'm a bit (6 months) late, but I think you could just create your own animations for the propellers. That's what I did when I created my planes.
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CommanderABab
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Re: Helicopter

#23

Post by CommanderABab »

I tried it. It's very hard!
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Imran M
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Re: Helicopter

#24

Post by Imran M »

CommanderABab wrote: 23 Jan 2021, 15:14 I tried it. It's very hard!
Mine was easy, since it was just blank!
Invisible Rotors.png
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JustAnyone
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Re: Helicopter

#25

Post by JustAnyone »

Pretty sure you could just pass null to frames array and it would have the same effect
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Imran M
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Re: Helicopter

#26

Post by Imran M »

JustAnyone wrote: 23 Jan 2021, 19:16 Pretty sure you could just pass null to frames array and it would have the same effect
Oh, ah well! I could've wasted less plugin space on my terrible Airbase plugin (which I'm revamping)
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Imran M
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Re: Helicopter

#27

Post by Imran M »

How do I define it for say a 2x2 building? Do I just set the build height down a bit so it's sitting in the middle of the pad?

I remember doing it for my first airbase plugin, but it looked a bit off because it just spawned a bit higher than was intended.
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Marvel
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Re: Helicopter

#28

Post by Marvel »

helicopter helicipter paracopter paracopter
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Bevise
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Re: Helicopter

#29

Post by Bevise »

Is there a way to spawn multiple helicopters instead of 1? :bt
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JustAnyone
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Re: Helicopter

#30

Post by JustAnyone »

No.
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egormrcotPC
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Re: [385]Helicopter

#31

Post by egormrcotPC »

Lobby wrote: 07 Dec 2017, 20:57 In case you want to use or override an existing helicopter, their ids are:
  • $heliprivate00priv.png
  • $helifirefighter00fire.png
  • $helipolice00police.png
  • $helinews00news.png
  • $heliswat00swat.png
NOT working! Plugin ERROR T_T
Were's Bug? :bq :bb :bx

spawner code

"helicopter spawner":{
"id":"$helifirefighter00",
"radius":16,
}
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egormrcotPC
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Re: [385]Helicopter

#32

Post by egormrcotPC »

Lobby wrote: 20 Dec 2017, 19:08 May you show your code? I assume there's something wrong in it that's not that obvious.
Can you help me with :img :bq
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CommanderABab
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Re: [385]Helicopter

#33

Post by CommanderABab »

egormrcotPC wrote: 17 Feb 2022, 12:30
Lobby wrote: 07 Dec 2017, 20:57 In case you want to use or override an existing helicopter, their ids are:
  • $heliprivate00priv.png
  • $helifirefighter00fire.png
  • $helipolice00police.png
  • $helinews00news.png
  • $heliswat00swat.png
NOT working! Plugin ERROR T_T
Were's Bug? :bq :bb :bx

spawner code

"helicopter spawner":{
"id":"$helifirefighter00",
"radius":16,
}

Remove the comma after the 16 and before the }
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Villager10379
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i don't know how to input a helicopter

#34

Post by Villager10379 »

I don't know how to???
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