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Re: Road decoration

Posted: Wed Oct 10, 2018 17:21
by Kulche
How can I place specific decos only on straight roads? Could you please mark frame animation indices indexes? Like "1st is for curve" :v

Re: Road decoration

Posted: Wed Oct 10, 2018 17:31
by CommanderABab
wgreyroadrd.png
wgreyroadrd.png (3.22 KiB) Viewed 3038 times
Counting from 0, you can see that the straight sections are at 5 and 10.

Re: Road decoration

Posted: Wed Oct 10, 2018 17:32
by Kulche
Thanks! :json

Re: Road decoration

Posted: Tue Jan 15, 2019 5:25
by Shama
Hi everyone! Just started posting and doing plugin stuff, 2nd post ever! I thought I would save others the trouble I just went through trying to figure this out. (for sidewalks for my upcoming roads plugin :)

There is an error of sorts in Lobby's posted code, and zip. Obviously the in game decos are fine, but the problem seems to be spread to others plugins. The same problem was even in Rockforts trees deco json, and i'm sure many others.

The image coordinates are a bit off.. doesnt show with his trees, or really much at all unless you are trying to do sidewalks or anything that hugs the road, or are OCD with ya pixels :D)

Anyway..
{"id":"$anim_roaddeco_sample00_00","type":"animation","frames":[{"bmp":"frames.png","x":0,"w":32,"handle y":8}]},
{"id":"$anim_roaddeco_sample00_01","type":"animation","frames":[{"bmp":"frames.png","x":32,"w":32,"handle y":8}]},
{"id":"$anim_roaddeco_sample00_02","type":"animation","frames":[{"bmp":"frames.png","x":64,"w":32,"handle y":8}]},
{"id":"$anim_roaddeco_sample00_03","type":"animation","frames":[{"bmp":"frames.png","x":92,"w":32,"handle y":8}]}

92 should be 96

...and whalla! Thanks for the great game Lobby and putting the code and what not up for us to use and play with!

before:
20190114_210559[1].png
and after:
20190114_210634[1].png

Re: Road decoration

Posted: Tue Feb 05, 2019 19:03
by Lobby
Thank you Shama, I didn't notice that :o

Edited the first post accordingly.

Re: Road decoration

Posted: Fri Mar 22, 2019 13:34
by PenangLion1016
what does it mean by "offset"?

Re: Road decoration

Posted: Sun Mar 31, 2019 14:56
by Lobby
The world texture is composed from smaller buildings. I use "offset x" and "offset y" to specify from where to pick the frames from. Since you usually bundle your own graphics with your plugin there's usually no need for you to use them.

Re: Road decoration

Posted: Fri Jun 07, 2019 10:21
by Lobby
It's up to you to specify for which alignment of the road which frames/animations should be drawn. Therefore it's also possible to use exactly two frames :)

:66: contains new attributes; I added them to the first post.

Re: Road decoration

Posted: Mon Aug 05, 2019 14:26
by 22Alpha
Hello guys, anyone remember the road barrier plugin? Not sure if Lobby or Commander made it. But can it work as a road deco? or it would remain as an on click fun plugin?

Re: Road decoration

Posted: Wed Aug 28, 2019 23:23
by Lobby
It is part of the game, it is a road decoration and it uses on click fun.

Re: Road decoration

Posted: Thu May 14, 2020 15:49
by Lakan Haraya
Hi :)

How can I create a rotation aware road deco for frame 5 and 10 (straight road) of the road, because rotation 0 (default) and 2 build the same road deco :/ and I don't want it into my plugin
Hmm...

Re: Road decoration

Posted: Thu May 14, 2020 18:09
by CommanderABab
Have you tried making the animation used for those frames "rotation aware"?

Re: Road decoration

Posted: Wed Jul 22, 2020 6:27
by star Lee
Excuse me, why road decoration can't be put on the railway?

Re: Road decoration

Posted: Wed Jul 22, 2020 11:13
by JustAnyone

Code: Select all    Reset

"required flag train": true
JSON checker
Check
controls it

Re: Road decoration

Posted: Wed Jul 22, 2020 15:49
by star Lee
JustAnyone wrote:
Wed Jul 22, 2020 11:13

Code: Select all    Reset

"required flag train": true
JSON checker
Check
controls it

thank you! :D

Re: Road decoration

Posted: Mon Jul 27, 2020 5:46
by Lakan Haraya
Would it be possible to support road deco in slopes in the near future? 🤔