## Max's train expansion

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THEMAX
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### Max's train expansion

Currently, i am working on a train plugin which aims to add trains...
However, those are totally different from the usual TT trains. Many new functionalities were added, such as the ability to select the length of the train using upgrades, or warehouses that spawns the trains instead of the stations. It also adds a bunch of nice looking trains and train stations but i am currently all alone on this.
I am now asking for any plugin creator if they would be volunteer to help, even if it is dedicating 1 hour a month, the goal is just to accomplish a nice adventure together by revolutionizing TheoTown transport systems with more modularity and quality stuff all this while having fun ^^.
If the number of plugins creators in the project grows big enough,, we could be able to expand in term of content diversity instead of focusing solely on trains which are the current only focus of the project (and will remain so if there are not enough person to help).
...

We now have a discord dedicated to this too : https://discord.gg/rapKxTP
Last edited by THEMAX on Thu Mar 25, 2021 0:11, edited 4 times in total.
Emperor of Atlantean federated empire

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THEMAX
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### Re: Mass Transit Project

i will also post some of the content i made during my free time . But since i am starting my studies in a few weeks at the university and got other side projects. the progress will be really slow, as real life priorities are much more importants.
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Uncle Koala
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### Re: Mass Transit Project

I could probably help with some Lua. For example: external connections. Spawning trains from outside of the map to train stations. Could bring boosts like transport influence or money if your city is "attractive" enough to the outside world. Perhaps hotels, parks and overall population could make your city get more passenger trains from the map's edge. Industrial development could make your city more attractive to cargo trains. Stuff like that
Lua is easy!

Code: Select all

if Car.GoingToCrashIntoEachOther()
then Car.DontCrash
end

THEMAX
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### Re: Mass Transit Project

seems pretty interesting tbh , it could indeed be a nice addition.
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chaun2006
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### Re: Mass Transit Project

Sounds Cool
I love NASCAR very much #Go22

byxxiaonanhui
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### Re: Mass Transit Project

Hope I can help
My other username is "thermometer screen".
Yes, the thermometer screen that can help to measure weather.

THEMAX
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### Re: Max's train expansion

Max's train expansion Devblog #1

It's been a while i haven't posted anything about any of my mods, so there you are.
The first update is very close to release, and 2 train station modules have been done already, with all needed now being custom categories for train station as well as one last train model from Japan.

For those who cant wait any longer, here is the look of the modern concrete train station 1,which is one of the 2 train station modules.
A lot of effort has been put into the mod and you should all soon be rewarded for your wait, perhaps even this week, then, players will have access to over 18 new trains from several countries (mostly japan & france), 2 train station modules, many kind of train platforms, many new rails and even more. Of this, not all is guaranteed to stay but it should be just enough to begin with.

here are a few spoilers.
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chaun2006
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### Re: Max's train expansion

Looks nice
I love NASCAR very much #Go22

The Edge
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### Re: Max's train expansion

Cool keep it up. I would love to setup trains with orders to pick up and drop off cargo...
It would make a simulation that much more realistic...

THEMAX
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### Re: Max's train expansion

The Edge wrote:
Thu Apr 15, 2021 6:31
Cool keep it up. I would love to setup trains with orders to pick up and drop off cargo...
It would make a simulation that much more realistic...
I dont know how i could do that but maybe someday
Emperor of Atlantean federated empire

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Leader of AEOY and steel pact