Futuristic Road Pack V4

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TheSpaceFrontier
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Futuristic Road Pack V4

#1

Post by TheSpaceFrontier »

Hello fellow city builders, I present to you the roads of the future. This is the first diagonal road pack that supports diagonal bridges in the game. It is a bit more expensive compared to your traditional roads, but it supports faster speeds for vehicles, deeper tunnels, and higher level bridges.
IMG_20191225_180823.jpg
Road map:
V1— two-way diagonal road
V2— one-way diagonal road
V3— avenue road
V4— highways
V5— ???

V1 contains:
two-way diagonal road
V2 contains:
one-way diagonal road
V3 contains:
avenue diagonal road
intersection road
pedestrian crossing road
pedestrian crossing road decoration (found in road decos)
V4 contains:
highway diagonal road

V4 download:
Futuristic Road Pack V4.plugin
(145.57 KiB) Downloaded 271 times
TUTORIALS
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Tutorial for making diagonal road bridge
Step 1:
Construct the diagonal section of your bridge first. Make sure it is not connected to anything else yet.
Thumbnail_Template2_19-12-20_13.45.01.png
Thumbnail_Template2_19-12-20_13.45.01.png (285.8 KiB) Viewed 1525 times
Step 2:
Tap on the bridge and upgrade it to the suitable bridge type. For this example we will upgrade it to the horizontal view.
Screenshot_2019-12-20-13-45-52.png
Screenshot_2019-12-20-13-45-52.png (227.78 KiB) Viewed 1525 times
Thumbnail_Template2_19-12-20_13.45.58.png
Thumbnail_Template2_19-12-20_13.45.58.png (281.04 KiB) Viewed 1525 times
Step 3:
Connect both ends with straight bridge pieces and you're done. This also applies to the vertical orientation of the bridge.
Thumbnail_Template2_19-12-20_13.46.54.png
Thumbnail_Template2_19-12-20_13.46.54.png (286.56 KiB) Viewed 1525 times
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Tutorial for making avenues
Step 1:(top)
Build the dimensions of your avenue road first. Construct its width and length.

Step 2:(middle)
Construct the width all across the avenue's length.

Step 3:(bottom)
Connect all the roads of the avenue. (In this example we just made a six lane avenue going one direction. You have to do this method for each direction.)
IMG_20191225_190847.jpg
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Tutorial for making intersections
Step 1:
Use the "futuristic intersection road" and fill in the intersection of your road. That's basically it.
IMG_20191225_191138.jpg
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Tutorial for making crossings
For odd-numbered roads:
Step 1:
Place the "futuristic intersection road" on both sides of the avenue.
IMG_20191225_191437.jpg
Step 2:
Destroy the road in between and replace it with a "futuristic road crossing"
IMG_20191225_191627.jpg
Step 3:
Repair the top part with an avenue road, then add crossings to both sides of the avenue. Then repeat the process for the remaining sections.
IMG_20191225_191826.jpg
For even-numbered roads:
Step 1:
Place the "futuristic road crossing" on both sides of the avenue and repeat the process.
IMG_20191225_192412.jpg
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Tips for making diagonal avenues
To make horizontal avenues, the arrows should point at Northwest or Southeast
IMG_20191225_192550.jpg
To make vertical avenues, the arrows should point at Northeast or Southwest
IMG_20191225_192650.jpg

Important Notes:
-Currently the bridge is only limited to two view orientations, so rotating the map will ruin the effect. I don't think there's anything around this problem, so you'll just have to live with it.

-The same principles apply to making their bridge counterparts, such as the roads, avenues, and intersections.

-These tutorials are just here to give you the basic understanding of how this road network works. There are other methods and techniques to placing them faster and easier. There are also numerous combinations you can make with these. Just learn and explore how this operates and you can make marvelous things.

-I made the tutorials as concise as I can. If you have any questions, please ask me via replying here or PM.

Credits: Lobby & Theo for the country road texture template, and people on the Discord server for helping with my code.
Last edited by TheSpaceFrontier on Thu Jan 09, 2020 17:35, edited 6 times in total.
Professional TT player, pays huge attention to details, and always chooses form over function.

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Bearbear76
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Re: Futuristic Road Pack

#2

Post by Bearbear76 »

Looks amazing!
ImageJust my opinion

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TheSpaceFrontier
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Re: Futuristic Road Pack

#3

Post by TheSpaceFrontier »

Ølsken wrote:
Sat Dec 21, 2019 0:10
Looks amazing!
Thank you
Professional TT player, pays huge attention to details, and always chooses form over function.

imajoke
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Re: Futuristic Road Pack

#4

Post by imajoke »

cant wait for more roads... keep up the good work
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hihihihi
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Re: Futuristic Road Pack V3

#5

Post by hihihihi »

very VERY good!!So nice!
hi.

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KACPerez
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Re: Futuristic Road Pack V4

#6

Post by KACPerez »

Super Road! Nice work, keep up
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imajoke
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Re: Futuristic Road Pack V4

#7

Post by imajoke »

the way to make the smooth intersections doesnt work real good with traffic, a one way futuristic intersection road would be nice, and easy to make too! (same for the pedestrian crossing road) all that needs to be done is to add " "one way":true " and change the id... i can do it if you want...
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imajoke
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Re: Futuristic Road Pack V4

#8

Post by imajoke »

nvm u have to do it because its one of those files that cant be unzipped
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XtraBuilder101
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Re: Futuristic Road Pack V4

#9

Post by XtraBuilder101 »

Its not futuristic but it looks like a real road

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