TheoTown Forum Chatbox

Here you can talk about everything you want.
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Uncle Koala
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Re: TheoTown Forum Chatbox

#9701

Post by Uncle Koala »

1597417172-picsay.png
Who are these guys and why do they keep driving into my industrial highways? It would be OK if they had a logical path, but driving outside a city, through a landfill area and a wind turbine area just to get in the industrial zone which has no connection to the town is just dumb. All the trucks stop just to let them join in, which causes massive traffic jams.

EDIT: Seems like the Pedestrian Zone Expansion plugin by Kingtut adds them. I removed it until I find their ID so I can remove them. They seem to be cyclists, but TheoTown's traffic system doesn't really work well with cyclists since they act like a slower car.
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TheFennekin
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Re: TheoTown Forum Chatbox

#9702

Post by TheFennekin »

Good evening
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Uncle Koala
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Re: TheoTown Forum Chatbox

#9703

Post by Uncle Koala »

Indeed it is
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malsa
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Re: TheoTown Forum Chatbox

#9704

Post by malsa »

is that atv?
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TheFennekin
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Re: TheoTown Forum Chatbox

#9705

Post by TheFennekin »

Uhh Internet is too slow... Cant access the online regions 🙄
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Uncle Koala
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Re: TheoTown Forum Chatbox

#9706

Post by Uncle Koala »

Took me 1 hour and 45 minutes to replace all redwood trees with mdk's pine trees using a Lua script... Was it worth it :bq
Tekib_20-08-18_19.54.13.png
Tekib_20-08-18_21.27.42.png
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CommanderABab
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Re: TheoTown Forum Chatbox

#9707

Post by CommanderABab »

You going to release a plugin?
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Uncle Koala
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Re: TheoTown Forum Chatbox

#9708

Post by Uncle Koala »

Probably not. When I have more than 2 big lua scripts then anything lua related in the game breaks. Like the game doesn't read half of the script and it starts throwing in random stuff everywhere. So you would have to keep switching plugins everytime you want to use a different script, and I have 4 of them right now for replacing different stuff. Even if not doing anything, they must be running in the background to check if you want to do something.

I have some ideas on how to fix it but I don't know if they will work. If they do, then you can expect Koala's Terrain Tools to be released :space
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TheFennekin
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Re: TheoTown Forum Chatbox

#9709

Post by TheFennekin »

I'll wait for it :)
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Uncle Koala
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Re: TheoTown Forum Chatbox

#9710

Post by Uncle Koala »

You might have to wait until Christmas
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RayXP
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Re: TheoTown Forum Chatbox

#9711

Post by RayXP »

That's too long :( Can we get it on Black Friday? :)
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TheFennekin
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Re: TheoTown Forum Chatbox

#9712

Post by TheFennekin »

Halloween? 🎃
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RayXP
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Re: TheoTown Forum Chatbox

#9713

Post by RayXP »

Maybe
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TheFennekin
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Re: TheoTown Forum Chatbox

#9714

Post by TheFennekin »

I wish it's possible to add your own influence in your plugins 😕
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Uncle Koala
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Re: TheoTown Forum Chatbox

#9715

Post by Uncle Koala »

Anyone here seen the new Microsoft Flight Simulator? It looks amazing. I saw a video of someone intentionally slowing their internet down to see how 2D Satelitte images turn into full 3D cities. Truly next gen.
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Re: TheoTown Forum Chatbox

#9716

Post by CommanderABab »

I watched a video of someone doing the challenge of landing a plane on a runway half the length recommended for the plane.
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Kamikazi
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Re: TheoTown Forum Chatbox

#9717

Post by Kamikazi »

MFS 2020 is just straight up astonishing. I saw 2 joke-ish videos about it and 2 videos of raw gameplay footage. It really looks realistic. I'm also impressed with the default planes
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Uncle Koala
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Re: TheoTown Forum Chatbox

#9718

Post by Uncle Koala »

Lobby in 2018 wrote: Yeah, it's a cool building. I'm afraid there could be complains if I re-add it into the game natively, as it would mean that we have more buildings of a specific religion. I often get requests to add buildings of various religions...
Today:
Screenshot_20200820_193828_info.flowersoft.theotown.theotown-picsay.jpg
🤔
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malsa
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Re: TheoTown Forum Chatbox

#9719

Post by malsa »

Do we have synagogue and temple in theotown?
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CommanderABab
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Re: TheoTown Forum Chatbox

#9720

Post by CommanderABab »

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