update transport and troubles

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KiriL Bylo4ka
Settler
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Joined: 09 Nov 2021, 19:26

update transport and troubles

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Post by KiriL Bylo4ka »

I'm Russian - I hope the translator translated correctly and without logical errors ;)

First part. Transport.(ideas for the big update of the transport system, which the developers announced)

1.Transport last mile. Bicycle rental - works like a bus stop, the more people use, the more bikes are spawn.
Bicycle Lane:
Method One. Functions like a road sticker, taking up 1/ 2 of the road.
Second method. Make a separate road for bikes.
Third method. Bicycles use the road for buses.

2. highway noise.
Traffic jams, highways, railroads create noise. Plant trees around them, fight traffic to reduce noise.

3. Happiness of residents. Environment and ecology.
Environment - reduce pollution from factories and dirty energy. Recycle landfills. Then residents will be happy.
Environment - reduce noise so residents are happy.

Second part. Trouble
Problem in game:
-With time in survival mode, the player accumulates a lot of money. There is nowhere to spend and invest this money, which devalues them. It also kind of devalues the game in survival mode.
-Almost no non-destructive disasters in the game.
-The financial sector in the game is "raw" and needs to be developed
-We need new challenges to players.

Beginning.

1. Add an intercity bank to the game.

2. Add an unemployment scale. The unemployed are all unoccupied residents. Create more jobs to reduce unemployment. The higher the unemployment rate, the more robberies, arson, protests, and vandalism occur.

Example: 0-6% is the norm.

5-9% - vandalism

9-12% - vandalism + protests (20% chance of economic crisis)

12-20% - vandalism, protests + robbery, arson. (probability of economic crisis 50%)

20>% - looting, arson, vandalism, protests + riots (probability of economic crisis 70%)

3. Economic events for your city
*Regression - small economic downturn. Economic Crisis Herald.
Economic crisis - a serious drop in the economy. Usually starts because of unemployment, but possibly for other reasons as well (such as high debt)
Gives the city. Increases unemployment, creates protests, <economy
Investment - increases your income for a while. Starts after economic crisis ( V - crisis) or because of high happiness of residents.

4. Global Challenges
Regional Crisis - disaster occurring in all cities in the region.
Great economic crisis - starts because of high unemployment in the region. Regression, panic, protests everywhere - BOOM!
Pandemic
Mass protest/riot.
P.s Perhaps we should consider picking regions where one disaster or another starts all at once.

Why:
-Money Mobility in the Game. Economic crisis can be survived if you have a financial "cushion" or transfer money from wealthy cities to crisis areas.
-Interest in survival mode.
-It eats money.

At the end.
It might be worth adding this as an experimental feature first.
I will be glad to hear your comments and suggestions. I hope the developers will read it :)
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