Farms should be important!

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Grubble
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Farms should be important!

#1

Post by Grubble »

I know the importance of agriculture and farm stuff in real life cities. It helped a city (even a country) grow,but in theotown,its opitional!! Farms should have more use like food and trade stuff.

my opinion, feel free to dislike
Last edited by Grubble on 28 May 2022, 14:43, edited 1 time in total.
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Kiti_mat
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Re: Farms should be important!

#2

Post by Kiti_mat »

Grubble wrote: 28 May 2022, 08:20 I know the importance of farms in real life cities,but in theotown,its opitional!! Farms should have more use like food and trade stuff.

my opinion, feel free to dislike
I completely agree with you that farms need to be improved, these are not only jobs, but also the production of food for residents. If the farms are improved, then this will improve the game, make a small breakthrough in development TheoTown . Some plants still need to be improved, for example, the production of petroleum products and they need oil and its birthplace, also with gas and so on. I hope that the developers will finalize not only farms, but also other buildings. Do as in reality, if you built a store they need workers and food production, electricity and water supply. FROM please make the game more logical.
Thanks for listening to the request.
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Grubble
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Re: Farms should be important!

#3

Post by Grubble »

Kiti_mat wrote: 28 May 2022, 12:16
Grubble wrote: 28 May 2022, 08:20 I know the importance of farms in real life cities,but in theotown,its opitional!! Farms should have more use like food and trade stuff.

my opinion, feel free to dislike
I completely agree with you that farms need to be improved, these are not only jobs, but also the production of food for residents. If the farms are improved, then this will improve the game, make a small breakthrough in development TheoTown . Some plants still need to be improved, for example, the production of petroleum products and they need oil and its birthplace, also with gas and so on. I hope that the developers will finalize not only farms, but also other buildings. Do as in reality, if you built a store they need workers and food production, electricity and water supply. FROM please make the game more logical.
Thanks for listening to the request.
I know! Thanks for your opinion! Its just boring to have a industrial and commercial only stuff!
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Kiti_mat
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Re: Farms should be important!

#4

Post by Kiti_mat »

Grubble wrote: 28 May 2022, 14:40
Kiti_mat wrote: 28 May 2022, 12:16
Grubble wrote: 28 May 2022, 08:20 I know the importance of farms in real life cities,but in theotown,its opitional!! Farms should have more use like food and trade stuff.

my opinion, feel free to dislike
I completely agree with you that farms need to be improved, these are not only jobs, but also the production of food for residents. If the farms are improved, then this will improve the game, make a small breakthrough in development TheoTown . Some plants still need to be improved, for example, the production of petroleum products and they need oil and its birthplace, also with gas and so on. I hope that the developers will finalize not only farms, but also other buildings. Do as in reality, if you built a store they need workers and food production, electricity and water supply. FROM please make the game more logical.
Thanks for listening to the request.
I know! Thanks for your opinion! Its just boring to have a industrial and commercial only stuff!
I also thought that there is no logic in the game, I always wanted to put a building under the road bridge, but TheoTown it's impossible. I do not understand why add new buildings to the game if you can add new features to the game.
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Grubble
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Re: Farms should be important!

#5

Post by Grubble »

Kiti_mat wrote: 29 May 2022, 10:29
Grubble wrote: 28 May 2022, 14:40
Kiti_mat wrote: 28 May 2022, 12:16
I completely agree with you that farms need to be improved, these are not only jobs, but also the production of food for residents. If the farms are improved, then this will improve the game, make a small breakthrough in development TheoTown . Some plants still need to be improved, for example, the production of petroleum products and they need oil and its birthplace, also with gas and so on. I hope that the developers will finalize not only farms, but also other buildings. Do as in reality, if you built a store they need workers and food production, electricity and water supply. FROM please make the game more logical.
Thanks for listening to the request.
I know! Thanks for your opinion! Its just boring to have a industrial and commercial only stuff!
I also thought that there is no logic in the game, I always wanted to put a building under the road bridge, but TheoTown it's impossible. I do not understand why add new buildings to the game if you can add new features to the game.
Yes, but to code it is the challenge.
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Re: Farms should be important!

#6

Post by PixelDubs »

Rn taxes depend on the amount of residents and how rich they are
And commercial and industry is the same for how many buildings
Should be how well they do and stuff and how they produce stuff for city
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Kiti_mat
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Re: Farms should be important!

#7

Post by Kiti_mat »

Grubble wrote: 29 May 2022, 15:08
Kiti_mat wrote: 29 May 2022, 10:29
Grubble wrote: 28 May 2022, 14:40
I know! Thanks for your opinion! Its just boring to have a industrial and commercial only stuff!
I also thought that there is no logic in the game, I always wanted to put a building under the road bridge, but TheoTown it's impossible. I do not understand why add new buildings to the game if you can add new features to the game.
Yes, but to code it is the challenge.
yes, coding is hard, it takes me weeks to code.
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Wincass71
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Re: Farms should be important!

#8

Post by Wincass71 »

I already have about 30 user - made plugins , despite trying to economize on plugins.

Never the less , I absolutely had to download three specialized farm plugins , and even the crop duster airfield plugin .

And I'm still eyeing that farm machinery plugin.

If I understand Safiq Rahman on Youtube correctly , if I avoid loading up on high schools and too much culture ,

maybe I can ,

I am planning on devoting an entire region , to farms , nature preserves , and a big Ernst Thallmann Pioniere ( a variation of boy scouts - girl scouts ) camp.

( Lucky for me someone made a tent campsite plugin , and a school assembly field plugin that can substitute for a Pioniere camp assembly field ( both are cosmetic , and so need neither water , roads , or power )

Anyway , the main thing is still the farms ! Folks gotta eat !

Not to mention ;

https://www.youtube.com/watch?v=5Qgt2ODdwEU

:)

So far , I'm finding that creating those wide open spaces is as challenging and as interesting as trying to create this ;

https://www.youtube.com/watch?v=Zoh1LGADKI8

Well , why not both ?

https://www.youtube.com/watch?v=DrbPAt1_vc4

:lol:

Seriously though , the game could use a Migrant - Labor - Cabin - Plugin.

( Which could also serve as a primitive cabin , Coleman lantern and Coleman Stove kind of thing , Plugin ! ;)

Grrrrr ,

I'm afraid I'm going to wind up getting that farm machinery Plugin anyway ! :( :bd
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Grubble
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Re: Farms should be important!

#9

Post by Grubble »

Wincass71 wrote: 14 Jun 2022, 06:35 I already have about 30 user - made plugins , despite trying to economize on plugins.

Never the less , I absolutely had to download three specialized farm plugins , and even the crop duster airfield plugin .

And I'm still eyeing that farm machinery plugin.

If I understand Safiq Rahman on Youtube correctly , if I avoid loading up on high schools and too much culture ,

maybe I can ,

I am planning on devoting an entire region , to farms , nature preserves , and a big Ernst Thallmann Pioniere ( a variation of boy scouts - girl scouts ) camp.

( Lucky for me someone made a tent campsite plugin , and a school assembly field plugin that can substitute for a Pioniere camp assembly field ( both are cosmetic , and so need neither water , roads , or power )

Anyway , the main thing is still the farms ! Folks gotta eat !

Not to mention ;

https://www.youtube.com/watch?v=5Qgt2ODdwEU

:)

So far , I'm finding that creating those wide open spaces is as challenging and as interesting as trying to create this ;

https://www.youtube.com/watch?v=Zoh1LGADKI8

Well , why not both ?

https://www.youtube.com/watch?v=DrbPAt1_vc4

:lol:

Seriously though , the game could use a Migrant - Labor - Cabin - Plugin.

( Which could also serve as a primitive cabin , Coleman lantern and Coleman Stove kind of thing , Plugin ! ;)

Grrrrr ,

I'm afraid I'm going to wind up getting that farm machinery Plugin anyway ! :( :bd
Well thats long but i like you given an in depth explanation
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wa64
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Re: Farms should be important!

#10

Post by wa64 »

I have 79k peeps with only farms and zero pollution. still not finished...
farmonly.png
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Re: Farms should be important!

#11

Post by Wincass71 »

wa64 wrote: 18 Jun 2022, 21:27 I have 79k peeps with only farms and zero pollution. still not finished...

farmonly.png
Wow , great job ! :mine
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Grubble
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Re: Farms should be important!

#12

Post by Grubble »

wa64 wrote: 18 Jun 2022, 21:27 I have 79k peeps with only farms and zero pollution. still not finished...

farmonly.png
An agricultural land
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Re: Farms should be important!

#13

Post by LightBlue »

Farm was a Industrial category on the lowest rank. Adding and personalize the farm chance it like adding food supply or trading will make the progression more hard and more longer time needed, TheoTown is don't need to be more illogical like minecraft that land can floating. TheoTown just need THIS I NEED THIS SUGGESTION! THIS IS CAARAZY..!.!!..!! (melting) :evil: :76:
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Re: Farms should be important!

#14

Post by LightBlue »

wa64 wrote: 18 Jun 2022, 21:27 I have 79k peeps with only farms and zero pollution. still not finished...

farmonly.png
Nice that make me inspiration. But there are so many gaps, maybe some building and plants make it more nice :) :lol:
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Re: Farms should be important!

#15

Post by wa64 »

the "gaps" were left there on purpose. I always try to plan ahead...(still not finished)
Untitled11.png
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Re: Farms should be important!

#16

Post by LightBlue »

it's okay, you just need to add some trees and decoration.
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Re: Farms should be important!

#17

Post by LightBlue »

idk if it was career mode with 99% happiness
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Re: Farms should be important!

#18

Post by LightBlue »

Farm are very usefull than industry. It's not make any noise, this is cool ngl
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Grubble
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Re: Farms should be important!

#19

Post by Grubble »

wa64 wrote: 05 Aug 2022, 08:56 the "gaps" were left there on purpose. I always try to plan ahead...(still not finished)
Untitled11.png
The air must be fresh!
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Re: Farms should be important!

#20

Post by wa64 »

the only bit of pollution on the entire map is from the recycling centers. and it is on easy mode...
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