Battle system in multiplayer

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DaRK72
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Battle system in multiplayer

#1

Post by DaRK72 »

1. The battle option must be available when creating the server.

2. The current system of military bases should be slightly redesigned for turn-based combat.

3. Military aviation and navy may also be introduced.

4. All battles will be turn-based, and they will be fought right in the cities built by the players.

5. Army vehicles and infantry may be as an objects that can move on land and roads, also infantry may capture the buildings.

6. The fighting between units may be look like the Age of Sail one, but more advanced.
Last edited by DaRK72 on 28 Jun 2022, 16:53, edited 1 time in total.
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Kamikazi
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Re: Battle system in multiplayer

#2

Post by Kamikazi »

This is a city builder game, not a war strategy game. If you want that style of game, go play Hearts of Iron 4
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DualHD
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Re: Battle system in multiplayer

#3

Post by DualHD »

DaRK72 wrote: 28 Jun 2022, 12:52 1. The battle option must be available when creating the server.

2. The current system of military bases should be slightly redesigned for turn-based combat.

3. Military aviation and navy may also be introduced.

4. All battles will be turn-based, and they will be fought right in the cities built by the players.

5. Army vehicles and infantry may be as an objects that can move on land and roads, also infantry may capture the buildings.

6. The fighting between units may be look like the Age of Sail one, but more advanced.
Umm sir/kid this is a City Building Game not a War Game.
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Player_no_Zero
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Re: Battle system in multiplayer

#4

Post by Player_no_Zero »

DaRK72 wrote: 28 Jun 2022, 12:52 1. The battle option must be available when creating the server.

2. The current system of military bases should be slightly redesigned for turn-based combat.

3. Military aviation and navy may also be introduced.

4. All battles will be turn-based, and they will be fought right in the cities built by the players.

5. Army vehicles and infantry may be as an objects that can move on land and roads, also infantry may capture the buildings.

6. The fighting between units may be look like the Age of Sail one, but more advanced.
Oh ffs this is not a war game. Go play Command and Conquer kid
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天地之外
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Re: Battle system in multiplayer

#5

Post by 天地之外 »

我认为增加战斗系统的话不应该是回合制,而应该是实时策略。也就是像RTA这样的实时战略游戏。也就是类似于红色警戒帝国时代,以及铁锈战争这样的游戏。而我认为这样更好的原因是因为西奥小镇就是这样的游戏。它的建造以及运行都是实时更新的,所以军事相关的战争这些,运用实时战略系统的话,更有助于游戏运行,并且有机会能够开发出一个新型的游戏市场。或者游戏内容。并且能够更真实的还原世界,比如说市民们交税,工业和商业的收入用作军费,给军队,军队得到了金钱的支持,可以去打仗,或者加入相关外交等系统
I think adding a combat system should not be turn-based, but real-time strategy. That is, a real-time strategy game like RTA. That is, games like Red Alert Age of Empires, and Rust Wars. And the reason I think it's better this way is because Theo Town is just that kind of game. Its construction and operation are updated in real time, so military-related wars, if the real-time strategy system is used, is more conducive to the operation of the game, and there is an opportunity to develop a new type of game market. or game content. And it can restore the world more realistically. For example, citizens pay taxes, the income from industry and commerce is used for military expenses, and the military is supported by money. They can go to war or join related diplomatic systems.
Last edited by CommanderABab on 22 Jul 2022, 23:16, edited 1 time in total.
Reason: Added translation
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LightBlue
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Re: Battle system in multiplayer

#6

Post by LightBlue »

Such a nice idea but, TheoTown is an City-Building and Management game theme. That will be weird if this will be, add an addon for it.
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