Night and day

Share your ideas about possible future content here.

I like this idea

Poll ended at Sun Jul 02, 2017 23:11

Yes
6
60%
No
4
40%
 
Total votes: 10

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waders
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Night and day

#1

Post by waders » Sun Jun 18, 2017 23:11

It would be cool to be able to turn on day and night. You could choose whether you want to change day by night
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waders
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Re: Night and day

#2

Post by waders » Sun Jun 18, 2017 23:15

It would be cool to see the city at night as if it were an option to change from day to night
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Josh
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Re: Night and day

#3

Post by Josh » Sun Jun 18, 2017 23:17

waders, please look up first if it is already suggested more times! Lobby said you will need all night frames and thats going to take a long time! Please think a bit when you sugest something, even when it is a good idea.
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waders
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Re: Night and day

#4

Post by waders » Sun Jun 18, 2017 23:18

OK I understand. Do not spin
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Re: Night and day

#5

Post by CommanderABab » Sun Jun 18, 2017 23:33

Aren't the storms dark enough? I can barely see to place a road when they come up. But I like them! :)
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waders
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Re: Night and day

#6

Post by waders » Sun Jun 18, 2017 23:36

At night should shine light In the windows and on the roads of the lamp
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Re: Night and day

#7

Post by Josh » Sun Jun 18, 2017 23:56

waders wrote:
Sun Jun 18, 2017 23:36
At night should shine light In the windows and on the roads of the lamp
I just said it would take months to do that. We all would like to have that but its too much work
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Re: Night and day

#8

Post by Barky » Sun Jun 18, 2017 23:57

I don't think it's even possible with limited space

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Re: Night and day

#9

Post by Josh » Mon Jun 19, 2017 0:00

Well theotown is around 30mb so I think buildings is 20mb + 20mb is 50mb of space(estimated) I thinm your device can handle that :)
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Re: Night and day

#10

Post by KINGTUT10101 » Mon Jun 19, 2017 2:25

Maybe the map could darken, but it would be lighter around buildings. You wouldn't have to change any textures to do that.

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Re: Night and day

#11

Post by Josh » Mon Jun 19, 2017 3:10

Lobby did that earlier but it looked strange :?
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Re: Night and day

#12

Post by Mg3094066 » Mon Jun 19, 2017 7:55

jospiekar wrote:
Mon Jun 19, 2017 3:10
Lobby did that earlier but it looked strange :?
When? U have a screenshot?
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Re: Night and day

#13

Post by Bearbear65 » Mon Jun 19, 2017 11:10

Everyone who voted No on the poll you actually have to vote Yes since it sad
"I like this idea" by waders
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Re: Night and day

#14

Post by Josh » Mon Jun 19, 2017 16:23

Proud TheoTown player sinds update 1.1.50

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Re: Night and day

#15

Post by A guy from Malaysia » Mon Jun 19, 2017 16:55

Thank Lobby For making My Airport at night
Chernobyl...Harrisburg...Sellafield...Hiroshima
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Re: Night and day

#16

Post by A guy from Malaysia » Mon Jun 19, 2017 22:03

@former member true tho
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Re: Night and day

#17

Post by Unstands » Fri Jul 21, 2017 16:51

((Sorry for waking dead thread))

One problem: One day goes very fast
。。。

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Re: Night and day

#18

Post by KINGTUT10101 » Fri Jul 21, 2017 18:13

It could be added as an option or it could be influenced by the time on your device.

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Re: Night and day

#19

Post by Barky » Fri Jul 21, 2017 19:19

Guys it's because of the work for god sake.

This would mean every single building in the game would have to be edited with windows shine and light. Making the game laggy, taking months of work and taking up space that would be used for more buildings.

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Re: Night and day

#20

Post by NisekoKilla » Fri Jul 21, 2017 19:58

Barky wrote:
Fri Jul 21, 2017 19:19
Guys it's because of the work for god sake.

This would mean every single building in the game would have to be edited with windows shine and light. Making the game laggy, taking months of work and taking up space that would be used for more buildings.
i didnt know it that colorizing random windows in yellow is hard work and would take months to do it.. In this situation there is a lot of people who can do it for lobby and theo..
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