New cars

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wetguy
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Re: New cars

#81

Post by wetguy »

@Lobby, Are you going to add any of the cars in this thread into the game sometime?

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Borbor
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Re: New cars

#82

Post by Borbor »

former member wrote:
Mon Feb 19, 2018 20:13
@Borbor
You need to to spawn?
If so, give me a building and I'll code a spawner into it.
Yes ı need spawn. Thank you very much
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Re: New cars

#83

Post by Lobby »

@wetguy Already started on that, the problem is that I want to have cars in v2 frame format to save texture space. But as v2 cannot be mixed up with v1 cars I'd have to redo all existing cars in the game in order to add new ones.
=^._.^= ∫

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Re: New cars

#84

Post by Borbor »

former member wrote:
Mon Feb 19, 2018 20:19
I'm a bit busy right now.
But I'll put you on the list.
Expect it very soon.
Thank you very much
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THEMAX
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Re: New cars

#85

Post by THEMAX »

Borbor wrote:
Mon Feb 19, 2018 19:33
will you use them?(or can you help me with the json file?)
Wonderfull, could I use thoses and edit thoses for coast guard plugin?
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THEMAX
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Re: New cars

#86

Post by THEMAX »

KoalaGuy wrote:
Sun Feb 25, 2018 19:12
They're not by Borbor. Those are Theo's ships . @THEMAX
Oh, I didnt knew that, sorry and are thoses planned to be added or FTU ( free to use )
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Re: New cars

#87

Post by Lobby »

You may use them, but be prepared to run into drawing issues once you try to use them as ships in the game.
=^._.^= ∫

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Re: New cars

#88

Post by wetguy »

Lobby wrote:
Sun Feb 25, 2018 20:49
You may use them, but be prepared to run into drawing issues once you try to use them as ships in the game.
Can you make shorter versions?

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THEMAX
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Re: New cars

#89

Post by THEMAX »

Lobby wrote:
Sun Feb 25, 2018 20:49
You may use them, but be prepared to run into drawing issues once you try to use them as ships in the game.
understood, thanks for positive answer
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Re: New cars

#90

Post by wetguy »

@Lobby,what are these vehicles supposed to represent?
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Re: New cars

#91

Post by Lobby »

I don't know, but they are used for level 2 residential.
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Re: New cars

#92

Post by CommanderABab »

Those are minivans used by soccer moms!
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Re: New cars

#93

Post by wetguy »

They look like some kind of vans or minibuses.

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Re: New cars

#94

Post by A dutch Guy »

Univers Gaming wrote:
Mon Feb 19, 2018 17:36
I give my texture against credit me. I am too busy to create the Json.
can I use the bulldozer graphic for my plugin?

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Re: New cars

#95

Post by wetguy »

There have been changes to the cars in the new update. The limousines look a lot nicer, but the limousines on some of the buildings should be changed to go along. The color of the cars is a little different, but we can always add more cars with plugins (right?). I think @Lobby should give us the new car frames to use like he did with the older cars.

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Re: New cars

#96

Post by wetguy »

Some kind of sedan. It is slightly longer than the "normal" car. I think it should be a TT vehicle.
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Re: New cars

#97

Post by A dutch Guy »

the seed truck from the ingame farm with the greenhouses:
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Re: New cars

#98

Post by TheFennekin »

I'm creating Japanese cars today so, maybe need help in making some.
チャーハンが美味しい 🍚🍚🍚

Check out viewtopic.php?f=45&t=12770&p=169257#p169257

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Re: New cars

#99

Post by THEMAX »

Lets make fiat multipla xD
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Re: New cars

#100

Post by CommanderABab »

THEMAX wrote:
Tue Mar 06, 2018 23:15
Lets make fiat multipla xD
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Oh come on now! :geek:
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