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Re: New cars

Posted: 19 Feb 2018, 20:12
by wetguy
@Lobby, Are you going to add any of the cars in this thread into the game sometime?

Re: New cars

Posted: 19 Feb 2018, 20:17
by Borbor
former member wrote: 19 Feb 2018, 20:13 @Borbor
You need to to spawn?
If so, give me a building and I'll code a spawner into it.
Yes ı need spawn. Thank you very much

Re: New cars

Posted: 19 Feb 2018, 20:20
by Lobby
@wetguy Already started on that, the problem is that I want to have cars in v2 frame format to save texture space. But as v2 cannot be mixed up with v1 cars I'd have to redo all existing cars in the game in order to add new ones.

Re: New cars

Posted: 19 Feb 2018, 20:20
by Borbor
former member wrote: 19 Feb 2018, 20:19 I'm a bit busy right now.
But I'll put you on the list.
Expect it very soon.
Thank you very much

Re: New cars

Posted: 25 Feb 2018, 19:10
by THEMAX
Borbor wrote: 19 Feb 2018, 19:33 will you use them?(or can you help me with the json file?)
Wonderfull, could I use thoses and edit thoses for coast guard plugin?

Re: New cars

Posted: 25 Feb 2018, 19:46
by THEMAX
KoalaGuy wrote: 25 Feb 2018, 19:12 They're not by Borbor. Those are Theo's ships . @THEMAX
Oh, I didnt knew that, sorry and are thoses planned to be added or FTU ( free to use )

Re: New cars

Posted: 25 Feb 2018, 20:49
by Lobby
You may use them, but be prepared to run into drawing issues once you try to use them as ships in the game.

Re: New cars

Posted: 25 Feb 2018, 20:51
by wetguy
Lobby wrote: 25 Feb 2018, 20:49 You may use them, but be prepared to run into drawing issues once you try to use them as ships in the game.
Can you make shorter versions?

Re: New cars

Posted: 25 Feb 2018, 20:54
by THEMAX
Lobby wrote: 25 Feb 2018, 20:49 You may use them, but be prepared to run into drawing issues once you try to use them as ships in the game.
understood, thanks for positive answer

Re: New cars

Posted: 25 Feb 2018, 22:33
by wetguy
@Lobby,what are these vehicles supposed to represent?

Re: New cars

Posted: 25 Feb 2018, 23:23
by Lobby
I don't know, but they are used for level 2 residential.

Re: New cars

Posted: 25 Feb 2018, 23:58
by CommanderABab
Those are minivans used by soccer moms!

Re: New cars

Posted: 26 Feb 2018, 00:05
by wetguy
They look like some kind of vans or minibuses.

Re: New cars

Posted: 26 Feb 2018, 17:50
by A dutch Guy
Univers Gaming wrote: 19 Feb 2018, 17:36 I give my texture against credit me. I am too busy to create the Json.
can I use the bulldozer graphic for my plugin?

Re: New cars

Posted: 27 Feb 2018, 06:00
by wetguy
There have been changes to the cars in the new update. The limousines look a lot nicer, but the limousines on some of the buildings should be changed to go along. The color of the cars is a little different, but we can always add more cars with plugins (right?). I think @Lobby should give us the new car frames to use like he did with the older cars.

Re: New cars

Posted: 27 Feb 2018, 19:01
by wetguy
Some kind of sedan. It is slightly longer than the "normal" car. I think it should be a TT vehicle.

Re: New cars

Posted: 01 Mar 2018, 13:52
by A dutch Guy
the seed truck from the ingame farm with the greenhouses:
seed_truck.png
seed_truck.png (1008 Bytes) Viewed 5044 times

Re: New cars

Posted: 04 Mar 2018, 04:46
by TheFennekin
I'm creating Japanese cars today so, maybe need help in making some.

Re: New cars

Posted: 06 Mar 2018, 23:15
by THEMAX
Lets make fiat multipla xD
Image

Re: New cars

Posted: 06 Mar 2018, 23:55
by CommanderABab
THEMAX wrote: 06 Mar 2018, 23:15 Lets make fiat multipla xD
Image
Oh come on now! :geek: