Water Canals [Water Visible Version]

Transport, Airport, and Road plugins

Moderator: Plugin Moderators

Forum rules
The main focus of the plugin is a road or appears in the in-game transportation or airport tabs

Moving Cars, ships, and planes may be included also. :)
User avatar
yusuf8a684
Inhabitant of a Continent
Reactions:
Posts: 1264
Joined: Sun Dec 10, 2017 22:09
Location: Turkiye
Plugins: Show
Phone model: Samsung S5610K

Plugin Creator

Platform

Water Canals [Water Visible Version]

#1

Post by yusuf8a684 » Wed Aug 29, 2018 12:56

Hello,
I saw Montemarino's resort decorations and decided to make canals with that idea. There are decorations and has a special category in transport category. Influences are 10 park and 8 passanger bus for each decoration.
There are;
*X intersection
*Corners
*Straight empty canal
*Tunnel
*Bridge for citizens
*Straight dock canal
*Straight canal with boat
*End canals
Screenshot
Vienna_18-08-29_13.43.33.png
Vienna_18-08-29_13.43.33.png (126.49 KiB) Viewed 8147 times
Download Main Plug-in
canals_ysf2.zip
(33.68 KiB) Downloaded 2423 times
-------------------------------------------------------------------------------------------
Now it has in-game water. :space
*X intersection
*Corners
*Straight empty canal
*Tunnel
*Bridge for citizens
*Straight dock canal
*Straight canal with boat
*End canals
Credits to pounkiller for decal texture
Screenshot
Grandapol_19-01-31_11.46.01.png
Grandapol_19-01-31_11.46.01.png (214.63 KiB) Viewed 4015 times
Download Water Visible Version Plug-in
canal_water_visible_version.zip
(17.69 KiB) Downloaded 570 times
-------------------------------------------------------------------------------------------
Add-on 1 by yusuf8a684
It has;
*Water connection canal (looks a bit weird but ok)
*Canal with grids
aa.png
aa.png (52.92 KiB) Viewed 7961 times
add-on1.zip
(7.89 KiB) Downloaded 386 times
Last edited by yusuf8a684 on Thu Jan 31, 2019 11:04, edited 13 times in total.
The Internet Addict

I can't define my self time to time... Just do not %100 trust me. Texting that honestly...

Know your friends well, enemies

...I am gone from forum and discord... But I will still play sometimes

User avatar
Oshawotta737
Inhabitant of a Conurbation
Reactions:
Posts: 476
Joined: Wed Mar 28, 2018 22:53
Location: Murica
Plugins: Show
Version: Beta
Phone model: Galexy tab A

Platform

Plugin Creator

Re: Water Canals

#2

Post by Oshawotta737 » Wed Aug 29, 2018 13:09

I want more

User avatar
EmilK.
Townsman
Reactions:
Posts: 45
Joined: Fri Aug 10, 2018 10:48
Location: Solar system/earth/Europe/Lithuania/Plunge/ no more.
Plugins: Show
Version: Beta
Phone model: Huawei p20 lite

Platform

Re: Water Canals

#3

Post by EmilK. » Wed Aug 29, 2018 15:19

:-o :-o amazing plugin !!!
Space rocket nerd engineerist. :space :teach
Proffesionall PDN artist.
And my hobby is breathing... B)

cesareborgia94
Inhabitant of a Continent
Reactions:
Posts: 1299
Joined: Sun Nov 12, 2017 9:23
Location: The Kingdom of Babilandia
Plugins: Show
Version: Beta
Phone model: Samsung Galaxy 360H

Platform

Plugin Creator

Re: Water Canals

#4

Post by cesareborgia94 » Wed Aug 29, 2018 16:48

Good plugin by yusuf as always :thumbsup:
I rarely make plugins now, but I still make them in spare time.
Disclaimer Please no request, I'm busy with real life stuff, I hope you understand ;)
You can find me here only. Discord is sh**, sorry JA :(

WITHERSCHAEDEL
Townsman
Reactions:
Posts: 90
Joined: Sat Feb 10, 2018 11:33
Location: Germany NRW
Plugins: Show
Version: Beta
Phone model: Huawai P10
Contact:

Platform

Re: Water Canals

#5

Post by WITHERSCHAEDEL » Wed Aug 29, 2018 17:28

Another nice Plugin from the great yusuf. :D and a category B).
Peace :D , Love :) and flamed Pancakes :lol: :fire

User avatar
yusuf8a684
Inhabitant of a Continent
Reactions:
Posts: 1264
Joined: Sun Dec 10, 2017 22:09
Location: Turkiye
Plugins: Show
Phone model: Samsung S5610K

Plugin Creator

Platform

Re: Water Canals

#6

Post by yusuf8a684 » Wed Aug 29, 2018 19:20

Thank you guys!
WITHERSCHAEDEL wrote:
Wed Aug 29, 2018 17:28
Another nice Plugin from the great yusuf. :D and a category B).
Thanks and yes, i like making categories... and linetools :lol:
The Internet Addict

I can't define my self time to time... Just do not %100 trust me. Texting that honestly...

Know your friends well, enemies

...I am gone from forum and discord... But I will still play sometimes

User avatar
EmilK.
Townsman
Reactions:
Posts: 45
Joined: Fri Aug 10, 2018 10:48
Location: Solar system/earth/Europe/Lithuania/Plunge/ no more.
Plugins: Show
Version: Beta
Phone model: Huawei p20 lite

Platform

Re: Water Canals

#7

Post by EmilK. » Wed Aug 29, 2018 21:55

Just a idea: Make water animated and make it to be able to connect to real water. :)
Space rocket nerd engineerist. :space :teach
Proffesionall PDN artist.
And my hobby is breathing... B)

User avatar
yusuf8a684
Inhabitant of a Continent
Reactions:
Posts: 1264
Joined: Sun Dec 10, 2017 22:09
Location: Turkiye
Plugins: Show
Phone model: Samsung S5610K

Plugin Creator

Platform

Re: Water Canals

#8

Post by yusuf8a684 » Wed Aug 29, 2018 21:57

EmilK. wrote:
Wed Aug 29, 2018 21:55
Just a idea: Make water animated and make it to be able to connect to real water. :)
Animations can be hard :lol: but other idea is possible
The Internet Addict

I can't define my self time to time... Just do not %100 trust me. Texting that honestly...

Know your friends well, enemies

...I am gone from forum and discord... But I will still play sometimes

User avatar
Oshawotta737
Inhabitant of a Conurbation
Reactions:
Posts: 476
Joined: Wed Mar 28, 2018 22:53
Location: Murica
Plugins: Show
Version: Beta
Phone model: Galexy tab A

Platform

Plugin Creator

Re: Water Canals

#9

Post by Oshawotta737 » Wed Aug 29, 2018 22:58

Please make a update that connects it to game water and adds a t intersection

User avatar
yusuf8a684
Inhabitant of a Continent
Reactions:
Posts: 1264
Joined: Sun Dec 10, 2017 22:09
Location: Turkiye
Plugins: Show
Phone model: Samsung S5610K

Plugin Creator

Platform

Re: Water Canals

#10

Post by yusuf8a684 » Wed Aug 29, 2018 23:31

Oshawotta737 wrote:
Wed Aug 29, 2018 22:58
Please make a update that connects it to game water and adds a t intersection
I will try to make... :mine
The Internet Addict

I can't define my self time to time... Just do not %100 trust me. Texting that honestly...

Know your friends well, enemies

...I am gone from forum and discord... But I will still play sometimes

User avatar
Newtz
Inhabitant of a Megacity
Reactions:
Posts: 248
Joined: Wed Jul 25, 2018 15:34
Plugins: Show
Version: Beta
Phone model: Samsung Galaxy Tab S

Platform

Re: Water Canals

#11

Post by Newtz » Thu Aug 30, 2018 1:13

I love this thing!
I 👏 Have 👏 Nothing 👏 To 👏 Put 👏 Down 👏 Here 👏

User avatar
yusuf8a684
Inhabitant of a Continent
Reactions:
Posts: 1264
Joined: Sun Dec 10, 2017 22:09
Location: Turkiye
Plugins: Show
Phone model: Samsung S5610K

Plugin Creator

Platform

Re: Water Canals [Update and Add-on]

#12

Post by yusuf8a684 » Thu Aug 30, 2018 7:30

Added T intersection and an add-on for who wants it
:mine
The Internet Addict

I can't define my self time to time... Just do not %100 trust me. Texting that honestly...

Know your friends well, enemies

...I am gone from forum and discord... But I will still play sometimes

User avatar
Oshawotta737
Inhabitant of a Conurbation
Reactions:
Posts: 476
Joined: Wed Mar 28, 2018 22:53
Location: Murica
Plugins: Show
Version: Beta
Phone model: Galexy tab A

Platform

Plugin Creator

Re: Water Canals [Update and Add-on]

#13

Post by Oshawotta737 » Thu Aug 30, 2018 14:55

yay! :bc

wetguy
Inhabitant of a Megalopolis
Reactions:
Posts: 742
Joined: Sat Nov 25, 2017 6:10
Location: United States of America
Plugins: Show
Version: Beta

Plugin Creator

Platform

Re: Water Canals [Update and Add-on]

#14

Post by wetguy » Fri Aug 31, 2018 1:08

@yusuf8a684 Rename the addon zip name to something like "canals_ysf3_addon" so it will load after the "canals_ysf2.zip" file.

wetguy
Inhabitant of a Megalopolis
Reactions:
Posts: 742
Joined: Sat Nov 25, 2017 6:10
Location: United States of America
Plugins: Show
Version: Beta

Plugin Creator

Platform

Re: Water Canals [Update and Add-on]

#15

Post by wetguy » Fri Aug 31, 2018 2:51

I would also suggest a 1x1 tile that can be used to fill gaps.

User avatar
CommanderABab
AB
Reactions:
Posts: 8228
Joined: Tue Jun 07, 2016 21:12
Plugins: Show
Version: Beta

Platform

Plugin Creator

Re: Water Canals [Update and Add-on]

#16

Post by CommanderABab » Fri Aug 31, 2018 2:57

Code: Select all

"destroyable":false
doesn't help in zoned areas to prevent zoned buildings from building atop the canals, but is still a good idea to prevent them being destroyed by disasters.

#rect
826!826Currently using beta 826. 826 What's new? :)
diagonal road tool!!
:)

Telegram - t.me/
🆎️🆎️🆎️🆎️Commander🆎️🆎️

User avatar
Oshawotta737
Inhabitant of a Conurbation
Reactions:
Posts: 476
Joined: Wed Mar 28, 2018 22:53
Location: Murica
Plugins: Show
Version: Beta
Phone model: Galexy tab A

Platform

Plugin Creator

Re: Water Canals [Update and Add-on]

#17

Post by Oshawotta737 » Fri Aug 31, 2018 2:59

I want more addons!

User avatar
CommanderABab
AB
Reactions:
Posts: 8228
Joined: Tue Jun 07, 2016 21:12
Plugins: Show
Version: Beta

Platform

Plugin Creator

Re: Water Canals [Update and Add-on]

#18

Post by CommanderABab » Fri Aug 31, 2018 3:14

Show
some ideas

Code: Select all

"destroyable":false
doesn't help in zoned areas to prevent zoned buildings from building atop the canals, but is still a good idea to prevent them being destroyed by disasters.

So, using
this technology
, you could use the

Code: Select all

"on built fun"
with part1 (temporary) id of each section using

Code: Select all

"rect","action","remove"
as in the last example which would remove the zone (not including the build as in the example), then build the part2 (permanent) id of each section. Part2s should include

Code: Select all

"hidden":true
, as it would be part1s that would be chosen. :)

#absolutelyhard
826!826Currently using beta 826. 826 What's new? :)
diagonal road tool!!
:)

Telegram - t.me/
🆎️🆎️🆎️🆎️Commander🆎️🆎️

User avatar
yusuf8a684
Inhabitant of a Continent
Reactions:
Posts: 1264
Joined: Sun Dec 10, 2017 22:09
Location: Turkiye
Plugins: Show
Phone model: Samsung S5610K

Plugin Creator

Platform

Re: Water Canals [Update and Add-on]

#19

Post by yusuf8a684 » Fri Aug 31, 2018 10:19

CommanderABab wrote:
Fri Aug 31, 2018 2:57

Code: Select all

"destroyable":false
doesn't help in zoned areas to prevent zoned buildings from building atop the canals, but is still a good idea to prevent them being destroyed by disasters.

#rect
I added that code in new update, thanks :bc
The Internet Addict

I can't define my self time to time... Just do not %100 trust me. Texting that honestly...

Know your friends well, enemies

...I am gone from forum and discord... But I will still play sometimes

User avatar
yusuf8a684
Inhabitant of a Continent
Reactions:
Posts: 1264
Joined: Sun Dec 10, 2017 22:09
Location: Turkiye
Plugins: Show
Phone model: Samsung S5610K

Plugin Creator

Platform

Re: Water Canals [Update and Add-on]

#20

Post by yusuf8a684 » Fri Aug 31, 2018 10:22

wetguy wrote:
Fri Aug 31, 2018 1:08
@yusuf8a684 Rename the addon zip name to something like "canals_ysf3_addon" so it will load after the "canals_ysf2.zip" file.
Use files inside, because i renamed them to work
The Internet Addict

I can't define my self time to time... Just do not %100 trust me. Texting that honestly...

Know your friends well, enemies

...I am gone from forum and discord... But I will still play sometimes

Post Reply Previous topicNext topic

Return to “Transport, Airport, Roads”