Mediterranean Great War / world war 2

Role-playing events

In EVENTS there should be Role Plays about Football, Soccer, Song Contest and others.

Moderators: THEMAX, Roleplay Moderators

User avatar
THEMAX
Inhabitant of a Universe
Reactions:
Posts: 4314
Joined: 14 Sep 2017, 17:30
Location: Astrellia, UHAE
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Mediterranean Great War / world war 2

#161

Post by THEMAX »

RyanVJ wrote: 02 Jun 2019, 20:19 (Zombies and such bio weapons should not be allowed. Cus whats stopping other future rp'ers of doing the same? It may ruin future rp events)
I will make sure it don’t ruin upcoming rp
User avatar
Mrqwerty
Inhabitant of a Megalopolis
Reactions:
Posts: 579
Joined: 06 Oct 2018, 21:48
Location: Vermont, United States
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Mediterranean Great War / world war 2

#162

Post by Mrqwerty »

Our fleet has hit a large sandbar and thankfully, nothing was damaged enough to sink. We are stuck on the sandbar and we cannot free ourselves. Not all of the ships were stuck. Only the Satova, the Oaad, the Focat, and the carrier Tosari are stuck. We could either abandon the battleships, or we could wait only four days until the tide is high enough to free ourselves. We also calculated that we could dump 5 tons (7,000 kilograms) of cargo on each ship to free ourselves, but most of the cargo is too important to lose. Also, our ships are in reach of enemy artillery. The rest of the fleet is nearby to help the stuck ships if attacked ...or should I say, when attacked
User avatar
THEMAX
Inhabitant of a Universe
Reactions:
Posts: 4314
Joined: 14 Sep 2017, 17:30
Location: Astrellia, UHAE
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Mediterranean Great War / world war 2

#163

Post by THEMAX »

Zombies got artillery ?
User avatar
Mrqwerty
Inhabitant of a Megalopolis
Reactions:
Posts: 579
Joined: 06 Oct 2018, 21:48
Location: Vermont, United States
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Mediterranean Great War / world war 2

#164

Post by Mrqwerty »

THEMAX wrote: 02 Jun 2019, 23:28 Zombies got artillery ?
No, KoojiKurhack. (Whoever they are)
...but, sure, why not :lol:
User avatar
Bizx
Inhabitant of a Megacity
Reactions:
Posts: 276
Joined: 22 Apr 2019, 02:48
Plugins: Showcase Store

Re: Mediterranean Great War / world war 2

#165

Post by Bizx »

Ok the cure is now in 88% percent
User avatar
Mrqwerty
Inhabitant of a Megalopolis
Reactions:
Posts: 579
Joined: 06 Oct 2018, 21:48
Location: Vermont, United States
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Mediterranean Great War / world war 2

#166

Post by Mrqwerty »

Bizx wrote: 03 Jun 2019, 03:05 Ok the cure is now in 88% percent
The spread?
User avatar
Bizx
Inhabitant of a Megacity
Reactions:
Posts: 276
Joined: 22 Apr 2019, 02:48
Plugins: Showcase Store

Re: Mediterranean Great War / world war 2

#167

Post by Bizx »

Mrqwerty wrote: 03 Jun 2019, 03:10
Bizx wrote: 03 Jun 2019, 03:05 Ok the cure is now in 88% percent
The spread?
Now heading to the capital we suggest we destroy the bridge or fortify the city
User avatar
Mrqwerty
Inhabitant of a Megalopolis
Reactions:
Posts: 579
Joined: 06 Oct 2018, 21:48
Location: Vermont, United States
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Mediterranean Great War / world war 2

#168

Post by Mrqwerty »

Bizx wrote: 03 Jun 2019, 03:35
Mrqwerty wrote: 03 Jun 2019, 03:10
Bizx wrote: 03 Jun 2019, 03:05 Ok the cure is now in 88% percent
The spread?
Now heading to the capital we suggest we destroy the bridge or fortify the city
We dont want innocent civilians killed. Destroy the bridge to prevent complete spread of the virus.
User avatar
Tiar/A
Former TiarDVaughn
Reactions:
Posts: 471
Joined: 04 Mar 2018, 19:40
Location: Spokane
Plugins: Showcase Store
Version: Beta
Contact:

Plugin Creator

Platform

Re: Mediterranean Great War / world war 2

#169

Post by Tiar/A »

A missile from an unknown nation just struck a mountain west of Venacia. The mountain is gone but the city was unaffected.

It isn't known whether the city should worry about radiation, but if we do, we will need to evacuate the entire area. That is going to be nearly impossible because the area is home to more than 50-million people.
User avatar
Tiar/A
Former TiarDVaughn
Reactions:
Posts: 471
Joined: 04 Mar 2018, 19:40
Location: Spokane
Plugins: Showcase Store
Version: Beta
Contact:

Plugin Creator

Platform

Re: Mediterranean Great War / world war 2

#170

Post by Tiar/A »

Mrqwerty wrote: 02 Jun 2019, 21:34 Our fleet has hit a large sandbar and thankfully, nothing was damaged enough to sink. We are stuck on the sandbar and we cannot free ourselves. Not all of the ships were stuck. Only the Satova, the Oaad, the Focat, and the carrier Tosari are stuck. We could either abandon the battleships, or we could wait only four days until the tide is high enough to free ourselves. We also calculated that we could dump 5 tons (7,000 kilograms) of cargo on each ship to free ourselves, but most of the cargo is too important to lose. Also, our ships are in reach of enemy artillery. The rest of the fleet is nearby to help the stuck ships if attacked ...or should I say, when attacked
Zayrattan has three ships in the Mediterranean Sea still.

- ZYN Pyrrha (battleship)
- ZYN Spokane Valley and ZYN Jaeyvion (Stobar aircraft carriers)

All three ships are coming to your aid. We will be there about two hours from now. You must evacuate you ships and board ours until we can neutralize the threats.
User avatar
THEMAX
Inhabitant of a Universe
Reactions:
Posts: 4314
Joined: 14 Sep 2017, 17:30
Location: Astrellia, UHAE
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Mediterranean Great War / world war 2

#171

Post by THEMAX »

Bridge has been blew up .
Also koojikurhack is no longer fighting as they surrendered
User avatar
SomeIndianGuy
TheoTown Veteran in Pension
Reactions:
Posts: 509
Joined: 05 Jun 2018, 14:45
Location: In your dreams, stalker ;)
Plugins: Showcase Store
Version: Beta

Re: Mediterranean Great War / world war 2

#172

Post by SomeIndianGuy »

Marzadaqae requests western powers to help us invade the unholy land of Curryland.
User avatar
Bizx
Inhabitant of a Megacity
Reactions:
Posts: 276
Joined: 22 Apr 2019, 02:48
Plugins: Showcase Store

Re: Mediterranean Great War / world war 2

#173

Post by Bizx »

SomeIndianGuy wrote: 03 Jun 2019, 13:11 Marzadaqae requests western powers to help us invade the unholy land of Curryland.
We are currently fighting an Zombie epidemic here
User avatar
SomeIndianGuy
TheoTown Veteran in Pension
Reactions:
Posts: 509
Joined: 05 Jun 2018, 14:45
Location: In your dreams, stalker ;)
Plugins: Showcase Store
Version: Beta

Re: Mediterranean Great War / world war 2

#174

Post by SomeIndianGuy »

We can help you Willowians.
User avatar
RyanVJ
Inhabitant of a Supercluster
Reactions:
Posts: 3987
Joined: 08 Apr 2018, 17:56
Location: United States of America
Plugins: Showcase Store

Platform

Re: Mediterranean Great War / world war 2

#175

Post by RyanVJ »

Hawks Division agents successfully got a hand on a vaccine against the said virus, we are currently producing testers to test in the field to see if its effective. Once approved, mass production will follow.
User avatar
Bizx
Inhabitant of a Megacity
Reactions:
Posts: 276
Joined: 22 Apr 2019, 02:48
Plugins: Showcase Store

Re: Mediterranean Great War / world war 2

#176

Post by Bizx »

RyanVJ wrote: 03 Jun 2019, 19:00 Hawks Division agents successfully got a hand on a vaccine against the said virus, we are currently producing testers to test in the field to see if its effective. Once approved, mass production will follow.
Im making the cure into a powder so i can fit in a plane an drop them on to a horde
User avatar
Bizx
Inhabitant of a Megacity
Reactions:
Posts: 276
Joined: 22 Apr 2019, 02:48
Plugins: Showcase Store

Re: Mediterranean Great War / world war 2

#177

Post by Bizx »

Willow sends out 8 BH 76 to drop off the cure powder
User avatar
ArchaeoPX
Inhabitant of a Megalopolis
Reactions:
Posts: 563
Joined: 01 Dec 2017, 14:43
Location: [REDACTED], Philippines / Alsevo, Arkhaza
Plugins: Showcase Store

Platform

Mediterranean Great War / world war 2

#178

Post by ArchaeoPX »

Off Topic
Tell me what happened while I was gone; my computer was dead for a couple of weeks
User avatar
Mrqwerty
Inhabitant of a Megalopolis
Reactions:
Posts: 579
Joined: 06 Oct 2018, 21:48
Location: Vermont, United States
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Mediterranean Great War / world war 2

#179

Post by Mrqwerty »

ArchaeoPX wrote: 05 Jun 2019, 10:55
Off Topic
Tell me what happened while I was gone; my computer was dead for a couple of weeks
A lot of unrealistic stuff.
User avatar
Bizx
Inhabitant of a Megacity
Reactions:
Posts: 276
Joined: 22 Apr 2019, 02:48
Plugins: Showcase Store

Re: Mediterranean Great War / world war 2

#180

Post by Bizx »

Mrqwerty wrote: 05 Jun 2019, 23:46
ArchaeoPX wrote: 05 Jun 2019, 10:55
Off Topic
Tell me what happened while I was gone; my computer was dead for a couple of weeks
A lot of unrealistic stuff.
Not really unrealistic stuff mate
Post Reply Previous topicNext topic

Return to “Events”