Vineyard pack

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FVI
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Vineyard pack

#1

Post by FVI »

InShot_20230226_210542357.jpg
Hello everyone! In the last week I noticed that there is no plugin for vineyards and so I decided to make one.
This plugin includes:
A red autumn Vineyard oriented to the right
A red autumn Vineyard oriented to the left
A orange autumn Vineyard oriented to the right
A orange autumn Vineyard oriented to the left
A yellow autumn Vineyard oriented to the right
A yellow autumn Vineyard oriented to the left
A green summer Vineyard oriented to the right
A green summer Vineyard oriented to the left
A cellar
Unfortunately the decals despite having tried to fix it several times does not support the hills. If it wasn't for that problem, I would have published the plugin in the store. If anyone knows how to help me please tell me!
I hope you like my plugin despite this bug!
Many thanks to everyone who helped me code
Credits to Lobby and Theo for the original textures
Vineyard plugin pack.zip
(43.92 KiB) Downloaded 357 times
--- Decal version + cellar
plugin (2).zip
(8.84 KiB) Downloaded 179 times
--- Farm version (acts like a farm) no cellar
Last edited by FVI on 28 May 2023, 11:07, edited 7 times in total.
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Memebooms
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Re: Vineyard mini pack

#2

Post by Memebooms »

So dark. Can't see some of the stuff.. please brighten it
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ur_sc4_guy
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Re: Vineyard mini pack

#3

Post by ur_sc4_guy »

Can I say something to help you?

first, to save texture space, use this code

Code: Select all

"border frames":[{"x":0,"y":984,"w":32,"h":20,"handle y":8,"count":16,"offset x":3072,"offset y":1024}]
to replace this

Code: Select all

"border frames":[{"bmp":"border_frames.png","w":32,"handle y":8,"count":16}]
as u try to use a texture that is already embedded ingame. do that for all of the included decals.

and, second...
try to add

Code: Select all

"supports slope":true
for the slope errors.
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FVI
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Re: Vineyard pack

#4

Post by FVI »

Some SC4 Fan wrote: 26 Feb 2023, 08:14 Can I say something to help you?

first, to save texture space, use this code

Code: Select all

"border frames":[{"x":0,"y":984,"w":32,"h":20,"handle y":8,"count":16,"offset x":3072,"offset y":1024}]
to replace this

Code: Select all

"border frames":[{"bmp":"border_frames.png","w":32,"handle y":8,"count":16}]
as u try to use a texture that is already embedded ingame. do that for all of the included decals.

and, second...
try to add

Code: Select all

"supports slope":true
for the slope errors.
I expressed myself badly... Actually the decals support the hills but when you put them on a slope annoying black holes form because the decals are not flat.
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Tonyc403
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Re: Vineyard pack

#5

Post by Tonyc403 »

It's just a Decal????
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FVI
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Re: Vineyard pack

#6

Post by FVI »

Tonyc403 wrote: 04 Mar 2023, 01:17 It's just a Decal????
And a cellar

If you want me to add something else just tell me

...With all due respect but these are not only "just" decals. There is work and a lot of commitment behind these eight decals and this cellar
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ManiacTachyon
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Re: Vineyard pack

#7

Post by ManiacTachyon »

Would be nice if they could be used as farm fields!
That's just to great work to be only deco!
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FVI
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Re: Vineyard pack

#8

Post by FVI »

ManiacTachyon wrote: 22 Apr 2023, 23:54 Would be nice if they could be used as farm fields!
That's just to great work to be only deco!
That's a nice idea! In my original pack, I put only decals to allow them to be placed easily but they don't produce anything...
Thanks for the idea, I will add them soon :)

🎈🎉🎈my #1000th post!!! 🎈🎉🎈
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FVI
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Re: Vineyard pack

#9

Post by FVI »

ManiacTachyon wrote: 22 Apr 2023, 23:54 Would be nice if they could be used as farm fields!
That's just to great work to be only deco!
I'm done! Now you can install it and it will work like a farm! You can find it in the first post
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ManiacTachyon
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Re: Vineyard pack

#10

Post by ManiacTachyon »

FVI wrote: 30 Apr 2023, 11:31 I'm done! Now you can install it and it will work like a farm! You can find it in the first post
Thank you I adore those farm-vineyards

Btw adding "needs road":false to the code would allow to make farm-vineyards bigger than 2 rows!

And thinking about vineyards and cellars, some "influence culture" would certainly not be wrong since it most wine regions I know they are at least part of local culture and mostly even of international culture! (I'm European)
Last edited by ManiacTachyon on 30 Apr 2023, 23:41, edited 1 time in total.
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FVI
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Re: Vineyard pack

#11

Post by FVI »

Ah yes :bb
I did not notice that. I'll fix it right away
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FVI
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Re: Vineyard pack

#12

Post by FVI »

ManiacTachyon wrote: 30 Apr 2023, 23:28
FVI wrote: 30 Apr 2023, 11:31 I'm done! Now you can install it and it will work like a farm! You can find it in the first post
Thank you I adore those farm-vineyards

Btw adding "needs road":false to the code would allow to make farm-vineyards bigger than 2 rows!

And thinking about vineyards and cellars, some "influence culture" would certainly not be wrong since it most wine regions I know they are at least part of local culture and mostly even of international culture! (I'm European)
:bf Now the vineyards do not need roads anymore! You can download it by clicking the bottom json file. However, I did not put culture to the cellar yet.
Sorry if it took all this time, I forgot about this!
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ManiacTachyon
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Re: Vineyard pack

#13

Post by ManiacTachyon »

Oh thanks there is certainly no need to be sorry, thanking you so much for sharing your excellent work!
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ManiacTachyon
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Re: Vineyard pack

#14

Post by ManiacTachyon »

Oh thanks there is certainly no need to be sorry, thanking you so much for sharing your excellent work!
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grizman11
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Re: Vineyard pack

#15

Post by grizman11 »

Trying to get the farm version to work on an iPhone, do you think it should? The icon for it just spins and i don't see it in the plugins folder. Do you need both installed for it to work? Thanks! Think this sounds like such a great plugin for the game.
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CommanderABab
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Re: Vineyard pack

#16

Post by CommanderABab »

Farm fields are used randomly by the game and are placed when a farm forms in newly zoned farm zones,
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Tonyc403
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Re: Vineyard pack

#17

Post by Tonyc403 »

Which one should I download the pack or v2??? Ty
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FVI
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Re: Vineyard pack

#18

Post by FVI »

Tonyc403 wrote: 04 Dec 2023, 01:13 Which one should I download the pack or v2??? Ty
If you need the decals and the wine cellar, you have to download the first one.
If you want the version version that acts like a farm WITHOUT a cellar, you have to download the second one.
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