TheoTown full update changelogs

News will be posted here.
User avatar
JustAnyone
Developer
Posts: 3566
Joined: 23 Jul 2017, 12:45
Location: Easter Island
Plugins: Showcase Store

Platform

Re: TheoTown full update changelogs

#361

Post by JustAnyone »

Version 1.11.97
  • Add GUI.createDialog onInit callback functions in actions (buttons) to modify buttons after creation
  • Add ability to translate comments in-game if available
  • Add winter frames for some trees provided by Pluc
  • Fix external translations were broken for unknown / external translation keys
  • Fix list box items could not be removed using gui:delete
  • Fix city play time was not reset when resetting a city
  • Fix city play time was not shown for local region cities
  • Fix image preview in file manager did not use premultiplied alpha format
  • Fix light restart did not clear up Lua console commands
  • Allow empty aka nil argument to GUI creation functions
  • Use snow ground textures on new biome ground types
  • Show .ttplugin manifest duplicate errors in plugin error stage
  • Improve city loading stage error reporting
  • Localize image resolution in file manager
  • Continue working on scenarios
User avatar
JustAnyone
Developer
Posts: 3566
Joined: 23 Jul 2017, 12:45
Location: Easter Island
Plugins: Showcase Store

Platform

Re: TheoTown full update changelogs

#362

Post by JustAnyone »

Version 1.11.98
  • Add experimental snow overlay for roads made by pluc (available to select few)
  • Fix loading last city filled incorrect region context information for individual cities
  • Fix rotation aware animations were not drawn correctly for airplanes (discovered by NFESAAAA)
  • Fix out.txt was missing on iOS
  • Fix missing green crosses in medic winter frames
  • Fix money statistics were still available in sandbox mode
  • Remove concept of road bridge height since nowadays it always matches terrain height step
  • Prevent people from abandoning buildings immediately due to bad happiness to better communicate it to the player
  • Adjust help text about script execution policies to make clear what scripts are and what they can do
  • Update translations
User avatar
JustAnyone
Developer
Posts: 3566
Joined: 23 Jul 2017, 12:45
Location: Easter Island
Plugins: Showcase Store

Platform

Re: TheoTown full update changelogs

#363

Post by JustAnyone »

Version 1.11.99
  • Fix crash caused by power marker
  • Volatile data implementation for virtual files
  • Update translations
User avatar
JustAnyone
Developer
Posts: 3566
Joined: 23 Jul 2017, 12:45
Location: Easter Island
Plugins: Showcase Store

Platform

Re: TheoTown full update changelogs

#364

Post by JustAnyone »

Version 1.12.00
  • Add diag tractor frames by chipp
  • Fix font spacing
  • Try to fix nil City library due to async city workers
  • Use 16 frames instead of just one for road snow overlay by Pluc
  • Adjust font used for labels in draft selectors
  • Implement solution for translations that will only be used when a mouse pointer is used
  • Update translations
User avatar
JustAnyone
Developer
Posts: 3566
Joined: 23 Jul 2017, 12:45
Location: Easter Island
Plugins: Showcase Store

Platform

Re: TheoTown full update changelogs

#365

Post by JustAnyone »

Version 1.12.01
  • Fix bad timing could corrupt data and template drafts
  • Show total transferred guests for railway stations
  • Localise scenario in load city stage
  • Update translations
User avatar
JustAnyone
Developer
Posts: 3566
Joined: 23 Jul 2017, 12:45
Location: Easter Island
Plugins: Showcase Store

Platform

Re: TheoTown full update changelogs

#366

Post by JustAnyone »

Version 1.12.02
  • Fix crash / freeze when calling helicopter but no cars of the respective type are present
  • Prepare support for online region tags
User avatar
JustAnyone
Developer
Posts: 3566
Joined: 23 Jul 2017, 12:45
Location: Easter Island
Plugins: Showcase Store

Platform

Re: TheoTown full update changelogs

#367

Post by JustAnyone »

Version 1.12.03
  • Add region tags
  • Downgrade libGDX to 1.12.1 to solve issues on MacOS
User avatar
JustAnyone
Developer
Posts: 3566
Joined: 23 Jul 2017, 12:45
Location: Easter Island
Plugins: Showcase Store

Platform

Re: TheoTown full update changelogs

#368

Post by JustAnyone »

Version 1.12.04
  • Revert back to not using volatile plugin file loading
User avatar
JustAnyone
Developer
Posts: 3566
Joined: 23 Jul 2017, 12:45
Location: Easter Island
Plugins: Showcase Store

Platform

Re: TheoTown full update changelogs

#369

Post by JustAnyone »

Version 1.12.05
  • Fix plugin file extraction could break when directories were listed
  • Re-introduce libGDX 1.12.1 related dependency for better compatibility with MacOS
User avatar
JustAnyone
Developer
Posts: 3566
Joined: 23 Jul 2017, 12:45
Location: Easter Island
Plugins: Showcase Store

Platform

Re: TheoTown full update changelogs

#370

Post by JustAnyone »

Version 1.12.06
  • Add snow plow depot by Pluc and snow plow car by mitty
  • Add snow spawning on road during snow fall and being collected by snow plows
  • Add a setting to enable high resolution map previews
  • Fix scenario reset time could cause inconsistency until reloading the city
  • Fix store stage background did not render snow reliably
  • Don't show loading image indicator for local plugins in store stage
  • Don't show fullscreen option on MacOS because it doesn't work reliably
  • Completely disable volatile file loading on Android
User avatar
JustAnyone
Developer
Posts: 3566
Joined: 23 Jul 2017, 12:45
Location: Easter Island
Plugins: Showcase Store

Platform

Re: TheoTown full update changelogs

#371

Post by JustAnyone »

Version 1.12.07
  • Add ground snow overlay for select (asphalt) ground types
  • Add settings for snow on ground / road overlay
  • Fix city road corruption during loading
  • Fix short build time boost price in shop
  • Show scenario welcome dialog upon entering scenario for the first time
  • Show scenario info in general city info
User avatar
JustAnyone
Developer
Posts: 3566
Joined: 23 Jul 2017, 12:45
Location: Easter Island
Plugins: Showcase Store

Platform

Re: TheoTown full update changelogs

#372

Post by JustAnyone »

Version 1.12.08
  • Add "open with" functionality on Android for ttplugin and city files
  • Fix decorations could not have monthly price
  • Fix mutual car locking of car chains on diagonal roads
  • Update translations
User avatar
JustAnyone
Developer
Posts: 3566
Joined: 23 Jul 2017, 12:45
Location: Easter Island
Plugins: Showcase Store

Platform

Re: TheoTown full update changelogs

#373

Post by JustAnyone »

Version 1.12.09
  • Fix restarting game changed default locale to manual set language
  • Continue work towards supporting the Arabic language
User avatar
JustAnyone
Developer
Posts: 3566
Joined: 23 Jul 2017, 12:45
Location: Easter Island
Plugins: Showcase Store

Platform

Re: TheoTown full update changelogs

#374

Post by JustAnyone »

Version 1.12.10
  • Fix Arabic shape character lookup performance
User avatar
JustAnyone
Developer
Posts: 3566
Joined: 23 Jul 2017, 12:45
Location: Easter Island
Plugins: Showcase Store

Platform

Re: TheoTown full update changelogs

#375

Post by JustAnyone »

Version 1.12.11
  • Fix rank upgrade earned diamonds did not stack up
  • Fix bad readability of rank indicator on white background
  • Fix on Android "open with" was triggered for every file type instead of just .ttplugin and .city
  • Improve store image quality
  • Change timed effects to not run when city is not open
  • Increase culture range of opera buildings
  • Change Christmas category to winter time and move snow plow depot
  • Adjust selectable info dialog height
  • Include version name in plugin error stage title
  • Continue work on Arabic support
  • Update translations
User avatar
JustAnyone
Developer
Posts: 3566
Joined: 23 Jul 2017, 12:45
Location: Easter Island
Plugins: Showcase Store

Platform

Re: TheoTown full update changelogs

#376

Post by JustAnyone »

Version 1.12.12
  • Fix plugin previews were not rebuilt after changes to the cached data
  • Fix language on Android was unstable
  • Make route calculations more reliable by changing path finding algorithm to be less greedy
  • Don't index draft types scenario, data and script by default
  • Allow to use winter in online mode
  • Allow to specify home path via program argument home= so it can be set via Steam launch arguments
  • Move terrain shading setting into graphics settings
  • Scenario related work
  • Bump libGDX to 1.13.1
  • Update translations
Locked Previous topicNext topic

Return to “News”