Rules for using the Plugin Store
Re: Rules for using the Plugin Store
Rumah besar dekorasi
Re: Rules for using the Plugin Store
How I can download plugin guys
Sorry I am asking this because I am new new in the game
Sorry I am asking this because I am new new in the game
- Rizky Aditya bakti
- Settler
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- Joined: 10 Mar 2026, 19:48
- reindeerwheat
- Metropolitan
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- Joined: 21 Jun 2025, 14:57
Re: Rules for using the Plugin Store
viewtopic.php?p=238162#p238162Alphas wrote: 10 Mar 2026, 16:13 How I can download plugin guys
Sorry I am asking this because I am new new in the game
- reindeerwheat
- Metropolitan
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- Joined: 21 Jun 2025, 14:57
Re: Rules for using the Plugin Store
OutdatedTheoTown wrote: 17 Dec 2018, 18:44 2. Quality
...
Some measurements for "bad quality" of a plugin:...
- ... For non square buildings ... and also be buildable using a single composition building for convenience.
- ...
Last edited by reindeerwheat on 10 Apr 2026, 00:41, edited 2 times in total.
- Limbochaos
- Settler
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- Joined: 04 Jul 2025, 02:23
Re: Rules for using the Plugin Store
I'm not fully sure where else to post this but ill post this here, I noticed that I can't export seemingly more than about 800,000 KW to another city for no reason, what is the point of adding pure vanilla income options if you are still treated like a cheating child?
We should be allowed a little more than being forced to crawl through completely limited income, if everything is so strict and becomes a pure waiting game then there becomes less strategic directions if everything just leads to punishment.
Also on top of that limitation on top of finding higher income being treated as something only to punish, id say make ultra expensive buildings ( atleast ones that cost 10 million$) should also be much cheaper for balance instead of one sided punishment
Also 100+ gems for something that gives an extremely forgettable income of 100 theons per in-game month is tragically useless, that is the allowance of various teenagers ( but likely scaled up) and is eclipsed by all.
We should be allowed a little more than being forced to crawl through completely limited income, if everything is so strict and becomes a pure waiting game then there becomes less strategic directions if everything just leads to punishment.
Also on top of that limitation on top of finding higher income being treated as something only to punish, id say make ultra expensive buildings ( atleast ones that cost 10 million$) should also be much cheaper for balance instead of one sided punishment
Also 100+ gems for something that gives an extremely forgettable income of 100 theons per in-game month is tragically useless, that is the allowance of various teenagers ( but likely scaled up) and is eclipsed by all.




