TheoTown full update changelogs

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Re: TheoTown full update changelogs

#421

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Version 1.12.57
  • Fix water being placeable near slopes
  • Add another memory optimization
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Re: TheoTown full update changelogs

#422

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Version 1.12.58
  • Add city restore dialog
  • Fix crash in pipe tool
  • Adjust aspect limits
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Re: TheoTown full update changelogs

#423

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Version 1.12.59
  • Fix soft restarts breaking road connection signs to neighboring cities
  • Fix crashes caused by power and water calculations
  • Fix crash caused by tornadoes near the city edge
  • In the zone tool, indicate when there isn’t enough money to build adjacent roads
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Re: TheoTown full update changelogs

#424

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Version 1.12.60
  • Fix unusually high traffic on single road tiles
  • Fix city backgrounds not handling resolution changes
  • Fix coastline rendering in background cities
  • Fix potential crash in the tutorial
  • Fix opening the maps folder on Windows being unreliable
  • Fix icon overflow in the legacy toolbar
  • Show source plugin in selection dialogs
  • Add camera look-ahead to the follow car tool
  • Improve smooth scrolling and zoom in the tutorial
  • Implement more tile library functions natively for faster plugin execution
  • Add more memory optimizations
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Re: TheoTown full update changelogs

#425

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Version 1.12.61
  • Fix multiple roads or rails per tile on elevated terrain causing pathfinding issues
  • Fix follow car camera not taking game speed into account
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Re: TheoTown full update changelogs

#426

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Version 1.12.62
  • Add tool marker legends
  • Add multi-level support for elevated railways
  • Add setting for screen edge gradients (e.g. for screen inset areas)
  • Add support for inline translations in custom plugin requirements
  • Fix slow loading for cities with many cars
  • Fix DSA supplies issue caused by a bug in Tile.getBuilding
  • Fix flickering when scrolling a zoomed-out city with smooth zoom enabled
  • Fix service usage exceeding actual population
  • Fix negative frame target size clipping
  • Fix moving buildings breaking influences
  • Fix firework spawn location in rotated cities
  • Fix script tagging
  • Fix background cities not supporting ground blending
  • Improve long-distance car travel
  • Update Readme.txt on desktop to include more troubleshooting details
  • Make wire and pipe tool more lenient when city runs out of money
  • Improve screen corner radius handling on Android and iOS
  • Limit neighbor city commercial demand by actual city size
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Re: TheoTown full update changelogs

#427

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Version 1.12.63
  • Add clear button for text fields on desktop
  • Increase max building size for non-RCI buildings to 64
  • Cleanup settings by moving experimental options into their own category
  • Update translations
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Re: TheoTown full update changelogs

#428

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Version 1.12.64
  • Fix missing remove button in sign editing tool
  • Adjust clear text field button
  • Update dependencies on Android
  • Optimize ground memory usage
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Re: TheoTown full update changelogs

#429

Post by Lobby »

Version 1.12.65
  • Fix color picker UI being broken
  • Fix Util.hsv2rgb being broken
  • Optimize influences
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Re: TheoTown full update changelogs

#430

Post by Lobby »

Version 1.12.66
  • Fix waste and body disposal calculation issues
  • Fix visual glitches (e.g. streetlamp artifacts)
  • Improve influence system performance and reduce memory usage
  • Automatically connect roads to neighboring cities with the same owner in online mode
  • Improve store category icons
  • Improve various UI elements and layouts
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Re: TheoTown full update changelogs

#431

Post by Lobby »

Version 1.12.67
  • Add support for two-finger tap gesture to cancel the current tool
  • Add transportation system passengers to city statistics
  • Fix city statistics graph drawing issues
  • Fix dialog button layout in some dialogs
  • Prioritize dead bodies and waste over unhappiness in building icons for better clarity
  • Adjust some icons
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Re: TheoTown full update changelogs

#432

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Version 1.12.68
  • Fix loading of older or newly unlocked cities
  • Allow neighborhood trading with your own cities in online mode
  • Improve text rendering to reduce flickering in some languages
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Re: TheoTown full update changelogs

#433

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Version 1.12.70
  • Fix influence calculations that could temporarily cause pollution when trees are removed
  • Fix car accidents still happening in Uber mode
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Re: TheoTown full update changelogs

#434

Post by Lobby »

Version 1.12.71
  • Add plugin download progress bar
  • Fix plugin downloads locking up on network errors
  • Fix screenshot feature on older Android versions (attempt)
  • Optimize drawing performance when zoomed out
  • Improve plugin download speed
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Re: TheoTown full update changelogs

#435

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Version 1.12.72
  • Fix incorrect building variants when placing composition buildings in rotated cities
  • Update dependencies
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Re: TheoTown full update changelogs

#436

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Version 1.12.73
  • Add export music option to music library
  • Add adaptive ground blending settings
  • Fix various crashes
  • Fix layout issues in some dialogs
  • Update translations
  • Respect disabled auto save setting upon restarting due to plugin changes
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Re: TheoTown full update changelogs

#437

Post by Lobby »

Version 1.12.74
  • Fix waste calculation issues
  • Fix potential crash in region view
  • Fix crash when entering cities with unusual map sizes
  • Fix externally saved city minimap images confusing the city recovery tool
  • Fix some city event functions still being called for unloaded drafts
  • Fix Android app lifecycle issues when the app is closed but not destroyed (attempt)
  • Fix crash caused by text fields on Android (attempt)
  • Automatically enable texture size compatibility mode if huge texture creation fails on desktop
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