A Theotown Revolution - Part 6: Miscellaneous

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aTheofan
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A Theotown Revolution - Part 6: Miscellaneous

#1

Post by aTheofan »

1. DSA AGENCY
Thanks to DSA, we can travel to the Moon, but how about the Mars? Why isn't there possible to travel to the Mars? Mars is a fantastic selection besides Moon; of course, travelling to Mars is more costly and risky than Moon.
2. ELIMINATE ALL VIOLENT ELEMENTS
Please delete and prevent permanently violent features such as x-treme icbm, riots, war possibility (i just emphasize this to prevent stubborn persons who persistently want to add war feature, even taking advantage from plugins and lua to try to simulate war).
3. ALPHABET
Please add Arabic and Roman number digits and other languages' alphabet (e.g. Deutsch, Russian (Kirin), Greech, etc).
4. OTHER DIAGONAL LINE TOOLS
Only roads, pedestrian pathways and rails are possibly diagonal, but others aren't. Why couldn't we install diagonal wires ang pipes? Diagonal lines are more cost-effective, neatly and time-saving, right?
5. PLAYING MODES
Selections of playing modes for players:
- 'Ordinary': the current ones (easy, medium, hard or sandbox modes);
- 'Pro': experience expert features for services, management and statistics (see 'Part 5' series); requiring specific map size, level, etc (sandbox mode allowed);
- 'Roleplay': build, develop and govern playing areas together; requring players in 'Pro' mode (online, no sandbox mode allowed) (see Item 5.1 below).
5.1. ROLEPLAY MODE
A country isn't merely governed by only one person! With updated roleplay mode, we can share our regions with online players, invite them to join our councils and allow them to operate regions together! Moreover, there'll be not only countries but also other administrative units like provinces/states, districts, cities/towns and even wards/communes! Each unit will be governed by one 'Mayor'/'Chairman of the Council', the subordinated units will be conducted by the administrator(s) with higher position(s). This'll require players in 'Pro' mode to assume positions: one of them will become the head of state and the others will assume postions of Ministers and/or Department Heads, as well as heads of each administrative unit. Numerous players will undertake different positions, different roles in the same postion and then establish a real country! :fire :fire :fire
6. MAPS
Add more types of map such as geological map, astronomical map, ecological map, etc for 'Pro' and 'Roleplay' modes, associating with new management system (see Part 5.2) to bring amazing playing experience!
7. FUNCTIONAL FENCES
Why are fences just decorative?? These thin objects are truly ideal for pragmatic features rather than inanimate decorations! Please turn current fences into functional ones, simultaneously add possibility to build multiple fences on slopes, bridges' edges and diagonal direction.
Last edited by aTheofan on 03 Sep 2026, 11:39, edited 10 times in total.
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juliandex
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Re: A Theotown Revolution - Part 6: Miscellaneous

#2

Post by juliandex »

First, there aren't Pickles on Mars
Second, why? Is not even that graphic
Third, Why????
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aTheofan
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Re: A Theotown Revolution - Part 6: Miscellaneous

#3

Post by aTheofan »

juliandex wrote: 21 Jul 2026, 05:52 First, there aren't Pickles on Mars
Second, why? Is not even that graphic
Third, Why????
1. Excuse me, why do we need Pickles to go to the space? And what's wrong with the Mars, we can't step on Mars without Pickles? (I just gave suggestions but haven't tried DSA feature)
2. Building cities, not destroying cities. You can see on the forum, there're several people suggesting war feature, but all are disapproved because of violent elements. :|
3. To extent our alphabet, especially number digits, and support more language besides English. You need not to overreact like that. :space
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Efcjude
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Re: A Theotown Revolution - Part 6: Miscellaneous

#4

Post by Efcjude »

Revolution 🚩🏳️
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Efcjude
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Re: A Theotown Revolution - Part 6: Miscellaneous

#5

Post by Efcjude »

WE LOVE VIOLENT ELEMENTS ⚛️🧨💣☢️

YOU DARN PACIFIST


Last bumped by aTheofan on 28 Aug 2026, 17:30.
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