To begin with, buildings aren't constructed out of money; you need to add warehouses to store various resources. Zoning and building mechanics also need a rework: for instance, specific factories would produce specific types of resources (farms yield food, the oil industry provides rocket components) or process multiple resources into a single output. Commercial and residential zones could be handled similarly. Instead of cluttering the screen with numerous interface buttons, essential functions would be integrated into the relevant buildings—such as dispatching fire crews from the fire station, or tracking demand and managing construction at the town hall. Within these zones, residents (and entrepreneurs) would build private homes and businesses that generate tax revenue. City residents can order construction materials for a fee. Road logistics also need an upgrade; they need to be calculated intelligently, taking into account the locations of factories, residential buildings, and commercial areas. You can find more details and read up on the forum—there are plenty of great ideas there (especially regarding multiplayer).
I suggest leveraging neural networks to analyze the forum and using "vibecoders" to implement ideas—things will move faster that way.
Upgrade TheoTown
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