Subject: Feature Request: Military Invasions & AI Civilizations System ​, and country

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King jjcp
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Joined: 06 Sep 2026, 22:06

Subject: Feature Request: Military Invasions & AI Civilizations System ​, and country

#1

Post by King jjcp »

Subject: Feature Request: Military Invasions & AI Civilizations System
​Dear TheoTown Development Team,
​I hope you are doing well. I am a huge fan of TheoTown and really appreciate all the hard work and continuous updates you bring to the game.
​I am writing to share a feature concept that I believe would bring an exciting new dynamic to gameplay: Military Invasions and Enemy AI Civilizations.
​Here are a few ideas on how this mechanic could work:
​AI Neighbor Interactions: Neighboring cities or external civilizations on the region map could act as active AI entities capable of trade, neutral diplomacy, or hostile expansion.
​Invasion Events: Similar to existing natural disasters, hostile army invasions could trigger as an optional event, requiring players to build city defenses or strategic military structures to protect their infrastructure.
​Toggle Options: To keep the game fun for all playstyles, this feature could be toggled on or off in the city settings or sandbox menu so players who prefer peaceful city-building aren't affected.
​Thank you for taking the time to read this suggestion and for continuing to make TheoTown such an incredible game. I look forward to seeing how the game grows!
And the game is thoutown so it should be under a country and the country will collect taxes and if you don't pay they can attack or block the road
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Doctorbuilder
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Joined: 02 Nov 2024, 10:52
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Re: Subject: Feature Request: Military Invasions & AI Civilizations System ​, and country

#2

Post by Doctorbuilder »

Please never suggest these stuff again cuz u r wasting ur neurons,cuz ofc devs won't add it
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