New cars

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THEMAX
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Re: New cars

#61

Post by THEMAX »

@Lobby are you gonna add new service vehicles and TTT vehicles in the future like the ambulances i saw?
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Re: New cars

#62

Post by wetguy »

@Lobby by It's strange how Theotown cars come in a variety of colors, but there are no white or gray cars, even though there are many white and gray cars in real life.
Last edited by wetguy on 19 Feb 2018, 20:38, edited 2 times in total.
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Re: New cars

#63

Post by CommanderABab »

There are white and gray cars. TTT residential spawn the white. TT residential spawn the gray.
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Re: New cars

#64

Post by wetguy »

CommanderABab wrote: 18 Feb 2018, 12:20 There are white and gray cars. TTT residential spawn the white. TT residential spawn the gray.
I'm talking about the normal cars, not limousines.
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Re: New cars

#65

Post by THEMAX »

lol , but he is right
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Univers Gaming
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Re: New cars

#66

Post by Univers Gaming »

Blue version of the sports car created by @A dutch Guy
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Re: New cars

#67

Post by A dutch Guy »

Univers Gaming wrote: 18 Feb 2018, 22:40 Blue version of the sports car created by @A dutch Guy
Ik alsof made a police version, for when there a rogue F1 car escapes the race track
policeEU3.png
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Re: New cars

#68

Post by Univers Gaming »

A dutch Guy wrote: 18 Feb 2018, 22:51
Univers Gaming wrote: 18 Feb 2018, 22:40 Blue version of the sports car created by @A dutch Guy
Ik alsof made a police version, for when there a rogue F1 car escapes the race trackpoliceEU3.png
can I use it ??
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Re: New cars

#69

Post by A dutch Guy »

Univers Gaming wrote: 18 Feb 2018, 22:57
A dutch Guy wrote: 18 Feb 2018, 22:51
Univers Gaming wrote: 18 Feb 2018, 22:40 Blue version of the sports car created by @A dutch Guy
Ik alsof made a police version, for when there a rogue F1 car escapes the race trackpoliceEU3.png
can I use it ??
Yes ;)
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Univers Gaming
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Re: New cars

#70

Post by Univers Gaming »

I give my texture against credit me. I am too busy to create the Json.
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Re: New cars

#71

Post by A dutch Guy »

A concrete mixer
mixer.png
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Northwood_County_18-02-19_17.37.32.png
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Re: New cars

#72

Post by Univers Gaming »

A dutch Guy wrote: 19 Feb 2018, 18:41 A concrete mixer

mixer.png

Northwood_County_18-02-19_17.37.32.png
Where did you get the tanker
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Re: New cars

#73

Post by A dutch Guy »

Univers Gaming wrote: 19 Feb 2018, 19:03
A dutch Guy wrote: 19 Feb 2018, 18:41 A concrete mixer

mixer.png

Northwood_County_18-02-19_17.37.32.png
Where did you get the tanker
Made it myself
As for now it comes in 3 variants
gastanker1.png
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I will add these to my 'more traffic variety' plugin
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Re: New cars

#74

Post by A dutch Guy »

former member wrote: 19 Feb 2018, 19:09 @A dutch Guy
Please make these tankers standalone.
I can make you a spawner for them if you want aka taking a game building and adding the spawner to it.
Giving credit ,of course.
You're free to use the texture if you want.
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Univers Gaming
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Re: New cars

#75

Post by Univers Gaming »

A dutch Guy wrote: 19 Feb 2018, 19:18
former member wrote: 19 Feb 2018, 19:09 @A dutch Guy
Please make these tankers standalone.
I can make you a spawner for them if you want aka taking a game building and adding the spawner to it.
Giving credit ,of course.
You're free to use the texture if you want.
For your plugin "more traffic variety" does not replace the id of basesm. Please
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Re: New cars

#76

Post by Borbor »

will you use them?(or can you help me with the json file?)
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containership blue.png
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Re: New cars

#77

Post by wetguy »

@Borbor
These ships look good, but the smokestack looks wrong. It changes size depending on what angle you are viewing. By the way, the name of this thread is "New cars", not "New ships".
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Re: New cars

#78

Post by Borbor »

you are right sorry
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Re: New cars

#79

Post by Univers Gaming »

Borbor wrote: 19 Feb 2018, 19:33 will you use them?(or can you help me with the json file?)
The blue is fine, just the fireplace, you have to add containers.
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Re: New cars

#80

Post by Borbor »

they are the textures of former member
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