Barangay Hall Plugin malfunction with fire/crime response
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- zacky5000
- Small-town resident
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- Joined: 02 Feb 2022, 06:14
- Location: Philippines
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Barangay Hall Plugin malfunction with fire/crime response
Good day, everyone. I'd like to ask about my plugin, Barangay Hall. I've tested it with fire/crime response recently and it turns out that despite having a police/fire influence, it's still incapable of sending out responses to fire/crime scenarios. What I mean about this is that it can't call out police whenever there's crime somewhere in my town and can't call out fire brigades whenever there's fire. I still had to build a separate fire station and police station for such scenarios. Is there any possible way that I could make my plugin function similarly to both police and fire stations, like being able to call out fire brigades and police whenever a crime or fire occurs? I tried adding car spawn function. It spawned police cars and fire trucks, but it still cannot send out fire brigades and police to respond to crime and fire disasters. Hmm...
- CommanderABab
- AB
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Re: Barangay Hall Plugin malfunction with fire/crime response
Code: Select all
"type": "police"
Code: Select all
"type": "fire brigade"
So, you might split the graphics between two plugins, one of each type and make the Barangay hall a composition of those two plugins.
- zacky5000
- Small-town resident
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- Posts: 32
- Joined: 02 Feb 2022, 06:14
- Location: Philippines
- Plugins: Showcase Store
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Re: Barangay Hall Plugin malfunction with fire/crime response
Hmm... Interesting... I'll go try that right away. Thanks for the information. Hehe~ I hope I do it right. I'm really an amateur at this. xDCommanderABab wrote: ↑27 Jun 2022, 04:39will send police.Code: Select all
"type": "police"
will send fire.Code: Select all
"type": "fire brigade"
So, you might split the graphics between two plugins, one of each type and make the Barangay hall a composition of those two plugins.