Our 40. Plugin

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Our 40. Plugin

#1

Post by [TR] pro »

FunPic_20260711_200303437.png
Our 40. Plugin!
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Re: Our 40. Plugin

#2

Post by Kribas »

Some of these are just generic looking skyscrapers, no offense
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Re: Our 40. Plugin

#3

Post by aTheofan »

I think that you've posted in wrong topic. If you're launching a plugin, you should post in the Plugin Showcase instead of Game Discussion. :66:
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Re: Our 40. Plugin

#4

Post by Vojvodin145 »

Why you don't adding night animations for your old buildings even you learnt how to make night animation?
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Re: Our 40. Plugin

#5

Post by [TR] pro »

Kribas wrote: 19 Jul 2026, 21:40 Some of these are just generic looking skyscrapers, no offense
You might be right, but dealing with 50 different add-ons is a challenge. After all, we're competing against the best add-on development teams for the game, and maintaining a proper pace is quite difficult...
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Re: Our 40. Plugin

#6

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aTheofan wrote: 20 Jul 2026, 12:03 I think that you've posted in wrong topic. If you're launching a plugin, you should post in the Plugin Showcase instead of Game Discussion. :66:
Actually, I didn't share a new plugin, I just made an announcement :)
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Re: Our 40. Plugin

#7

Post by [TR] pro »

Vojvodin145 wrote: 22 Jul 2026, 05:42 Why you don't adding night animations for your old buildings even you learnt how to make night animation?
We always knew how to create night animations, but we chose not to in order to share more plugins. Actually, this paid off because our plugins were getting 30,000 downloads daily.
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Re: Our 40. Plugin

#8

Post by Vojvodin145 »

Peki, eklentiler oluşturmak için kullandığınız uygulamanın adını verebilir misiniz?
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Re: Our 40. Plugin

#9

Post by progamin »

these plugins look like vanilla buildings, and fun fact: some buildings like those modular res 3 paris buildings are actually made by plugin makers, like kingtut101 and others
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Re: Our 40. Plugin

#10

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Vojvodin145 wrote: 22 Jul 2026, 15:37 Peki, eklentiler oluşturmak için kullandığınız uygulamanın adını verebilir misiniz?
Actually, we usually use ibis paint to create our plugins.
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Re: Our 40. Plugin

#11

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progamin wrote: 22 Jul 2026, 16:24 these plugins look like vanilla buildings, and fun fact: some buildings like those modular res 3 paris buildings are actually made by plugin makers, like kingtut101 and others
We create all the plugins shown in the photos and shared online entirely ourselves. We have no affiliation with other plugin authors!
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Re: Our 40. Plugin

#12

Post by [TR] pro »

Also, the buildings in the game generally look similar to each other, which is natural :) Feel free to ask if you have any other questions. Unlike other plugin developers, we place more importance on the community's ideas.
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Re: Our 40. Plugin

#13

Post by [TR] pro »

FunPic_20260713_174148090.jpg
For example, we've started working on some real building projects like this one, and that was at the request of our community. Also, this plugin hasn't been released yet, and we're sharing it with you specifically :)
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Re: Our 40. Plugin

#14

Post by progamin »

[TR] pro wrote: 22 Jul 2026, 17:32 Also, the buildings in the game generally look similar to each other, which is natural :) Feel free to ask if you have any other questions. Unlike other plugin developers, we place more importance on the community's ideas.
Also a future plugin suggestion: A complete White House plugin, that includes the main, known part of the building, and the left and right wing. Would be good, since we do not have lots of Washington DC plugins on the store, Also, a Pentagon plugin with 4 16x16 parts.

Both of these plugins are going to have 2 frames of rotation, which is just flipping the plugin, and optional night animation (chosen by the creator.)

Bye!
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Re: Our 40. Plugin

#15

Post by Vojvodin145 »

[TR] pro wrote: 22 Jul 2026, 17:35 FunPic_20260713_174148090.jpgFor example, we've started working on some real building projects like this one, and that was at the request of our community. Also, this plugin hasn't been released yet, and we're sharing it with you specifically :)
Wow,when this addon releases to the addon store?
:o
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Re: Our 40. Plugin

#16

Post by Vojvodin145 »

And give me the true coordinations where the buildings stands correct with the template.pls
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Re: Our 40. Plugin

#17

Post by Adexdia4343 »

[TR] pro wrote: 19 Jul 2026, 15:48 FunPic_20260711_200303437.pngOur 40. Plugin!
But I think it's suitable for a futuristic city
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Re: Our 40. Plugin

#18

Post by [TR] pro »

Vojvodin145 wrote: 22 Jul 2026, 18:14
[TR] pro wrote: 22 Jul 2026, 17:35 FunPic_20260713_174148090.jpgFor example, we've started working on some real building projects like this one, and that was at the request of our community. Also, this plugin hasn't been released yet, and we're sharing it with you specifically :)
Wow,when this addon releases to the addon store?
:o
We will release it after we release the other plugins we have.
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Re: Our 40. Plugin

#19

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progamin wrote: 22 Jul 2026, 18:08
[TR] pro wrote: 22 Jul 2026, 17:32 Also, the buildings in the game generally look similar to each other, which is natural :) Feel free to ask if you have any other questions. Unlike other plugin developers, we place more importance on the community's ideas.
Also a future plugin suggestion: A complete White House plugin, that includes the main, known part of the building, and the left and right wing. Would be good, since we do not have lots of Washington DC plugins on the store, Also, a Pentagon plugin with 4 16x16 parts.

Both of these plugins are going to have 2 frames of rotation, which is just flipping the plugin, and optional night animation (chosen by the creator.)

Bye!
Perhaps we can consider this plugin idea, thanks :)
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Re: Our 40. Plugin

#20

Post by Vojvodin145 »

But,i have a question,why TheoTown not supports Uzbek language?
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