Shop for plugins

Share your ideas about possible future content here.

You like this idea with the plug-in shop

Poll ended at 13 Sep 2017, 10:14

Yes
4
67%
No
2
33%
 
Total votes: 6
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waders
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Shop for plugins

#1

Post by waders » 06 Aug 2017, 21:56

I have an idea to create a shop for plugins so that you can in the game immediately install the plug-in :bc
Last edited by waders on 06 Sep 2017, 10:14, edited 1 time in total.
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Josh
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Re: Shop for plugins

#2

Post by Josh » 06 Aug 2017, 22:07

But then someone has to place the plugins in the game. I don't think its necesarry, but its a nice thought
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waders
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Re: Shop for plugins

#3

Post by waders » 06 Aug 2017, 22:19

Plugins would be free and you could plug in the plug in and then have internet connection
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CommanderABab
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Re: Shop for plugins

#4

Post by CommanderABab » 06 Aug 2017, 22:21

You would probably have to restart the game, as with all software updates :)
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waders
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Re: Shop for plugins

#5

Post by waders » 06 Aug 2017, 22:23

So once the plugins are downloaded, the game will re-enable the game
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Lobby
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Re: Shop for plugins

#6

Post by Lobby » 06 Aug 2017, 22:29

I like this idea, however, I have no time to do it.
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waders
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Re: Shop for plugins

#7

Post by waders » 06 Aug 2017, 22:52

I understand but in the future you can add such options
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KINGTUT10101
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Re: Shop for plugins

#8

Post by KINGTUT10101 » 06 Aug 2017, 22:57

Maybe someone else could make a separate app for this purpose.
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waders
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Re: Shop for plugins

#9

Post by waders » 06 Aug 2017, 23:31

@KINGTUT10101 That would make no sense because the application would not be able to use the memory on the device, and after that it will be used to download plugins
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Re: Shop for plugins

#10

Post by KINGTUT10101 » 06 Aug 2017, 23:34

What are you talking about? Of course the app would be able to access the memory of a device. How do you think TheoTown stores maps and regions? For the app it would be as easy as downloading a plug-in from a server and putting it into the plug-in folder.
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waders
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Re: Shop for plugins

#11

Post by waders » 06 Aug 2017, 23:45

This is not such a bad idea
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Re: Shop for plugins

#12

Post by waders » 06 Aug 2017, 23:48

But it would be better if the plugins could be downloaded in the game
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KINGTUT10101
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Re: Shop for plugins

#13

Post by KINGTUT10101 » 07 Aug 2017, 00:24

Of course, but what I said is the next best thing.
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Re: Shop for plugins

#14

Post by KINGTUT10101 » 07 Aug 2017, 03:34

former member wrote: 07 Aug 2017, 00:28 I don't like that idea
1) You should somehow move all the old plug-ins to this app
2) How Lobby said, it's hard to implement it to the game. I swear, almost nobody would download it as a separate app
3) How would you monitor plug-ins and copyright?
1) You wouldn't have to move any old plug-ins to the app. Users would submit what they want on the app. It might lead to some problems if we just start distributing peoples plug-ins from the forum on a separate app without permission, so if an app is made they should let the plug-in makers submit their plug-ins themselves.

2) If that's so, than explain MCPE add-ons and their success. Like I said, until something is implemented into the base game this would be the next best thing.

3) That one might be a bit complicated, but if someone creates an app like that they should probably get Lobby to help manage what is posted on the app. Maybe plug-ins would go through a submission process like how it works with a lot of MCPE content apps. Usually, they'll take submissions via email, see if it breaks their rules, and add it to their app if everything looks good.
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Re: Shop for plugins

#15

Post by Bearbear76 » 07 Aug 2017, 06:58

KINGTUT10101 wrote: 07 Aug 2017, 03:34
former member wrote: 07 Aug 2017, 00:28 I don't like that idea
1) You should somehow move all the old plug-ins to this app
2) How Lobby said, it's hard to implement it to the game. I swear, almost nobody would download it as a separate app
3) How would you monitor plug-ins and copyright?
1) You wouldn't have to move any old plug-ins to the app. Users would submit what they want on the app. It might lead to some problems if we just start distributing peoples plug-ins from the forum on a separate app without permission, so if an app is made they should let the plug-in makers submit their plug-ins themselves.

3) That one might be a bit complicated, but if someone creates an app like that they should probably get Lobby to help manage what is posted on the app. Maybe plug-ins would go through a submission process like how it works with a lot of MCPE content apps. Usually, they'll take submissions via email, see if it breaks their rules, and add it to their app if everything looks good.
I don't/didn't know about that one (2) but

1) if you want make that people can upload there own plugin to the shop
I might be wrong but I think you need to pay for hosting or something (I really don't know)

2) about copyright lobby might not have time to search if it's made by him or copyrighted all the time

But still kingtut has some points

Maybe it's a good idea but I can't decide
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KINGTUT10101
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Re: Shop for plugins

#16

Post by KINGTUT10101 » 07 Aug 2017, 07:05

Unfortunately, a server based system probably would cost money, but it's the cleanest way of doing this as far as I've figured out. Another way of doing it is by adding new plug-ins through constant updates, but like I said, it wouldn't be very clean.
Last edited by KINGTUT10101 on 07 Aug 2017, 07:07, edited 1 time in total.
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Bearbear76
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Re: Shop for plugins

#17

Post by Bearbear76 » 07 Aug 2017, 07:06

Yes
new feature = more money
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Luigi
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Re: Shop for plugins

#18

Post by Luigi » 07 Aug 2017, 07:25

Like kingtut said it would need a separate app for this, i think this is cool
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Re: Shop for plugins

#19

Post by Luigi » 07 Aug 2017, 07:26

but the game will become noticeable to a p2w
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waders
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Re: Shop for plugins

#20

Post by waders » 07 Aug 2017, 09:46

That is why he proposes that the plugins be immediately in play. And that is a good idea
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