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(C#/C++)/(HTML5 CSS JavaScript) version of TheoTown

Posted: 11 Dec 2020, 19:44
by 1Code
When you release TheoTown on Xbox one/series and PS4/5, it won't work there because they don't run :java, so creating a (C#/C++)/(HTML5 CSS JavaScript) edition of the game will fix that

The (C#/C++)/(HTML5 CSS JavaScript) edition of the game must behave the same way with the :java edition of the game

Xbox one/series and PS4/5 dont have JVM so that is why they can't run java so only release the (C#/C++)/(HTML5 CSS JavaScript) edition of the game to them

Re: C#/C++ version of TheoTown

Posted: 11 Dec 2020, 20:02
by CommanderABab
❌⭕✅❎

Re: C#/C++ version of TheoTown

Posted: 11 Dec 2020, 20:26
by JustAnyone
That would include rewriting the game engine and most importantly, the UI, which itself is being held up by duct tape and prayers, so I'd pass.
...also controls

Re: (C#/C++)/(HTML5 CSS JavaScript) version of TheoTown

Posted: 14 Dec 2020, 19:16
by 1Code
Like this guy said on discord, but because ps5 was released also release the (C#/C++)/(HTML5 CSS JavaScript) version to ps5 as well
Screenshot_20201214-190941_Discord.png

Re: C#/C++ version of TheoTown

Posted: 14 Dec 2020, 19:22
by The_Real_Michael_1
I hope there is a Nintendo Switch version of TheoTown.

Re: (C#/C++)/(HTML5 CSS JavaScript) version of TheoTown

Posted: 14 Dec 2020, 20:27
by 1Code
The_Real_Michael_1 wrote: 14 Dec 2020, 19:22 I hope there is a Nintendo SwitchNintendo Switch (C#/C++)/(HTML5 CSS JavaScript) version of TheoTown.
Which one? And where is the screenshot?

Re: C#/C++ version of TheoTown

Posted: 23 Dec 2020, 22:12
by imajoke
Jeremiah Stephens wrote: 14 Dec 2020, 20:27
The_Real_Michael_1 wrote: 14 Dec 2020, 19:22 I hope there is a Nintendo Switch version of TheoTown.
Which one? And where is the screenshot?
Smh
They said they HOPE

Re: C#/C++ version of TheoTown

Posted: 03 Jan 2021, 17:59
by The_Real_Michael_1
SenyaBell wrote: 15 Dec 2020, 15:19 Theotown in minecraft
What about minecraft in theotown?