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(C#/C++)/(HTML5 CSS JavaScript) version of TheoTown
Posted: 11 Dec 2020, 19:44
by 1Code
When you release TheoTown on Xbox one/series and PS4/5, it won't work there because they don't run

, so creating a (C#/C++)/(HTML5 CSS JavaScript) edition of the game will fix that
The (C#/C++)/(HTML5 CSS JavaScript) edition of the game must behave the same way with the

edition of the game
Xbox one/series and PS4/5 dont have JVM so that is why they can't run java so only release the (C#/C++)/(HTML5 CSS JavaScript) edition of the game to them
Re: C#/C++ version of TheoTown
Posted: 11 Dec 2020, 20:02
by CommanderABab
Re: C#/C++ version of TheoTown
Posted: 11 Dec 2020, 20:26
by JustAnyone
That would include rewriting the game engine and most importantly, the UI, which itself is being held up by duct tape and prayers, so I'd pass.
...also controls
Re: (C#/C++)/(HTML5 CSS JavaScript) version of TheoTown
Posted: 14 Dec 2020, 19:16
by 1Code
Like this guy said on discord, but because ps5 was released also release the (C#/C++)/(HTML5 CSS JavaScript) version to ps5 as well
Re: C#/C++ version of TheoTown
Posted: 14 Dec 2020, 19:22
by The_Real_Michael_1
I hope there is a Nintendo Switch version of TheoTown.
Re: (C#/C++)/(HTML5 CSS JavaScript) version of TheoTown
Posted: 14 Dec 2020, 20:27
by 1Code
The_Real_Michael_1 wrote: ↑14 Dec 2020, 19:22
I hope there is a
Nintendo SwitchNintendo Switch (C#/C++)/(HTML5 CSS JavaScript) version of TheoTown.
Which one? And where is the screenshot?
Re: C#/C++ version of TheoTown
Posted: 23 Dec 2020, 22:12
by imajoke
Jeremiah Stephens wrote: ↑14 Dec 2020, 20:27
The_Real_Michael_1 wrote: ↑14 Dec 2020, 19:22
I hope there is a Nintendo Switch version of TheoTown.
Which one? And where is the screenshot?
Smh
They said they HOPE
Re: C#/C++ version of TheoTown
Posted: 03 Jan 2021, 17:59
by The_Real_Michael_1
SenyaBell wrote: ↑15 Dec 2020, 15:19
Theotown in minecraft
What about minecraft in theotown?