TheoTown full update changelogs

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Re: TheoTown full update changelogs

#401

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Version 1.12.37
  • Add button to add random station to a route
  • Add "leftSideTraffic:true|false" console command to change city left side traffic setting after creation
  • Fix monorail stations had no capacity
  • Fix city preview included icons above buildings
  • Fix power and water producing buildings could still be overloaded in Uber mode cities
  • Fix bus stops could not define custom preview frame
  • Fix building preview was not centered when variants had different sizes
  • Bump max station tiles size up to 64
  • Change bus stop representation to work out of the box for custom bus stops
  • Make sure certain notifications won't show up in Uber mode
  • Ship 64-bit Java on Steam
  • Try to improve ad availability

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Re: TheoTown full update changelogs

#402

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Version 1.12.38
  • Ensure that transport system station parts are conductive (can transport power)
  • Update dependencies
  • Update translations

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Re: TheoTown full update changelogs

#403

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Version 1.12.39
  • Add support for up to four vehicles per transport system route
  • Fix transport system bug where multiple cars will be spawned for the same route if pathfinding is overloaded
  • Fix close button in files view navigates back instead of returning to previous view
  • Fix crash when adding random route stations too fast
  • Allow to buy more vehicles per station

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Re: TheoTown full update changelogs

#404

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Version 1.12.40
  • Add music type setting to music library
  • Add animation and light to opera park
  • Add some missing music
  • Fix plugin store drawing issues with screen insets
  • Fix y level focus for cars on bridges in follow car tool
  • Optimize startup by loading less data
  • Bump libGDX to 1.14.0 which should improve stability on Android
  • Adjust default on back behavior in city to go back to region
  • Hide level buttons in road tool in cases where it does not make sense

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Re: TheoTown full update changelogs

#405

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Version 1.12.41
  • Add backwards compatibility for bus stops that do not define meta object
  • Fix game menu did not close when entering store
  • Stop using ANGLE by default on MacOS as it causes display issues when running on external monitor
  • Update dependencies

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Re: TheoTown full update changelogs

#406

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Version 1.12.42
  • Add up arrow to demand graph
  • Add some more indicators to statistics view
  • Add mouse wheel support to zoom statistics
  • Fix accidental clicking with two fingers
  • Fix crashes in desktop steam connections would lead to unrelated crash
  • Fix graphical glitch where building ground tiles on slopes were sometimes cut off
  • Fix ad behavior on iOS
  • Show title for RCI buildings in toolbar if available
  • Improve demand view to include icons and support zero height bars
  • Improve tool visualization so that zones don't get drawn black
  • Use more classic ramp up / down icons for clarity
  • Make transport system definition more lenient on which tables must be defined
  • Update translations

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Re: TheoTown full update changelogs

#407

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Version 1.12.43
  • Add script:finish event function
  • Add more control over UI scaling in the settings
  • Fix composition building preview disappeared when building near edges in rotated city
  • Try to fix crash when opening scenario dialog on iOS
  • Adjust center map feature to take terrain elevation into account
  • Adjust plugin entry background drawing to avoid gap during expansion/shrinking animation phase
    ...[*]Work on a new Lua library

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Re: TheoTown full update changelogs

#408

Post by JustAnyone »

Version 1.12.44
  • Add option to unlink Forum from Steam account
  • Add support for Android auto fill in the account credentials input fields
  • Fix fireworks feature image contained 2018
  • Show scenarios category on plugin entries
  • Highlight scenarios button in region view if scenarios are available and not clicked on before
  • Make city file corruption less likely
  • Update windows launcher binary (public release postponed until there are less false positive detections)
  • Adjust dialog background
  • Adjust some in-game text, localize scenarios category
  • Update translations

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Re: TheoTown full update changelogs

#409

Post by Lobby »

Version 1.12.45
  • Add three more heightmaps
  • Fix text field input was kind of broken from previous beta update
  • Fix ship drawing in shaders
  • Fix cannot screenshot issue on some devices (attempt)
  • Improve store loading
  • Improve some text readability
  • Show music library in game menu even if music volume is set to zero

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Re: TheoTown full update changelogs

#410

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Version 1.12.46
  • Fix left-hand traffic was not applied on diagonal roads and rails, causing multiple related problems
  • Fix fire engine movement on diagonal roads
  • Improve store loading

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Re: TheoTown full update changelogs

#411

Post by Lobby »

Version 1.12.47
  • Add hotkey for eyedropper tool ([;] by default)
  • Add plugin type "heightmap"
  • Fix build tool preview for composition buildings that contain non-square buildings
  • Update translations

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Re: TheoTown full update changelogs

#412

Post by Lobby »

Version 1.12.48
  • Add show up to three lowest happiness values in building information
  • Fix critical issue on iOS that prevented the creation of new regions and cities

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Re: TheoTown full update changelogs

#413

Post by Lobby »

Version 1.12.49
  • Add some memes from the community
  • Add support for arbitrary non-square buildings
  • Add support for sub-integer "pedestrian count" property
  • Fix shader errors could crash the game
  • Fix drag tool confirm dialog placement
  • Fix issues with ambient sound (attempt)
  • Fix screenshot function being blocked on some devices (attempt)
  • Increase max terrain editing radius
  • Tweak auto resolution selection
  • Improve job distribution
  • Adjust contrast of recently added heightmaps

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Re: TheoTown full update changelogs

#414

Post by Lobby »

Version 1.12.50
  • Fix inconsistent casing in heightmap detection
  • Fix issues with arbitrary non-square building rendering
  • Improve notification bar and settings rendering on narrow screens
  • Adjust how back button works in region view on Android
  • Adjust how randomize seed works when heightmap is used
  • Update translations

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Re: TheoTown full update changelogs

#415

Post by Lobby »

Version 1.12.51
  • Add built-in file manager on iOS
  • Add music import function on iOS
  • Add folder decorations to file manager

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Re: TheoTown full update changelogs

#416

Post by Lobby »

Version 1.12.52
  • Add experimental lazy texture loading for faster start-up time
  • Fix screen recording issues on some devices (with help from Vivo)
  • Fix rain and snow causing lag in older cities
  • Improve memory usage of power calculations
  • Update translations

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Re: TheoTown full update changelogs

#417

Post by Lobby »

Version 1.12.53
  • Fix out-of-memory issue related to power calculations
  • Adjust high-voltage power line coloring
  • Recalculate power and water distribution more reliably
  • Improve memory usage of water calculations

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Re: TheoTown full update changelogs

#418

Post by Lobby »

Version 1.12.54
  • Add setting to disable lazy texture loading for troubleshooting reported crashes
  • Fix transportation system map rendering for certain city sizes
  • Fix plugins like Classic Icons not working with lazy texture loading
  • Fix shader issues on macOS
  • Add further memory optimizations

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Re: TheoTown full update changelogs

#419

Post by Lobby »

Version 1.12.55
  • Fix broken power calculations
  • Fix handling of plugin loading errors
  • Add even more memory optimizations
  • Update third-party dependencies

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Re: TheoTown full update changelogs

#420

Post by Lobby »

Version 1.12.56
  • Fix changing bridge types involving terrain
  • Fix game freezes when changing bridge types of long roads
  • Fix zones incorrectly transporting high voltage
  • Add more memory optimizations
  • Improve store usability in portrait mode
  • Highlight influence-providing buildings in the influence marker
  • Make people overflow less likely
  • Disable lazy texture loading for now due to stability issues

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