Advanced tags for building plugins

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JustAnyone
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Re: Advanced tags for building plugins

#121

Post by JustAnyone » Sun Feb 10, 2019 18:51

Lua is easy like 5th grade math.

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Brody Craft
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Re: Advanced tags for building plugins

#122

Post by Brody Craft » Mon Feb 11, 2019 0:32

JustAnyone wrote:
Sun Feb 10, 2019 18:51
Lua is easy like 5th grade math.
Well, you already mastered lua, sooo....
When you get to be called a Board Index because you are too good.>:3

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Re: Advanced tags for building plugins

#123

Post by FranchuFranchu » Fri Feb 15, 2019 21:44

Lua is 5th grade math compared to C, Assembly and other low level languages
</failedxss>

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Re: Advanced tags for building plugins

#124

Post by Imran M » Fri Feb 15, 2019 23:56

FranchuFranchu wrote:
Fri Feb 15, 2019 21:44
Lua is 5th grade math compared to C, Assembly and other low level languages
I think it's because I haven't had enough time to experiment with lua, since I was busy with school and term tests. I'd like to dedicate more time to lua over the holiday right now. BUT, Fortnite is giving season 8 battle pass as a reward to people who complete 13 challenges, and I really want to have a skin for once...

(That was a long post that has little relevance what so ever)
https://m.youtube.com/watch?v=AqpYHdv3S00 gives 404 error.

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Akira Maruni
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Re: Advanced tags for building plugins

#125

Post by Akira Maruni » Tue Apr 16, 2019 16:04

I have an inspiration to make a zone that a bit similar with "Primitive Zone" plugin, but I try to make it with modern building. The purpose is to make the game looks more real with various RCI building in a zone rather than to build the same type building in a zone.

So, rather than I create the new buildings, I choose to create a code spawn some buildings from the game itself. Is it legal if I use in-game building ? What code should I use ?
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Re: Advanced tags for building plugins

#126

Post by CommanderABab » Tue Apr 16, 2019 17:31

Can be done, but it's complicated and the code is long.
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Re: Advanced tags for building plugins

#127

Post by CommanderABab » Tue Apr 16, 2019 17:32

Akira Maruni wrote:
Tue Apr 16, 2019 16:04
I have an inspiration to make a zone that a bit similar with "Primitive Zone" plugin, but I try to make it with modern building. The purpose is to make the game looks more real with various RCI building in a zone rather than to build the same type building in a zone.

So, rather than I create the new buildings, I choose to create a code spawn some buildings from the game itself. Is it legal if I use in-game building ? What code should I use ?
CommanderABab wrote:
Tue Apr 16, 2019 17:31
Can be done, but it's complicated and the code is long.
:)

First step: collect the ids and sizes of the in-game buildings you wish built in your zone. Remember it's not a good idea to mix polluting industries with residential buildings. :)
754!754Currently using beta 754. 754 What's new? :)
harder hard mode!!
:)

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Re: Advanced tags for building plugins

#128

Post by Akira Maruni » Wed Apr 17, 2019 4:40

How to spawn the building ? ;)
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JustAnyone
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Re: Advanced tags for building plugins

#129

Post by JustAnyone » Wed Apr 17, 2019 20:48

Lobby wrote:
Wed May 31, 2017 0:37
Since version 296 you may let buildings (e.g. decorations) automatically spawn in map creation. To do so, we added an object called "spawn" which contains probability p, main spawn height height and max deviation from it radius.

A small sample plugin that spawns grass in the ocean:

Code: Select all

[
  {
    "id":"$myspawntest00",
    "type":"decoration",
    "width":1,
    "height":1,
    "frames":[{"x":0,"y":0,"w":32,"h":16}],
    "needs water":false,
    "needs land":false,
    "draw ground":true,
    "spawn":
    {
      "p":0.01,
      "height":-600,
      "radius":600
    }
  }
]
To give you some intuition about what height means I measured some height values in this map:
Image

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Re: Advanced tags for building plugins

#130

Post by CommanderABab » Wed Apr 17, 2019 23:39

JustAnyone wrote:
Wed Apr 17, 2019 20:48
*quoting Lobby*
Thanķs, but that isn't what he is talking about! :)
754!754Currently using beta 754. 754 What's new? :)
harder hard mode!!
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Imran M
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Re: Advanced tags for building plugins

#131

Post by Imran M » Thu Apr 18, 2019 13:38

CommanderABab wrote:
Wed Apr 17, 2019 23:39
JustAnyone wrote:
Wed Apr 17, 2019 20:48
*quoting Lobby*
Thanķs, but that isn't what he is talking about! :)
You used a different k
https://m.youtube.com/watch?v=AqpYHdv3S00 gives 404 error.

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Re: Advanced tags for building plugins

#132

Post by CommanderABab » Thu Apr 18, 2019 14:28

Ķoalaguy
754!754Currently using beta 754. 754 What's new? :)
harder hard mode!!
:)

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Imran M
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Re: Advanced tags for building plugins

#133

Post by Imran M » Thu Apr 18, 2019 22:09

CommanderABab wrote:
Thu Apr 18, 2019 14:28
Ķoalaguy
Stahp it.
https://m.youtube.com/watch?v=AqpYHdv3S00 gives 404 error.

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