
Advanced tags for building plugins
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- CommanderABab
- AB
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Re: Advanced tags for building plugins
You'll probably have to build $ComLow1 manually in your zone. Or place a tunnel beneath the zone. 

- Hadestia
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Re: Advanced tags for building plugins
Is there any tag for building that cannotbe select from builder drawers?
- Kulche
- Pluche
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Re: Advanced tags for building plugins
"pickable" disables/enables the ability to use the dropper tool, and "hidden" hides the building from the menu. It can still be placed with other means like lua or fun.
- Hadestia
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Re: Advanced tags for building plugins
I don't want to use hidden, i just want it to be visible but not selectable like the overall drafts on zone category, they have gaps between each building level
- KINGTUT10101
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Re: Advanced tags for building plugins
Its a code that lets you use special tags and certain lua functions
- Wepf
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Re: Advanced tags for building plugins
Why the waste transport and final transport code is a privilege function, even the code is similiar to "provide aspect" code, @Kulche
Re: Advanced tags for building plugins
"These animations are all built into the game as $animationblinkingredlight3x3, $animationblinkinggreenlight3x3, $animationblinkingbluelight3x3 and $animationblinkingwhitelight3x3"
also blinking yellow light.
are there anymore?
also blinking yellow light.
are there anymore?
Re: Advanced tags for building plugins
IAN' Animation Dev Tool shows all available night animations
- Sigitfajarn
- Townsman
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Re: Advanced tags for building plugins
anyone know tow to make the building does'nt need water and energy supply?
- TheFennekin
- Neighborhood fox
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Re: Advanced tags for building plugins
That's for electricity generating buildings.
- Pederont
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Re: Advanced tags for building plugins
Is there a way I can make a decoration spawn on map randomly on random location? Similar to spawn tag but evaluated every given time and only on empty tiles.
I'm thinking of a plugin like easter egg thing.
I'm thinking of a plugin like easter egg thing.