Show your interchanges

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Jamal Andi
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Re: Show your interchanges

#201

Post by Jamal Andi »

belvedra wrote:
04 May 2024, 12:08
Osto_24-05-01_16.03.08.png
Clover interchange
Caponeti_24-05-04_17.03.13.png
Semi Directional T interchange
That's huge

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Mr. Go
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Re: Show your interchanges

#202

Post by Mr. Go »

Screenshot_20260422-113528_TheoTown.png
Screenshot_20260422-113427_TheoTown.png
Screenshot_20260422-112651_TheoTown.png
Screenshot_20260420-194531_TheoTown.png
For an eventually artificially monstrous city where I'm trying to build infrastructure first.

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Kribas
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Re: Show your interchanges

#203

Post by Kribas »

Mr. Go wrote:
23 Apr 2026, 01:54
Screenshot_20260422-113528_TheoTown.pngScreenshot_20260422-113427_TheoTown.pngScreenshot_20260422-112651_TheoTown.pngScreenshot_20260420-194531_TheoTown.png

For an eventually artificially monstrous city where I'm trying to build infrastructure first.
Your's looks like spaghetti

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Mr. Go
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Re: Show your interchanges

#204

Post by Mr. Go »

Kribas wrote:
01 May 2026, 21:56
Your's looks like spaghetti
I can live with that. It works perfectly. I'm just seeing what I can do on my flat map sandbox city & I hate traffic jams. I also might've overkilled on the bus system. (I loop most of them all the way around, then loop them back all the way around in the opposite direction, so they end up stopping at the same bus depot three times in their route. This fixes any problems ping-ponging them might have with one way roads & allows me to send them in opposite directions, leaving the depot at the same time, on the same route).
Aeoya_26-05-03_14.55.28.png
Screenshot_20260503-152015_TheoTown.png

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Kribas
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Re: Show your interchanges

#205

Post by Kribas »

Mr. Go wrote:
03 May 2026, 22:22
Kribas wrote:
01 May 2026, 21:56
Your's looks like spaghetti
I can live with that. It works perfectly. I'm just seeing what I can do on my flat map sandbox city & I hate traffic jams. I also might've overkilled on the bus system. (I loop most of them all the way around, then loop them back all the way around in the opposite direction, so they end up stopping at the same bus depot three times in their route. This fixes any problems ping-ponging them might have with one way roads & allows me to send them in opposite directions, leaving the depot at the same time, on the same route).

Aeoya_26-05-03_14.55.28.png
Screenshot_20260503-152015_TheoTown.png
<..> looks like India

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Mr. Go
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Re: Show your interchanges

#206

Post by Mr. Go »

Kribas wrote:
03 May 2026, 23:35
<..> looks like India
There you go lying again. What I've seen of India (never been there) is traffic chaos. My traffic is not in chaos. Might be overcrowded though. Keep having outbreaks even though I have plenty of hospitals & everything else.

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Kribas
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Re: Show your interchanges

#207

Post by Kribas »

Mr. Go wrote:
03 May 2026, 23:42
Kribas wrote:
03 May 2026, 23:35
<..> looks like India
There you go lying again. What I've seen of India (never been there) is traffic chaos. My traffic is not in chaos. Might be overcrowded though. Keep having outbreaks even though I have plenty of hospitals & everything else.
This is proof that good traffic ≠ good looking city

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Mr. Go
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Re: Show your interchanges

#208

Post by Mr. Go »

Kribas wrote:
03 May 2026, 23:53
More 8 direction interchanges. Basically the same.
Screenshot_20260508-174913_TheoTown.png
Screenshot_20260508-174934_TheoTown.png
Screenshot_20260509-084632_TheoTown.png
Screenshot_20260509-084741_TheoTown.png

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Mr. Go
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Re: Show your interchanges

#209

Post by Mr. Go »

90° Highway Turn + Diagonal Highway interchange improved.
Screenshot_20260511-081730_TheoTown.png
Screenshot_20260511-081838_TheoTown.png
Screenshot_20260511-081852_TheoTown.png

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