Ideas for plugins

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ng0cl0ng@2k5
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Re: Ideas for plugins

#961

Post by ng0cl0ng@2k5 »

I think we should have something unique, like...
nha_hat_cao_van_lau(12-2025).jpg
Cao Văn Lầu Opera House from Vietnam 8-) 8-) 8-)

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Aidanspacelover2
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Re: Ideas for plugins

#962

Post by Aidanspacelover2 »

Ik this basically is dead but we need this plugin: and no it's not the most clearly blacklisted plugin ever.
A planet expansion pack that expands the space agency to other planets here's some concepts:
• Control a rover on Mars to find valuable information that can sell for a lot.
• Monitor the volcanic system on Io.
• Pull a parker solar probe and get research on the sun
• Research a very interesting astroid in the outer system

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Khajnagari KH 09
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Re: Ideas for plugins

#963

Post by Khajnagari KH 09 »

I just got an idea which is a bit ambitious...

A custom zone creator where you can choose the type of buildings that can be built there.

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TheGreatKaiser
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Re: Ideas for plugins

#964

Post by TheGreatKaiser »

I really want to create a custom 1800s plug-in. The traffic is wagons, the boats and trains all period appropriate. The buildings appropriate as well. You wouldn't receive such a penalifrom smog either.

Anyone know if anythlike this already exists?

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Acks7chnb
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Re: Ideas for plugins

#965

Post by Acks7chnb »

Sd 2 Darul Hikam

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JonePorze
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Re: Ideas for plugins

#966

Post by JonePorze »

More Japanese buildings. I would like to build mini version of Tokyo or Osaka, but there is not that much plugins for that. :bq

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Asterisk12
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Re: Ideas for plugins - Roundabout Expansion (?)

#967

Post by Asterisk12 »

Guys is there any plan or ideas to create a larger roundabout? Other than adding for additional lanes, maybe one where we can put larger building inside the roundabout, some Landmarks that I want to put inside a roundabout were 3x3, or even larger like 6x6. Or even just a roundabout that could be applied for the alreay built in TheoTown Avenue?

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DanilSarygin
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Re: Ideas for plugins

#968

Post by DanilSarygin »

Hey everyone! I'm building a futuristic city and I need a vacuum train. Please make one!

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firizaura
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Re: Ideas for plugins

#969

Post by firizaura »

Hi friends, I need a new plugin, specifically a transportation package plugin. I also need a new high-speed train in the train catalog. Additionally, I need a futuristic station that can be used for a route and i need a new rail category. Thank you!

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Evgesha from Russia
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Re: Ideas for plugins Plugin Concept: "Law & Order: Global Crisis" for TheoTown

#970

Post by Evgesha from Russia »

1. Core Concept
The "Law & Order: Global Crisis" plugin is a comprehensive overhaul of emergency services, crime mechanics, and civil defense. It moves away from static "place-and-forget" buildings toward a dynamic system of incidents, escalation, and strategic management.
2. Emergency Services & Visual Realism
Tactical Units (SWAT): Replaces standard police vans with armored tactical vehicles. Upon arrival at a crime scene or riot, a Lua-scripted animation triggers: pixel-art officers with shields deploy around the vehicle.
Active Medical & Fire Response:
Progress Bars: Instead of instant "healing/extinguishing," buildings display a progress bar.
Personnel Animation: Firefighters deploy hoses, and paramedics move stretchers between the building and the ambulance.
Evacuation & Correction Depot: A new hybrid building.
Peace Mode: Functions as a prison transport hub, moving inmates from police stations to jails.
Emergency Mode: Switches to "Civil Defense" mode, deploying buses to evacuate civilians from public areas (parks, beaches) to bunkers.
3. Criminal Ecosystem & Organized Crime (OCG)
Mini-Disasters (Incidents): The plugin triggers "hidden disasters" masked as:
Bank Heists: Commercial buildings stop paying taxes and generate high crime until suppressed.
Road Accidents: Random car crashes that require police for investigation and paramedics for victims.
Fugitive Camps: Escaped convicts from transport accidents flee to forests/mountains.
The OCG Base (The "Unstoppable" HQ):
Anti-Demolition Flag: The building is marked as removable: false.
NPC Interaction: If the player tries to bulldoze it, a criminal NPC sends a mocking message: "Try harder, Mayor! This city belongs to us."
Liquidation: Can only be destroyed after a successful military or SWAT raid.
Hidden Logistics: OCG vehicles use "invisible roads" (transparent road tiles), allowing them to bypass police checkpoints and travel through "wilderness."
4. Social Interaction & "People's Militia"
The "Concerned Citizen" Event: If crime levels are high, a dialog box appears with an NPC offering help.
Accept Help: Citizens form a militia to raid criminal camps.
Cost: High "Militia Salary" for 2 months and a significant drop in Police Department happiness.
Decline Help: No financial cost, but residents lose faith in the police.
Protest Mechanics: If the Mayor declines help but fails to clear the crime camps, a "Security Protest" occurs at City Hall. Protesters block the roads, preventing official police cars from responding to other calls.
5. Martial Law & Civil Defense
Manual Activation: A dedicated UI button (requires a Military Base) to declare Martial Law.
Global Sirens: Activates a looping audio siren.
Bunker Integration:
Sprite Swapping: Public areas (beaches/parks) switch to "empty" textures.
Population Safety: Residents are moved into bunkers. While inside, they are immune to "collateral damage" from military strikes, rocket explosions or fires and another.
Military Integration: If the official Military Plugin is installed, tanks and APCs can be used as "Escorts" for evacuation buses, automatically clearing OCG roadblocks.

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o6bsW_Wfh3HGI4w
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Re: Ideas for plugins

#971

Post by o6bsW_Wfh3HGI4w »

AEON Mall Gading Serpong

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HpilQwwwwwwww16
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Re: Ideas for plugins

#972

Post by HpilQwwwwwwww16 »

I had an idea of making a selection tool where you can delete, auto-fill roads and buildings, but that might be impossible, I wonder if there's anybody that can prove me wrong

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HpilQwwwwwwww16
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Re: Ideas for plugins

#973

Post by HpilQwwwwwwww16 »

I have something: TheoTown but you're high

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ThaineXylon
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Re: Ideas for plugins (Projectile Transport)

#974

Post by ThaineXylon »

Question: Has anyone ever made a reskinned version of an elevated railway, where it's just catapults with catching baskets, or cannons with big targets to catch cannonballs carrying passengers as stations? And the railway is just an invisible trail for the projectile to actually look like it's being shot out of the cannon or thrown by the catapult?

Bonus wonky points if the invisible trail is just wavy, so the projectile looks like it's a ridiculous homing projectile... With a person on it.

Edit: Just learned that "Ballz" (not the exact word, change the "z" to "s") gets turned to "Pallot" so I got confused for a second there.

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lookervNOTluke
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Re: Ideas for plugins

#975

Post by lookervNOTluke »

We need more zones that actually fits the game and not like some Zones that are in other countries or something like that, I'm talking like we should make Offices, Apartments, Cornershops, and Restraunts. So we could make more income. And separate them into a entirely new zone instead of their usual zones. So we could perhaps build more of a city.

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space_guy
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Re: Ideas for plugins

#976

Post by space_guy »

lookervNOTluke wrote:
19 Apr 2026, 13:32
We need more zones that actually fits the game and not like some Zones that are in other countries or something like that, I'm talking like we should make Offices, Apartments, Cornershops, and Restraunts. So we could make more income. And separate them into a entirely new zone instead of their usual zones. So we could perhaps build more of a city.
think you should use manual mode for that

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COMBRO
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Re: Ideas for plugins

#977

Post by COMBRO »

Hi everybody

Here I want to ask, can I use original assets In games? For my plugin needs

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lookervNOTluke
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Re: Ideas for plugins Plugin Concept: "Law & Order: Global Crisis" for TheoTown

#978

Post by lookervNOTluke »

Evgesha from Russia wrote:
10 Mar 2026, 21:52
1. Core Concept
The "Law & Order: Global Crisis" plugin is a comprehensive overhaul of emergency services, crime mechanics, and civil defense. It moves away from static "place-and-forget" buildings toward a dynamic system of incidents, escalation, and strategic management.
2. Emergency Services & Visual Realism
Tactical Units (SWAT): Replaces standard police vans with armored tactical vehicles. Upon arrival at a crime scene or riot, a Lua-scripted animation triggers: pixel-art officers with shields deploy around the vehicle.
Active Medical & Fire Response:
Progress Bars: Instead of instant "healing/extinguishing," buildings display a progress bar.
Personnel Animation: Firefighters deploy hoses, and paramedics move stretchers between the building and the ambulance.
Evacuation & Correction Depot: A new hybrid building.
Peace Mode: Functions as a prison transport hub, moving inmates from police stations to jails.
Emergency Mode: Switches to "Civil Defense" mode, deploying buses to evacuate civilians from public areas (parks, beaches) to bunkers.
3. Criminal Ecosystem & Organized Crime (OCG)
Mini-Disasters (Incidents): The plugin triggers "hidden disasters" masked as:
Bank Heists: Commercial buildings stop paying taxes and generate high crime until suppressed.
Road Accidents: Random car crashes that require police for investigation and paramedics for victims.
Fugitive Camps: Escaped convicts from transport accidents flee to forests/mountains.
The OCG Base (The "Unstoppable" HQ):
Anti-Demolition Flag: The building is marked as removable: false.
NPC Interaction: If the player tries to bulldoze it, a criminal NPC sends a mocking message: "Try harder, Mayor! This city belongs to us."
Liquidation: Can only be destroyed after a successful military or SWAT raid.
Hidden Logistics: OCG vehicles use "invisible roads" (transparent road tiles), allowing them to bypass police checkpoints and travel through "wilderness."
4. Social Interaction & "People's Militia"
The "Concerned Citizen" Event: If crime levels are high, a dialog box appears with an NPC offering help.
Accept Help: Citizens form a militia to raid criminal camps.
Cost: High "Militia Salary" for 2 months and a significant drop in Police Department happiness.
Decline Help: No financial cost, but residents lose faith in the police.
Protest Mechanics: If the Mayor declines help but fails to clear the crime camps, a "Security Protest" occurs at City Hall. Protesters block the roads, preventing official police cars from responding to other calls.
5. Martial Law & Civil Defense
Manual Activation: A dedicated UI button (requires a Military Base) to declare Martial Law.
Global Sirens: Activates a looping audio siren.
Bunker Integration:
Sprite Swapping: Public areas (beaches/parks) switch to "empty" textures.
Population Safety: Residents are moved into bunkers. While inside, they are immune to "collateral damage" from military strikes, rocket explosions or fires and another.
Military Integration: If the official Military Plugin is installed, tanks and APCs can be used as "Escorts" for evacuation buses, automatically clearing OCG roadblocks.
It would just be Fallout if this was active :76:
And also this might be hard to code
With an addition of being super annoying when you are just playing casual TheoTown (then you realized you forgot to turn the plugin off)
But yeah the game is kind of easy if you understand the game mechanics so I could imagine this as Hard Mode but realistic

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lookervNOTluke
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Re: Ideas for plugins

#979

Post by lookervNOTluke »

COMBRO wrote:
24 Apr 2026, 12:48
Hi everybody

Here I want to ask, can I use original assets In games? For my plugin needs
Yeah pretty sure you can if it doesn't completely steals the entire asset

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lookervNOTluke
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Re: Ideas for plugins

#980

Post by lookervNOTluke »

space_guy wrote:
22 Apr 2026, 05:33
lookervNOTluke wrote:
19 Apr 2026, 13:32
We need more zones that actually fits the game and not like some Zones that are in other countries or something like that, I'm talking like we should make Offices, Apartments, Cornershops, and Restraunts. So we could make more income. And separate them into a entirely new zone instead of their usual zones. So we could perhaps build more of a city.
think you should use manual mode for that
There's really less buildings like what I mentioned it would be clean and nice if there was more buildings and separate zones for them instead of just using a very much unorganized menu (not saying about the size of the building I'm talking about how different it is and if it fits with other buildings)

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