Starting out on making plugins

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How to install
Download the .plugin, .ttplugin or .zip file and move it into the plugins folder of your TheoTown game folder:
  • Android - The game folder is located at Android/data/info.flowersoft.theotown.theotown/files which can also be accessed on the device itself by using Google's file explorer
  • iOS - The game folder is accessible as a virtual folder called "TheoTown" via iTunes after connecting the device. On the device itself you can use the Files app to access that virtual folder.
  • Desktop - The game data is stored in /Users/YourUsername/TheoTown
Another way is to navigate to the region view in the game->open game menu->File manager->plugins where you can import plugins manually by using the import function. After making changes you have to restart the game to see an effect.


Be careful with installing plugins manually. See this notice on the potential dangers of installing untrusted plugins.


Want to become a plugin creator? See here on how to get started.

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ThaineXylon
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Starting out on making plugins

#1

Post by ThaineXylon »

Hello, this is (technically) my first post on this forum. As the title says, I am starting out... As well as posting on a forum for the first time (technically.)

And for my first plugin, here's a statue of Rimuru in a 2x2 grid. With the day, night and the original frames attached.
Slime_Plugin_Day.png
Slime_Plugin_Day.png (4.11 KiB) Viewed 11270 times
Slime_Plugin_Night.png
Slime_Plugin_Night.png (4.13 KiB) Viewed 11270 times
Slime_Plugin.png
Slime_Plugin.png (4.24 KiB) Viewed 11270 times
...These are just the images so far... I still haven't figured out the back-end code (if that's the right term) for this. And not only I'm starting out in making a plugin for the first time... But also using the forum for the first time...

While still not being made into an actual plugin for now, I'd like to see and hear some feedback and... If this is okay? I've read the part on the copyright on plugins with the understanding of "until you got permission, you can't just take any licensed works and make it into a plugin without it."

But then again, there's AdmiralCarl's Bikini Bottom Pack and a Luffy (from One Piece by Eiichiro Oda) statue by Jefri a.l that I got the other day for my region, and it's still there to this day (I mean the plugins are still in the store)...

So, I'm left confused. Am I on the verge of infringing copyright or is it okay?

With that being said, thanks in advance for the feedback :)
Attachments
Slime_Plugin_Day.png
Slime_Plugin_Day.png (4.11 KiB) Viewed 11270 times

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Fyonche
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Re: Starting out on making plugins

#2

Post by Fyonche »

ThaineXylon wrote:
28 Apr 2025, 12:33
Am I on the verge of infringing copyright or is it okay?
I don't think you are. From my understanding, the copyright system here only works for plugins that have stolen textures. For example, directly copy-pasting textures from another game (city building/anyother type) and turning it into a plugin.

You, AdmiralCarl and Jefri did not copy-paste textures, your plugins have actual input by yourselves.
I hope this much helps!

Anyone is free to correct me if I'm wrong.

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ThaineXylon
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Re: Starting out on making plugins

#3

Post by ThaineXylon »

Ah, I see. Thank you fellow user! (Or should I say fellow citizen?)

Update: Okay, there's actually Rules for Using the Plugin Store (Dec 2018)
No copyright infringement! A copy of a plugin, images or other media is allowed if the original author explicitly permits it to be uploaded to the Plugin Store or if the copy is a replica of the original and recreated from scratch. Plugins cannot contain "memes" or copyrighted trademarks in general (unless you have explicit permission and are able to prove that). If a plugin consists out of memes, it has to be an original creation that is somewhat related to TheoTown. Memes that have copyrighted content like Spongebob or Minecraft in them are not allowed.
And I just realized that now the moment I made another different plugin... On Gold Magnet from PvZ.
goldmagnet.zip
(2.03 KiB) Downloaded 232 times

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Danish wow3
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Re: Starting out on making plugins

#4

Post by Danish wow3 »

Hotel Troika in Kota Bharu Kelantan

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Katon sun
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Re: Starting out on making plugins

#5

Post by Katon sun »

Garuda statue :D

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ThaineXylon
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Re: Starting out on making plugins

#6

Post by ThaineXylon »

Revisiting here just to let you know... I finally made the Rimuru Sculpture here.

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Hsjsuw7271
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Re: Starting out on making plugins

#7

Post by Hsjsuw7271 »

Why am I getting an error and unable to access the game?

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Hsjsuw7271
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Re: Starting out on making plugins

#8

Post by Hsjsuw7271 »

I can't download slime.

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ThaineXylon
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Re: Starting out on making plugins

#9

Post by ThaineXylon »

Hsjsuw7271 wrote:
30 May 2026, 19:19
I can't download slime.
Oops, sorry. This is an old post, WAYYY before I had any idea on how to make a simple plug-in.

But, I did make the Rimuru Tempest Sculpture. It's here in this link: viewtopic.php?t=29453 (the zip file is at the very bottom of the first post, the "RimuruTempest.zip" file.)

If you need any help with downloading the zip file, let me know!

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Kribas
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Re: Starting out on making plugins

#10

Post by Kribas »

Fyonche wrote:
28 Apr 2025, 20:23
ThaineXylon wrote:
28 Apr 2025, 12:33
Am I on the verge of infringing copyright or is it okay?
I don't think you are. From my understanding, the copyright system here only works for plugins that have stolen textures. For example, directly copy-pasting textures from another game (city building/anyother type) and turning it into a plugin.

You, AdmiralCarl and Jefri did not copy-paste textures, your plugins have actual input by yourselves.
I hope this much helps!

Anyone is free to correct me if I'm wrong.
There was this one guy named Sergio2203 who spammed plugins, but most were ripped from OpenTTD/SimCity mods

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Hsjsuw7271
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Re: Starting out on making plugins

#11

Post by Hsjsuw7271 »

Oh, thank you so much. You're a good friend.

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ThaineXylon
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Re: Starting out on making plugins

#12

Post by ThaineXylon »

Hsjsuw7271 wrote:
03 Jun 2026, 13:15
Oh, thank you so much. You're a good friend.
Aww, thanks fellow user! Did you finally download my plug-in that I linked to you?

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Re: Starting out on making plugins

#13

Post by [TR] pro »

But creating plugins requires a great deal of patience. For example, I spent 10 hours building each of the two towers in my plugin called Pasinler TOWERS. That doesn't even include code sharing and the cover photo!

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Hsjsuw7271
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Re: Starting out on making plugins

#14

Post by Hsjsuw7271 »

I've already downloaded it.♥️

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Hsjsuw7271
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Re: Starting out on making plugins

#15

Post by Hsjsuw7271 »

Can you create a military weapons plugin?🤧

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ThaineXylon
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Re: Nah, maybe not now. (Going out to sort myself)

#16

Post by ThaineXylon »

Hsjsuw7271 wrote:
04 Jun 2026, 15:41
Can you create a military weapons plugin?🤧
Unfortunately, not at this time. I'm burnt out from Theotown entirely, especially with making plug-ins.

I also have some other obligations to do in life such as my incoming final year in college and stuff... But I think I have to sort my head first before anything else.

I'm not really good with sorting things out well, as I get easily swayed off.

Probably the best military plug-in I can think of that can be done easily is some... Concrete bunker.

Just draw an ellipse, detail it with shadows and now you have a graphics for a bunker plug-in. (Graphics are always the longest and most tedious part about plug-ins.)

I wish I could... But, I don't think I can at the moment.

Consider this as my hiatus, for I'll have to work on some things now (and definitely stave off the procrastinating now.)

I hope you have a good day ahead, fellow user... And to everyone else as well.

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Hsjsuw7271
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Re: Starting out on making plugins

#17

Post by Hsjsuw7271 »

Try your best on the exam, keep going!

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