[1.12.26] Support for non square buildings

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Lobby
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[1.12.26] Support for non square buildings

#1

Post by Lobby »

Recently support for buildings with non square base plate was added.
image.png

For example buildings that use the following templates work now without the need to use composition buildings:
image.png
image.png (3.01 KiB) Viewed 2427 times
(sizes from left to right: 1x2, 2x1, 2x3, 2x4)
Usable templates can be found on the templates page.

Requirements and Caveats
Non square buildings must provide at least two frames as they are rotation aware.

The game has to render non square buildings multiple times. For now, this is limited to drawing it two times at max. As a result, the ratio between width and height must be 2 at max. For example, the following formats are not supported:
image.png
image.png (7.98 KiB) Viewed 2427 times
(1x3, 3x1, 2x5)

While non square buildings do support RCI auto spawning, they may not actually spawn in some constraint space conditions.

Example
Here's an example non square building with a size of 2x1 (the size refers to the size of the first frame).

Code: Select all    Reset

[ { "id": "$res_nonsquare00", "type": "residential", "level": 1, "width": 2, "height": 1, "frames": [ { "bmp": "res.png", "w":48, "count": 2 } ] } ]
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res.png
res.png (6.9 KiB) Viewed 2409 times

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Doctorbuilder
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Re: [1.12.26] Support for non square buildings

#2

Post by Doctorbuilder »

Crazy upd

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TheLeaf2805
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Re: [1.12.26] Support for non square buildings

#3

Post by TheLeaf2805 »

this changes everything

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yekaterinborough
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Re: [1.12.26] Support for non square buildings

#4

Post by yekaterinborough »

awesome

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Playerc445GDReal
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Re: [1.12.26] Support for non square buildings

#5

Post by Playerc445GDReal »

the world coming alltogether

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robyns1
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Re: [1.12.26] Support for non square buildings

#6

Post by robyns1 »

coming next: support for bridges going over buildings (official) and easier night animation creation :000

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greypblox
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Re: [1.12.26] Support for non square buildings

#7

Post by greypblox »

if they add support for bigger sizes this update will be so peak

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Hearnius
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Re: [1.12.26] Support for non square buildings

#8

Post by Hearnius »

Some plugins will be good finally

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Ross The Mayor
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Re: [1.12.26] Support for non square buildings

#9

Post by Ross The Mayor »

How would we do the night animation without it being at different heights when rotating the buildings? I am having this problem.

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Kulche
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Re: [1.12.26] Support for non square buildings

#10

Post by Kulche »

use handles "handle x" "handle y"

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