Potato Power Plant

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How to install
Download the .plugin, .ttplugin or .zip file and move it into the plugins folder of your TheoTown game folder:
  • Android - The game folder is located at Android/data/info.flowersoft.theotown.theotown/files which can also be accessed on the device itself by using Google's file explorer
  • iOS - The game folder is accessible as a virtual folder called "TheoTown" via iTunes after connecting the device. On the device itself you can use the Files app to access that virtual folder.
  • Desktop - The game data is stored in /Users/YourUsername/TheoTown
Another way is to navigate to the region view in the game->open game menu->File manager->plugins where you can import plugins manually by using the import function. After making changes you have to restart the game to see an effect.


Be careful with installing plugins manually. See this notice on the potential dangers of installing untrusted plugins.


Want to become a plugin creator? See here on how to get started.

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ThaineXylon
Townsman
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Posts: 86
Joined: 28 Jun 2020, 13:06
Location: Philippines
Plugins: Showcase Store

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Potato Power Plant

#1

Post by ThaineXylon »

Of all things we could've done with a giant potato, we turned it to a power plant?!
Fig 1. A big tater harnessed for electricity.
Fig 1. A big tater harnessed for electricity.
Hello again! It's been a while. Sorry if I've been away because well, some preparations are needed to be made for the Civil Service Exam... Even on a summer vacation, a college student's obligation never seems to end.

Anyways, ticking of the checklist of a plug-in that I wanted to do for a long time, is a giant potato turned into a power plant of sorts. Tried to balance the price-to-output ration between solar panels and wind turbines.

Here's also the JSON in all of its glory...

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[ { "id": "$TX_Potato_Power_Plant", "title": "Potato Power Plant", "text": "A giant spud that powers the town. Slightly better between a solar panel and a wind turbine... Not sure how that works.", "author": "ThaineXylon", "ordinal": 5, "meta": { "pca": { "version": "4.4.2" } }, "frames": [ { "bmp": "potato_power.png", "w": 64, "count": 2 } ], "requirements": [ { "type": "RANK", "lvl": 5 } ], "price": 1750, "monthly price": 75, "power": 15000, "water": -500, "build time": 0, "width": 2, "height": 2, "needs road": false, "needs land": true, "conductive": true, "type": "energy" } ]
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Now, that'll be all from me... I might not be able to do any more plug-ins at this point... I also somewhat felt a bit tired. For now, I'll be doing some important stuff as an incoming 4th year. I feel shaky with the times ahead, but all I could do is to keep moving forward somehow.

Existential crisis aside, this plug-in will also be posted to the store, so expect it coming in a few days (unless if the moderator denies it.) And speaking of the plug-in store, I also like to thank you for the 2.9K total downloads on my plug-ins and especially with the AvTT Pack!

Well, with that being said... Have a good day ahead, fellow users.
PotatoPowerPlant.zip
Edited it to stick with the 15Kw. Apparently, 75kW is too much.
(90.8 KiB) Downloaded 20 times

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aTheofan
Villager
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Posts: 18
Joined: 31 May 2025, 05:53

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Re: Potato Power Plant

#2

Post by aTheofan »

A huge electrochemical battery made from a potato :space

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HpilQwwwwwwww16
Metropolitan
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Posts: 121
Joined: 02 Apr 2026, 02:35
Location: Laguna, Philippines
Plugins: Showcase Store
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Re: Potato Power Plant

#3

Post by HpilQwwwwwwww16 »

Hey, why is Doom Shroom plugin at a another version (not 1.12 it's 1.22) i'm pretty sure it's not a typo :) ? Just. Why?

User avatar
ThaineXylon
Townsman
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Posts: 86
Joined: 28 Jun 2020, 13:06
Location: Philippines
Plugins: Showcase Store

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Re: Potato Power Plant

#4

Post by ThaineXylon »

HpilQwwwwwwww16 wrote:
17 May 2026, 12:55
Hey, why is Doom Shroom plugin at a another version (not 1.12 it's 1.22) i'm pretty sure it's not a typo :) ? Just. Why?
Uhh... Nah, that's definitely a typo on my part.

... Unrelated news: The Potato Battery plug-in got rejected due to graphics not closely matching to TheoTown's aesthetics. Might need to work on the shading at some point.

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Kribas
Inhabitant of a Megalopolis
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Posts: 678
Joined: 16 Oct 2025, 04:39
Location: Nuuk, Greenland
Plugins: Showcase Store
Version: Beta
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Re: Potato Power Plant

#5

Post by Kribas »

ThaineXylon wrote:
17 May 2026, 16:33
HpilQwwwwwwww16 wrote:
17 May 2026, 12:55
Hey, why is Doom Shroom plugin at a another version (not 1.12 it's 1.22) i'm pretty sure it's not a typo :) ? Just. Why?
Uhh... Nah, that's definitely a typo on my part.

... Unrelated news: The Potato Battery plug-in got rejected due to graphics not closely matching to TheoTown's aesthetics. Might need to work on the shading at some point.
I can tell

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