I apologize in advance, I am writing through a translator.
Many ship plugins have ships with front parts that extend beyond the hitbox (so to speak)—they don't have a front part. This bug exists with Admiral plugins and others.
Ship spawners larger than one cell also do not work, or only show part of the image (Admiral's Commercial Ship Plugin)
Is there a way to solve this problem?
Half of the ship
- Sprair
- Metropolitan
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- Posts: 149
- Joined: 02 May 2025, 19:50
- Location: Piraí do Sul, Brazil
- Plugins: Showcase Store
- Version: Beta
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Re: Half of the ship
I am experiencing the exact same issue in my game! (As you can see, the bow and stern of the ship get visually cut off, leaving only the middle section).This happens because of how TheoTown handles large vehicle sprites. When a ship model is much larger than its registered 1-tile hitbox framework, the game's engine stops rendering the parts that extend too far outside that single tile boundary to save performance.Since this is a structural bug within the plugin's files, the permanent fix requires updating the .json configuration code with the following parameters:"length": Increasing this value (e.g., to 2 or 3) so the game registers it as a longer, multi-tile vehicle."draw offset x" / "draw offset y": Adjusting these values to properly align and center the sprite sheet boundaries.
I recommend trying to contact the plugin creator and asking them to make the adjustment.
I recommend trying to contact the plugin creator and asking them to make the adjustment.
- progamin
- Inhabitant of a Megacity
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- Joined: 14 Jun 2023, 16:46
- Location: City 17
- Plugins: Showcase Store
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Re: Half of the ship
some plugins resolve this by using parts, however this plugin is kinda old, and since then the creator has retired from theotown plugin making.
- Philip Gesov
- Villager
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- Posts: 9
- Joined: 09 Aug 2022, 14:45
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Re: Half of the ship
Is it possible to make these changes myself while still being able to play on online servers?Sprair wrote: ↑05 Jul 2026, 01:39I am experiencing the exact same issue in my game! (As you can see, the bow and stern of the ship get visually cut off, leaving only the middle section).This happens because of how TheoTown handles large vehicle sprites. When a ship model is much larger than its registered 1-tile hitbox framework, the game's engine stops rendering the parts that extend too far outside that single tile boundary to save performance.Since this is a structural bug within the plugin's files, the permanent fix requires updating the .json configuration code with the following parameters:"length": Increasing this value (e.g., to 2 or 3) so the game registers it as a longer, multi-tile vehicle."draw offset x" / "draw offset y": Adjusting these values to properly align and center the sprite sheet boundaries.
I recommend trying to contact the plugin creator and asking them to make the adjustment.
Screenshot_20260704-202903.png
If yes, how do I do that? I've never created plugins before and don't know how to set them up.
- Sprair
- Metropolitan
- Reactions:
- Posts: 149
- Joined: 02 May 2025, 19:50
- Location: Piraí do Sul, Brazil
- Plugins: Showcase Store
- Version: Beta
- Contact:
-
Plugin Creator
Platform
Re: Half of the ship
In other users' plugins, it's not possible to make changes unless they fix them.Philip Gesov wrote: ↑06 Jul 2026, 11:52Is it possible to make these changes myself while still being able to play on online servers?Sprair wrote: ↑05 Jul 2026, 01:39I am experiencing the exact same issue in my game! (As you can see, the bow and stern of the ship get visually cut off, leaving only the middle section).This happens because of how TheoTown handles large vehicle sprites. When a ship model is much larger than its registered 1-tile hitbox framework, the game's engine stops rendering the parts that extend too far outside that single tile boundary to save performance.Since this is a structural bug within the plugin's files, the permanent fix requires updating the .json configuration code with the following parameters:"length": Increasing this value (e.g., to 2 or 3) so the game registers it as a longer, multi-tile vehicle."draw offset x" / "draw offset y": Adjusting these values to properly align and center the sprite sheet boundaries.
I recommend trying to contact the plugin creator and asking them to make the adjustment.
Screenshot_20260704-202903.png
If yes, how do I do that? I've never created plugins before and don't know how to set them up.