Half of the ship

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Philip Gesov
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Half of the ship

#1

Post by Philip Gesov »

I apologize in advance, I am writing through a translator.

Many ship plugins have ships with front parts that extend beyond the hitbox (so to speak)—they don't have a front part. This bug exists with Admiral plugins and others.
Ship spawners larger than one cell also do not work, or only show part of the image (Admiral's Commercial Ship Plugin)

Is there a way to solve this problem?

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Sprair
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Re: Half of the ship

#2

Post by Sprair »

I am experiencing the exact same issue in my game! (As you can see, the bow and stern of the ship get visually cut off, leaving only the middle section).This happens because of how TheoTown handles large vehicle sprites. When a ship model is much larger than its registered 1-tile hitbox framework, the game's engine stops rendering the parts that extend too far outside that single tile boundary to save performance.Since this is a structural bug within the plugin's files, the permanent fix requires updating the .json configuration code with the following parameters:"length": Increasing this value (e.g., to 2 or 3) so the game registers it as a longer, multi-tile vehicle."draw offset x" / "draw offset y": Adjusting these values to properly align and center the sprite sheet boundaries.
I recommend trying to contact the plugin creator and asking them to make the adjustment.
It might not be the same plugin, but it also has this error.
It might not be the same plugin, but it also has this error.

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progamin
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Re: Half of the ship

#3

Post by progamin »

some plugins resolve this by using parts, however this plugin is kinda old, and since then the creator has retired from theotown plugin making.

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Philip Gesov
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Re: Half of the ship

#4

Post by Philip Gesov »

Sprair wrote:
05 Jul 2026, 01:39
I am experiencing the exact same issue in my game! (As you can see, the bow and stern of the ship get visually cut off, leaving only the middle section).This happens because of how TheoTown handles large vehicle sprites. When a ship model is much larger than its registered 1-tile hitbox framework, the game's engine stops rendering the parts that extend too far outside that single tile boundary to save performance.Since this is a structural bug within the plugin's files, the permanent fix requires updating the .json configuration code with the following parameters:"length": Increasing this value (e.g., to 2 or 3) so the game registers it as a longer, multi-tile vehicle."draw offset x" / "draw offset y": Adjusting these values to properly align and center the sprite sheet boundaries.
I recommend trying to contact the plugin creator and asking them to make the adjustment.

Screenshot_20260704-202903.png
Is it possible to make these changes myself while still being able to play on online servers?
If yes, how do I do that? I've never created plugins before and don't know how to set them up.

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Sprair
Metropolitan
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Re: Half of the ship

#5

Post by Sprair »

Philip Gesov wrote:
06 Jul 2026, 11:52
Sprair wrote:
05 Jul 2026, 01:39
I am experiencing the exact same issue in my game! (As you can see, the bow and stern of the ship get visually cut off, leaving only the middle section).This happens because of how TheoTown handles large vehicle sprites. When a ship model is much larger than its registered 1-tile hitbox framework, the game's engine stops rendering the parts that extend too far outside that single tile boundary to save performance.Since this is a structural bug within the plugin's files, the permanent fix requires updating the .json configuration code with the following parameters:"length": Increasing this value (e.g., to 2 or 3) so the game registers it as a longer, multi-tile vehicle."draw offset x" / "draw offset y": Adjusting these values to properly align and center the sprite sheet boundaries.
I recommend trying to contact the plugin creator and asking them to make the adjustment.

Screenshot_20260704-202903.png
Is it possible to make these changes myself while still being able to play on online servers?
If yes, how do I do that? I've never created plugins before and don't know how to set them up.
In other users' plugins, it's not possible to make changes unless they fix them.

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Sprair
Metropolitan
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Posts: 149
Joined: 02 May 2025, 19:50
Location: Piraí do Sul, Brazil
Plugins: Showcase Store
Version: Beta
Contact:

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Re: Half of the ship

#6

Post by Sprair »

progamin wrote:
05 Jul 2026, 11:38
some plugins resolve this by using parts, however this plugin is kinda old, and since then the creator has retired from theotown plugin making.
What a shame, I didn't know, it seems like only yesterday that he started publishing plugins.

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