It'll be enjoyable that Theotown could support sound effects like Dolby Atmos®, corresponding to swiping screen and moving in our cities to have a realistic playing feeling. Of course, this function will depend on devices.
2. LIMIT SCREEN TOUCH-SENSITIVE AREA
To avoid touching by chance or by mistake, i suggest that we should limit a particular part of display on each device which support touch-sensitive feature (except functional buttons) for building and putting decos.
3. CUSTOM UI LAYOUT
It'll be great that we can customize position of buttons and are able to add shortcuts for setting and building features. (If i remmeber correctly, there's a conflict between the game's screen orientation setting with device's screen auto-rotate mode, please handle it if appearing
4. CUSTOM TIMING SYSTEM
Offer possibility to customize in-game clock and calendar, because it's currently quite illogical that vehicles spend a whole month going all a road or traffic lights' phases dragging on day after day. There'll be random/custom rush hour, morning and evening added into day-night cycle and realistic/custom time speed.
5. FUNCTIONAL VIEW
a. Viewing height
We've already had levels for bridges and terrains, but how about the city view? With possibilty of change viewing levels, we'll be able to view on ground and several levels of tunnels/basements.
b. Specific view
Views will be categorized by several objects such as road system, railway system and basements (honestly, i've got visually cluttery when building roads because of tangled green-line network, so i suggest this feature
6. TIMELAPSE & LIVESTREAM
Let's review your city building progress and/or share them online! I suggest that we should implement a separate timelapse and livestream feature for Theotown. These will restrict bug and conflict with device's screen recording mode (if occuring) and allow players to save and share their city developing process!
7. MORE SHADERS
I propose that we should create more shaders such as ultrawide, macro, background blur, as well as functional shaders for color-blind persons, for eye strain prevention, for night mode, etc.
8. UI STYLES
There're only 2 UI styles: default and Anime, so why don't we stylize Theotown UI more? Chinese, Italian or Russian are examples of remarkable styles. Everyone is equal and will be delighted to play Theotown in their national style!
9. RESOLUTION (IF POSSIBLE)
Enhance resolution for each tile from 32px*16px to 48px*24px (recommend). This'll be more exact for sizes of humans, vehicles, etc and improve textures without shaders. Besides, we may also adjust the standard resolution of symbols from 26px*26px to 32px*32px (recommend).
10. UNIT OF MEASUREMENT (IF POSSIBLE)
Reduce the standard unit of tile from 32px*16px to 16px*8px (24px*12px in new resolution, half of current size). This'll efficient for area saving and appropriate for real one-lane roads, as well as building roads by lanes instead of tiles. Don't worry about buildings' sizes, theirs will be keep the same but just in another resolution.
11. MORE IN-GAME ACCESSORIES
Add some useful gadgets from the forum into Theotown such as TheoWiki, Instructions, Help, etc so that we can access them right in the game instead of visiting forum.
12. GRAPHICS OF BUILDINGS
Add more sizes and additional swivel frames for buildings, especially road decos. It's so annoying that everingthing is broken when rotating map!
