Page 7 of 9

Re: Tramway 2.6 (2 Add-ons) (312+)

Posted: 02 Jan 2018, 01:34
by fico240
KINGTUT10101 wrote:
01 Jan 2018, 21:54
Updated to 2.6. I might revert it back though.

Btw did anyone have lag problems with the last few tramway updates? Any feedback about that would be greatly appreciated. I'm trying to figure out if the fun affected fps.
I still do not update it.

Re: Tramway 2.5 (2 Add-ons) (312+)

Posted: 09 Jan 2018, 23:50
by Anthro
The latest version of the addon works just fine.
It would be awesome if there would be a Station type which I could set directly on the tramways like the bus stations. Often I have no space for the ordinary tram stations.

Re: Tramway 2.5 (2 Add-ons) (312+)

Posted: 10 Jan 2018, 00:43
by KINGTUT10101
I don't think that's entirely possible.

Re: Tramway 2.5 (2 Add-ons) (312+)

Posted: 10 Jan 2018, 18:42
by -LeoLeo-
Unless the tram stop is like bus stop. Make the trams spawn from a building like a depot, the visit the "tram stops". Because you can set car ID to roads, the tram would run normally. And the stops would be on the roadsides.

Question is...
Is the bus depot JSON available?
Will the trams go on normal roads instead 'cuz it act like buses??
That'll probably make the plugin need to be overhaul, which is unlikely to happen.......

Re: Tramway 2.5 (2 Add-ons) (312+)

Posted: 12 Jan 2018, 00:31
by Anthro
Oh okay I didn't knew that it is that hard to make.
I have no knowledge about all that stuff at all xD

Re: tram layering problem

Posted: 20 Jan 2018, 09:07
by -LeoLeo-
Why is this happening??? it weren't doing this before at normal speed...

Re: Tramway 2.5 (3 Add-ons) (312+)

Posted: 04 Feb 2018, 19:36
by KINGTUT10101
That looks like a problem with how TheoTown is rendering the vehicles.

Re: Tramway 2.5 (3 Add-ons) (312+)

Posted: 04 Feb 2018, 21:29
by mdk_813
This happens with my S-Bahn as well, but only in certain directions and from certain viewing angles.

Re: Tramway 2.5 (3 Add-ons) (312+)

Posted: 05 Feb 2018, 18:20
by Nayeli Natalia
For some reason, when I download the train category and the rest of the plugin pack and install them, the train category doesn't show up.

Re: Tramway 2.5 (3 Add-ons) (312+)

Posted: 05 Feb 2018, 18:41
by KINGTUT10101
Try unzipping the file.

Re: Tramway 2.5 (3 Add-ons) (312+)

Posted: 05 Feb 2018, 22:55
by Nayeli Natalia
Gosh, thanks, you're a life saver.

Re: Tramway 2.6 (3 Add-ons) (312+)

Posted: 18 Feb 2018, 03:57
by KINGTUT10101
Updated to 2.6.

Re: Tramway 2.6 (3 Add-ons) (312+)

Posted: 18 Feb 2018, 03:59
by Lobby
About the rendering issue, it should help to add invisible cars between the waggons as placeholder.

Re: Tramway 2.6 (3 Add-ons) (312+)

Posted: 18 Feb 2018, 09:49
by Lobby
Car $car_null00 exists for that reason. I added it to the documentation.

Re: Tramway 2.6 (3 Add-ons) (312+)

Posted: 21 Feb 2018, 18:24
by KentuckyFriedChicken
Do anyone know in wich category it is?
I can't find the the Tram ingame
:bq :bq :bb :bb

Re: Tramway 2.6 (3 Add-ons) (312+)

Posted: 21 Feb 2018, 18:45
by -LeoLeo-
KentuckyFriedChicken wrote:
21 Feb 2018, 18:24
Do anyone know in wich category it is?
I can't find the the Tram ingame
:bq :bq :bb :bb
If you installed it properly, it should be next to the right of the road icon. :)

You need to install the 'category' too

Re: Tramway 2.7 (3 Add-ons) (312+)

Posted: 25 Feb 2018, 05:39
by KINGTUT10101
Updated to 2.7 :space

Re: Tramway 2.8 (3 Add-ons) (312+)

Posted: 25 Feb 2018, 23:05
by KINGTUT10101
Updated to 2.8. Now you might have more reasons to use the tram system with the tram/car roads. In the next update I'll be adding unlock requirements for everything to balance it out a bit.

Re: Tramway 2.8 (3 Add-ons) (312+)

Posted: 25 Feb 2018, 23:30
by THEMAX
I made some textures for train stations, maybe I could send one that look tram station

Re: Tramway 2.9 (3 Add-ons) (312+)

Posted: 27 Feb 2018, 02:32
by KINGTUT10101
Updated to 2.9