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Re: Trams (312+)

Posted: 06 Jul 2017, 12:35
by KINGTUT10101
Are they not spawning? If not I think I know the problem.

Re: Trams (312+)

Posted: 06 Jul 2017, 15:23
by Mattcheung
yes ,i cant see any tram

Re: Trams (312+)

Posted: 06 Jul 2017, 16:50
by KINGTUT10101
Mg3094066 wrote:
06 Jul 2017, 08:08
You could tell me the new coding for plugins that generate cars
I will try to update old plugins from inactive users
If they are inactive, how or why would they change the plug-in anyways?

Re: [Pack]Trams (312+)

Posted: 06 Jul 2017, 16:52
by KINGTUT10101
Try this:

Re: Trams (312+)

Posted: 06 Jul 2017, 17:25
by Mg3094066
KINGTUT10101 wrote:
06 Jul 2017, 16:50
Mg3094066 wrote:
06 Jul 2017, 08:08
You could tell me the new coding for plugins that generate cars
I will try to update old plugins from inactive users
If they are inactive, how or why would they change the plug-in anyways?
Because my cities contain them and they will crash if I eliminate them

Re: [Pack]Trams (312+)

Posted: 08 Jul 2017, 15:17
by Barky
Tram driver strike?

Re: [Pack]Trams (312+)

Posted: 08 Jul 2017, 15:29
by KINGTUT10101
I've tried putting target as nothing for the first time and the second time I put the id of the tram spawner. Is there really no difference for spawning?

Re: [Pack]Trams (312+)

Posted: 08 Jul 2017, 17:07
by notmaj4
Barky wrote:
08 Jul 2017, 15:17
Tram driver strike?
former member wrote:
08 Jul 2017, 15:07
Trams don't spawn for me either
Somebody knows what's the reason?
Those unions again... Without the trams spawning, how will the system even have a purpose? We need this :bf

Re: [Pack]Trams (312+)

Posted: 11 Jul 2017, 17:03
by KINGTUT10101
Don't ask me... I'm still have no idea as well.

Re: [Pack]Trams (312+)

Posted: 11 Jul 2017, 17:16
by Lobby
"targets" belongs into the car spawner object

Code: Select all

"car spawner": [{
  "cars": ["tram.kt101"],
  "count": 3,
  "radius": 10000,
  "targets": ["tramstation.kt101"]
}],
:bf

Re: [Pack]Trams (312+)

Posted: 10 Aug 2017, 04:33
by racoonboy321
Help there are no trams on the line

Re: [Pack]Trams (312+)

Posted: 10 Aug 2017, 05:56
by KINGTUT10101
They work for me, but I'll do some tweaking and see if I can make it work better.

Re: [Pack]Trams (312+)

Posted: 16 Aug 2017, 03:59
by Fiji
That's cool

Re: [Pack]Trams (312+)

Posted: 23 Aug 2017, 04:43
by Hadestia
i recommend for this plug ins is to delete target code and change the radius into 25 and make the station to become spawner of those tram to spawn more tram like dusko pedestrialzone just my opinion

Re: [Pack]Trams (312+)

Posted: 23 Aug 2017, 05:05
by KINGTUT10101
The station already spawns the trams.

Re: [Pack]Trams (312+)

Posted: 23 Aug 2017, 17:44
by Hadestia
mistake in changing code resulting tram jam

Re: [Pack]Trams (312+)

Posted: 23 Aug 2017, 19:22
by JustAnyone
rjroldan1 wrote:
23 Aug 2017, 04:43
i recommend for this plug ins is to delete target code and change the radius into 25 and make the station to become spawner of those tram to spawn more tram like dusko pedestrialzone just my opinion
former member's pedestrians are causing huge traffic.

Re: Trams (312+)

Posted: 27 Oct 2017, 00:31
by KINGTUT10101
I believe it might be an error in the json. I think I accidentally posted an older version of this plug-in. I'll update it in a few minutes.

Re: Trams (312+)

Posted: 04 Nov 2017, 21:39
by KINGTUT10101
With Lobby's help, this plug-in is now functional again. The new version is available for download.

Re: Trams (312+)

Posted: 05 Nov 2017, 04:08
by 22Alpha
KINGTUT10101 wrote:
04 Nov 2017, 21:39
With Lobby's help, this plug-in is now functional again. The new version is available for download.
I'll go check on it. BTW, the New Supply System were fixed.