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Re: Code Help
Posted: 02 Jul 2017, 21:33
by Barky
Is it the height and width of go kart maybe?
Re: Code Help
Posted: 02 Jul 2017, 21:47
by CommanderABab
You dont need quotes around 512 and 1 there. Ok, so you have 1 tiny car within a radius of 512. Might take a while to see it.
Re: Code Help
Posted: 02 Jul 2017, 21:48
by Barky
But is there a way to make it automatically spawn and roam around (only on the track) like emergency vehicleS?
Re: Code Help
Posted: 02 Jul 2017, 21:53
by CommanderABab
Barky wrote: ↑02 Jul 2017, 21:48
But is there a way to make it automatically spawn and roam around (only on the track) like emergency vehicleS?
Yes there is!
Please search the documentation. Keywords flags, x flags, own cars, spawn.
Re: Code Help
Posted: 02 Jul 2017, 21:54
by Lobby
Your rally cars cannot drive on your rally track because you didn't set flags for them. You might add
Code: Select all
"flag user5": true,
"flag normal": false,
to the car, too.
For bigger cities it might help to add
as described
here to your building so a valid target building is always found.
Re: Code Help
Posted: 02 Jul 2017, 22:04
by CommanderABab
I have a question Lobby. May a building spawn more than one type of car?
Jsonlint says there are duplicate tags when I try, but Theotown doesn't complain. Should I place them in the code like "car": [ 1, 2, 3]?
Re: Code Help
Posted: 02 Jul 2017, 22:10
by CommanderABab
Ah, I see. They need different flags.
Re: Code Help
Posted: 02 Jul 2017, 22:15
by Lobby
If you define a flag multiple times only one will be used... when I added the feature I had not in mind that you would like to do such things
Re: Code Help
Posted: 02 Jul 2017, 22:20
by CommanderABab
Let's see. I think an array of four would be sufficient. One type of road on each side of a building = 4.
Re: Code Help
Posted: 02 Jul 2017, 22:23
by Barky
Lobby is there any code I can copy from the emergency vehicles, the code which makes them instantly spawn and free roam, its exactly what I need
Re: Code Help
Posted: 02 Jul 2017, 22:31
by Lobby
As former member said, it's not the same thing for operational cars. However, the behavior should be exactly the same when you use the "car"-flags as you try to do. Operational cars also "search" for buildings they drive to randomly then.
Re: Code Help
Posted: 02 Jul 2017, 22:40
by Barky
But the track isnt or supposed to be connected to other buildings, it just the garage and the track :/