Wandering Animals

For Decorations and areal map layout tools.

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Lobby
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Wandering Animals

#1

Post by Lobby »

Hi, here's another sample for fun functionality:
2017-09-10 15.40.14.png
Some animals wandering around and eating trees, wires and decorations :bb Here's a video🎞 showing them. They reproduce when you tap on them. Some of them will automatically be spawned on new maps.

Need some confusion? Here you have it :json

Code: Select all

// This is a plugin for TheoTown
// Visit www.theotown.com to learn more about TheoTown plugins
//
// Written by Lobby Divinus to demonstrate new fun functionality

[
  {
    "id":"$anim_terrain_animal00_animals00",
    "type":"animation",
    "frames":[{"bmp":"animals.png","w":32,"count":2,"handle y":8}],
    "speed":0.1
  },
  
  {
    "id":"$terrain_animal00",
    "type":"terrain",
    "ordinal":201,
    "width":1,
    "height":1,
    "title":"Wandering animals",
    "text":"Just some animals wandering around. Try to tap on them.",
    "frames":[null],
    "animation":[{"id":"$anim_terrain_animal00_animals00"}],
    "frame alignment area":true,
    "draw ground":true,
    "price":1000,
    "destroyable":false,
    "spawn":
    {
      "p":0.01,
      "height":600,
      "radius":600
    },
    "fun":[
      {
        "condition":{"type":"and","x":1,"inner":[
          {"type":"building","invert":true},
          {"type":"wire","invert":true}
        ]},
        "actions":[
          {"type":"build","id":"$terrain_animal00","x":1},
          {"type":"remove"}
        ],
        "p":0.1
      },
      {
        "condition":{"type":"and","y":1,"inner":[
          {"type":"building","invert":true},
          {"type":"wire","invert":true}
        ]},
        "actions":[
          {"type":"build","id":"$terrain_animal00","y":1},
          {"type":"remove"}
        ],
        "p":0.1
      },
      {
        "condition":{"type":"and","x":-1,"inner":[
          {"type":"building","invert":true},
          {"type":"wire","invert":true}
        ]},
        "actions":[
          {"type":"build","id":"$terrain_animal00","x":-1},
          {"type":"remove"}
        ],
        "p":0.1
      },
      {
        "condition":{"type":"and","inner":[
          {"type":"building","y":-1,"invert":true},
          {"type":"wire","y":-1,"invert":true}
        ]},
        "actions":[
          {"type":"build","id":"$terrain_animal00","y":-1},
          {"type":"remove"}
        ],
        "p":0.1
      }
    ],
    "on click fun":[
      {
        "condition":{"type":"and","x":1,"inner":[
          {"type":"buildable","id":"$terrain_animal00"},
          {"type":"building","invert":true},
          {"type":"wire","invert":true}
        ]},
        "actions":[
          {"type":"build","id":"$terrain_animal00","x":1}
        ]
      },
      {
        "condition":{"type":"and","y":1,"inner":[
          {"type":"buildable","id":"$terrain_animal00"},
          {"type":"building","invert":true},
          {"type":"wire","invert":true}
        ]},
        "actions":[
          {"type":"build","id":"$terrain_animal00","y":1}
        ]
      },
      {
        "condition":{"type":"and","x":-1,"inner":[
          {"type":"buildable","id":"$terrain_animal00"},
          {"type":"building","invert":true},
          {"type":"wire","invert":true}
        ]},
        "actions":[
          {"type":"build","id":"$terrain_animal00","x":-1}
        ]
      },
      {
        "condition":{"type":"and","y":-1,"inner":[
          {"type":"buildable","id":"$terrain_animal00"},
          {"type":"building","invert":true},
          {"type":"wire","invert":true}
        ]},
        "actions":[
          {"type":"build","id":"$terrain_animal00","y":-1}
        ]
      }
    ]
  }
]
Uses only one image:
animals.png
animals.png (1.47 KiB) Viewed 5260 times


Here the whole plugin as archive:
Attachments
animals.json
(3.34 KiB) Downloaded 377 times
wandering animals.zip
(2.56 KiB) Downloaded 656 times
=^._.^= ∫

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Löbby
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Re: Wandering Animals

#2

Post by Löbby »

That's very good thing. Totally using in my forests.
And another thing: What device and what screen recorder did you use?
Perfect way to comment stuff out :)
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Lobby
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Re: Wandering Animals

#3

Post by Lobby »

Thank you! I used a Galaxy S7 edge with a feature called Game Tools which is preinstalled from Samsung :teach
=^._.^= ∫

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Josh
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Re: Wandering Animals

#4

Post by Josh »

They stole my f*cking trees :lol:
Amazing job Lobby!
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Creator of Aldorria, Covinton Empire, West Country, Sunnydale

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Kulche
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Re: Wandering Animals

#5

Post by Kulche »

I see new Runways in Your video. :D I think its coming! Btw nice!
I'm not lazy, I'm motivated to do nothing!
...blame lobby for that

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Josh
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Re: Wandering Animals

#6

Post by Josh »

Lobby, can you make randomly spawning trees in the world so the animals can eat them and the amount of trees stays in balance
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Re: Wandering Animals

#7

Post by Lobby »

Seems possible, especially if you would model trees as buildings (which makes a lot of sense as trees use just a subset of building features).
=^._.^= ∫

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Re: Wandering Animals

#8

Post by Josh »

Cool!
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Barky
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Re: Wandering Animals

#9

Post by Barky »

:bc

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Lobby
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Re: Wandering Animals

#10

Post by Lobby »

I just updated this plugin to use new fun functionality from version 341. The animals will no longer eat power lines nor buildings :lol:

This plugin and variants of it will probably be included into the game.
=^._.^= ∫

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Brody Craft
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Re: Wandering Animals

#11

Post by Brody Craft »

Lobby wrote:
Tue Sep 12, 2017 12:54
I just updated this plugin to use new fun functionality from version 341. The animals will no longer eat power lines nor buildings :lol:

This plugin and variants of it will probably be included into the game.
My god, animals eating power lines and buildings :lol: :shock:
When you get to be called a Board Index because you are too good.>:3

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Bookeric
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Re: Wandering Animals

#12

Post by Bookeric »

I must to kill that animal
h
...Goodbye Stefan, You always be number one 1975-2018

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Re: Wandering Animals

#13

Post by CommanderABab »

Broken in 342
Image

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Re: Wandering Animals

#14

Post by Josh »

CommanderABab wrote:
Wed Sep 13, 2017 3:10
Broken in 342
You have to download the latest version of the plugin
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Re: Wandering Animals

#15

Post by CommanderABab »

Yep still broke
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Re: Wandering Animals

#16

Post by Lobby »

Thank you, it's a bug in action execution. Will be fixed in 343 :bf
=^._.^= ∫

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Re: Wandering Animals

#17

Post by CommanderABab »

Wandering animals still broke. I think it's because you no longer build new ones, just change the frames.

Fixed in 345. :)
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Re: Wandering Animals

#18

Post by Hitez »

You gotta get you that S8+ or a N8. Theotown looks gorgeous on it!

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Re: Wandering Animals

#19

Post by KrejvenRoud »

First of all, why animals eat wires?... electricity would kill them anyway, its great plugin, i just dont like when animals eating electrical wires, its seems so unlogical and feel more like disaster option. Animals a.k.a. terminators
Last edited by KrejvenRoud on Tue Jun 09, 2020 23:16, edited 1 time in total.

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Re: Wandering Animals

#20

Post by CommanderABab »

Except anomals do chew wires in real life. Or at least the insulation. :)
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