Search found 35 matches
- 20 Nov 2022, 13:00
- Forum: Plug-In Discussion
- Topic: Custom Shaders discussion
- Replies: 12
- Views: 3646
Re: Custom Shaders discussion
Does the existence of type IDs shader imply there is a way to get pixel's type (part of GUI, text, or tile)? If so, how can I make something similar too? I'd like to make it so my shaders don't affect game UI. Also, is/will there be the source code reveal of fancy/X fancy shaders? True the game UI ...
- 20 Nov 2022, 12:59
- Forum: Shaders
- Topic: Noir shaders +8BIT
- Replies: 1
- Views: 5617
Noir shaders +8BIT
This is a very simple shader plugin, which adds 4 shader options: "Noir" - basic black-and-white shader. "Noir (HC)" - black-and-white shader with more contrast, looks a lot better. Bonus: "8-Bit" - 8 bit shader, only 2 values for each channel of RGB. (looks deepfried) ...
- 03 Oct 2022, 17:31
- Forum: Plug-In Discussion
- Topic: Custom Shaders discussion
- Replies: 12
- Views: 3646
Re: Custom Shaders discussion
Does the existence of type IDs shader imply there is a way to get pixel's type (part of GUI, text, or tile)? If so, how can I make something similar too? I'd like to make it so my shaders don't affect game UI. Also, is/will there be the source code reveal of fancy/X fancy shaders? True the game UI ...
- 02 Oct 2022, 18:46
- Forum: Plug-In Discussion
- Topic: Custom Shaders discussion
- Replies: 12
- Views: 3646
Re: Custom Shaders discussion
Does the existence of type IDs shader imply there is a way to get pixel's type (part of GUI, text, or tile)? If so, how can I make something similar too? I'd like to make it so my shaders don't affect game UI.
Also, is/will there be the source code reveal of fancy/X fancy shaders?
Also, is/will there be the source code reveal of fancy/X fancy shaders?
Re: Counting
2171
- 09 Sep 2022, 19:49
- Forum: Other
- Topic: Just a purple shader
- Replies: 7
- Views: 2481
Re: <..> shader
I would submit it on plugin store, but it probably won't get approved. I Will make a shader pack with it, though. Or should I try submitting it? It won't be. Do not include in a pack neither. Sad. Well, at least I'll be making normal shaders later (waiting for atmosphere shader to be approved rn)
- 09 Sep 2022, 14:23
- Forum: Plug-In Discussion
- Topic: Proposal: Ban self promo!
- Replies: 14
- Views: 6499
Re: Proposal: Ban self promo!
Ban self promotion in plugins, examples include in item title and texts, and abusing loading screen using LUA, hint I'm looking at you @anhkatori2 or @anhkatori2k which one is active idk. Completely agree, this should be banned (aside from text, I think it's fine there even though not very cool). I...
- 09 Sep 2022, 14:16
- Forum: Other
- Topic: Just a purple shader
- Replies: 7
- Views: 2481
Re: <..> shader
I would submit it on plugin store, but it probably won't get approved. I Will make a shader pack with it, though. Or should I try submitting it?
- 09 Sep 2022, 14:09
- Forum: Other
- Topic: Just a purple shader
- Replies: 7
- Views: 2481
Just a purple shader
the title says it all. It adds a cool looking purple shader, enable in settings.
- 09 Sep 2022, 11:10
- Forum: Plug-In Discussion
- Topic: Custom Shaders discussion
- Replies: 12
- Views: 3646
Re: Custom Shaders discussion
YOOOO nice. I kinda know glsl, imma make my first shader plugin!
- 28 Aug 2022, 17:28
- Forum: Lua Scripting
- Topic: Typehints and documentation in vscode
- Replies: 2
- Views: 5056
Re: Typehints and documentation in vscode
Epic (amazing) (I love this)
- 17 Mar 2022, 08:31
- Forum: Award and Special
- Topic: The Golden Pickle.
- Replies: 3
- Views: 3508
- 27 Oct 2021, 12:11
- Forum: Smalltalk
- Topic: Nothing to see here, move along
- Replies: 7
- Views: 2953
Re: Nothing to see here, move along
No, it's an actual russian cursive Dude you're speaking with a Russian who had written in cursive for years in school. Ofc Russian cursive can get confusing but on that image there is just real bad handwriting Search "Russian cursive" for information, and I'm not speak russian because I'm...
- 27 Oct 2021, 11:57
- Forum: Smalltalk
- Topic: Nothing to see here, move along
- Replies: 7
- Views: 2953
Re: Nothing to see here, move along
Dude you're speaking with a Russian who had written in cursive for years in school. Ofc Russian cursive can get confusing but on that image there is just real bad handwriting
- 26 Oct 2021, 11:46
- Forum: Smalltalk
- Topic: Nothing to see here, move along
- Replies: 7
- Views: 2953
Re: Nothing to see here, move along
It's also a very bad handwriting
- 07 Oct 2021, 15:06
- Forum: Collections
- Topic: Age of Sail (beta 1.7.4)
- Replies: 70
- Views: 60596
Re: Age of Sail @ TT (Public release)
Absolutely epic dude, you're a good coder (and artist ofc, love the textures) Hope to get same skill as yours one day!
- 27 Aug 2021, 22:20
- Forum: Plug-In Discussion
- Topic: Complex Industries [Plugin]
- Replies: 14
- Views: 6548
Re: Complex Industries [Plugin]
Damn so good. All the devs here are sooo epic!!!
- 17 Aug 2021, 16:08
- Forum: Residential
- Topic: Po Tin Estate
- Replies: 5
- Views: 3704
Re: Po Tin Estate
Hey, dude. I don't want to be toxic but maybe you should start valuing quality over quantity? you're posting a lot of plugins yet all of them are not very good quality, even though the shape is ok, but windows are flat, shading is wrong... also you're always trying to say bad stuff about everyone's...
- 17 Aug 2021, 16:02
- Forum: Residential
- Topic: Po Tin Estate
- Replies: 5
- Views: 3704
Re: Po Tin Estate
Hey, dude. I don't want to be toxic but maybe you should start valuing quality over quantity? you're posting a lot of plugins yet all of them are not very good quality, even though the shape is ok, but windows are flat, shading is wrong...
- 15 Aug 2021, 18:45
- Forum: Residential
- Topic: Hong Kong I Blocks
- Replies: 6
- Views: 4888
Re: Hong Kong I Blocks
this is a type of thing that necessarily should be made with animations.... I don't know how! I'll try writing a tutorial soon. But now you can check out anims tutorials on this forum. Just in case if you don't know what using animations for buildings mean, they allow you to create base of building...