Enhancing TheoTown's Gameplay with Ancient Civilizations
Enhancing TheoTown's Gameplay with Ancient Civilizations
I have an interesting idea. What do you think about adding historical content like ancient Egyptian, Greek, or Roman architecture as a special category in the game? Can we add famous landmarks, residential styles, and unique public spaces that reflect the aesthetics of these civilizations? And is the implementation in the game's mechanics difficult?
- PBbunnypower
- Metropolitan
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Re: Enhancing TheoTown's Gameplay with Ancient Civilizations
There's I think 2 plugins which reflect ancient buildings (Perhaps there more, but these are the ones I like the most)
1. ANCIV Mesopotamia by Sir Jollyann
2. Seigneur (medieval pack) by Streeet
1. ANCIV Mesopotamia by Sir Jollyann
2. Seigneur (medieval pack) by Streeet
- PBbunnypower
- Metropolitan
- Posts: 117
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Re: Enhancing TheoTown's Gameplay with Ancient Civilizations
If you mean implementing in the game as means by plugins, you can make some yourself, its not really that hard- although it might take some time to make it look good.
- LightBlue
- TheoTown Veteran in Pension
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Re: Enhancing TheoTown's Gameplay with Ancient Civilizations
that would be cool to if we can also change the UI