Enhancing TheoTown's Gameplay with Ancient Civilizations

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JesseDube
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Joined: 06 May 2024, 09:30

Enhancing TheoTown's Gameplay with Ancient Civilizations

#1

Post by JesseDube »

I have an interesting idea. What do you think about adding historical content like ancient Egyptian, Greek, or Roman architecture as a special category in the game? Can we add famous landmarks, residential styles, and unique public spaces that reflect the aesthetics of these civilizations? And is the implementation in the game's mechanics difficult?

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PBbunnypower
Metropolitan
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Joined: 26 Aug 2022, 11:49
Plugins: Showcase Store
Version: Beta

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Re: Enhancing TheoTown's Gameplay with Ancient Civilizations

#2

Post by PBbunnypower »

There's I think 2 plugins which reflect ancient buildings (Perhaps there more, but these are the ones I like the most)
1. ANCIV Mesopotamia by Sir Jollyann
2. Seigneur (medieval pack) by Streeet

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PBbunnypower
Metropolitan
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Joined: 26 Aug 2022, 11:49
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Re: Enhancing TheoTown's Gameplay with Ancient Civilizations

#3

Post by PBbunnypower »

If you mean implementing in the game as means by plugins, you can make some yourself, its not really that hard- although it might take some time to make it look good.

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LightBlue
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Re: Enhancing TheoTown's Gameplay with Ancient Civilizations

#4

Post by LightBlue »

that would be cool to if we can also change the UI ;)

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