Trains.

Share your ideas about possible future content here.
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HoRizon
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Joined: 29 Jul 2017, 08:20

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Trains.

#1

Post by HoRizon »

Wait! Don't leave yet please! Just hear me out.

:img

Yes I know, there's about a million posts about train suggestions already posted.

But please, hear me out.

Ok so Trains. How about we first start with Cargo Trains.

Cargo Trains travel around a built track by the player. First Industries send out trucks to deliver goods, but if a Train Station is closer to the Industries than the Commercial Buildings are, then the Truck will travel to it. For each truck that arrives at the station, the station gains 5 Cargo. Each Industrial Train Station can have a maxiumum of 100 Cargo, and after reaching this, the Cargo begins to either get deleted or overflows. The Cargo Train will then show up at the staion and pick up 100 Cargo. The Cargo will then. Leave the Industrial Train Station and begin it's travel to a Commercial Train Station. Once Arriving it drops off 100 Cargo. The Commercial Station will then spawn a Cargo Truck for every 5 Cargo it has. These trucks will then go to the Commercial buildings and drop off the Cargo.

If possible in the coding of course.

Different Train Station Types:
Passenger - Workers for Commercial or Industrial Buildings get picked up here.
Commercial - Workers for Commercial Buildings and Cargo get dropped off here.
Industrial Worker - Workers for Industrial Buildings get dropped off here
Industrial Cargo - Cargo gets picked up and Dropped off here.

Different Train Types:
Passenger Train - A White Train with Blue lines running across the sides. Modern.
Industrial - Old Modern Industrial Train Engine and Grafitied Cargo Cars.

Train Spawn Point:
Train Yard - A 7x7 Train Yard with different Grafitied Cargo Cars lieing around. Spawns Industrial Trains.
Train Docking Yard - A 6x6 Train Docking Yard that spawns Passenger Trains.


Now I will slowly post different pixel arts of the different cars and such here the I work on.
This is not a Plugin or anything. But just Train Suggestions if coding allows them.

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iborrobi
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Re: Trains.

#2

Post by iborrobi »

Man..... thou should play OpenTTd !

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CommanderABab
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Re: Trains.

#3

Post by CommanderABab »


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Bearbear76
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Re: Trains.

#4

Post by Bearbear76 »

I love trains !
Waiting..... waiting

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Ashmayor
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Joined: 14 Jul 2017, 04:43

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Re: Trains.

#5

Post by Ashmayor »

Hope Trains will added soon. ............

But now i m waiting for Airport.

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HoRizon
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Joined: 29 Jul 2017, 08:20

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Re: Trains.

#6

Post by HoRizon »

I saw Airport Features in experimental features from like 70 beta versions ago but they disappeared the next update.
*but thats a talk for another day*

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FajarIDN
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Joined: 13 Aug 2017, 05:41

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Re: Trains.

#7

Post by FajarIDN »

Train ?. I like it

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Fiji
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Re: Trains.

#8

Post by Fiji »

I like that idea a lot

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Luigi
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Re: Trains.

#9

Post by Luigi »

It was just a sneek peek of what it looks like, you cant build it or place it. Just an eyecandy

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BetterBear
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Re: Trains.

#10

Post by BetterBear »

Yes, but too much work.

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Skyhunter117
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Re: Trains.

#11

Post by Skyhunter117 »

I agree with bear, plus with a file that big... it would require more texture space..

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waders
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Re: Trains.

#12

Post by waders »

I really like this idea and can not wait for the trains to be added to the game :mine

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Barky
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Re: Trains.

#13

Post by Barky »

Waders maybe just say "I really like this idea" ?

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MXD77
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Re: Trains.

#14

Post by MXD77 »

Barky wrote:
18 Aug 2017, 17:54
Waders maybe just say "I really like this idea" ?
Maybe he really like it and want to give more words for that ;)

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Barky
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Re: Trains.

#15

Post by Barky »

But we shouldn't pressure Lobby to add it to the game. We say if we like it and Lobby decides if he has the time and ability to add it in

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waders
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Re: Trains.

#16

Post by waders »

After all, I like this idea

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